forked from MineClone5/MineClone5
#198 Fix a crash, step 11
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7e9388b80d
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@ -42,6 +42,15 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
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item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
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function is_player(obj)
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if not obj then return end
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if not obj:is_player() then return end
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local name = obj:get_player_name()
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if not name then return end
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if possible_hackers[name] then return end
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return true
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end
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local function get_gravity()
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return tonumber(minetest.settings:get("movement_gravity")) or 9.81
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end
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@ -132,7 +141,7 @@ minetest.register_globalstep(function(dtime)
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--magnet and collection
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if not is_player(object) and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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@ -166,7 +175,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
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elseif not is_player(object) and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
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local entity = object:get_luaentity()
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entity.collector = player:get_player_name()
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entity.collected = true
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@ -229,7 +238,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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-- This means there is no digger. This is a special case which allows this function to be called
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-- by hand. Creative Mode is intentionally ignored in this case.
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if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
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if (digger and is_player(digger) and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
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return
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end
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@ -339,7 +348,7 @@ end
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-- Drop single items by default
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function minetest.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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if dropper and is_player(dropper) then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local cs = itemstack:get_count()
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@ -1,4 +1,3 @@
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name = mcl_player
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author = celeron55
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description = Adds the 3D player model, taken from Minetest Game 0.4.16.
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depends = mcl_shields
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