forked from MineClone5/MineClone5
Fix tools backwards in wieldview
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@ -385,7 +385,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
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groups = { tool=1, fishing_rod=1, enchantability=1 },
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groups = { tool=1, fishing_rod=1, enchantability=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
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inventory_image = "mcl_fishing_fishing_rod.png",
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wield_image = "mcl_fishing_fishing_rod.png^[transformR270",
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wield_image = "mcl_fishing_fishing_rod.png^[transformFY^[transformR90",
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wield_scale = { x = 1.5, y = 1.5, z = 1 },
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wield_scale = { x = 1.5, y = 1.5, z = 1 },
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stack_max = 1,
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stack_max = 1,
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on_place = fish,
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on_place = fish,
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@ -321,7 +321,7 @@ minetest.register_tool("mcl_mobitems:carrot_on_a_stick", {
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_tt_help = S("Lets you ride a saddled pig"),
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_tt_help = S("Lets you ride a saddled pig"),
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_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them."),
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_doc_items_longdesc = S("A carrot on a stick can be used on saddled pigs to ride them."),
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_doc_items_usagehelp = S("Place it on a saddled pig to mount it. You can now ride the pig like a horse. Pigs will also walk towards you when you just wield the carrot on a stick."),
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_doc_items_usagehelp = S("Place it on a saddled pig to mount it. You can now ride the pig like a horse. Pigs will also walk towards you when you just wield the carrot on a stick."),
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wield_image = "mcl_mobitems_carrot_on_a_stick.png",
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wield_image = "mcl_mobitems_carrot_on_a_stick.png^[transformFY^[transformR90",
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inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
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inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
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groups = { transport = 1 },
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groups = { transport = 1 },
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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@ -324,7 +324,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if wielded_def and wielded_def._mcl_toollike_wield then
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if wielded_def and wielded_def._mcl_toollike_wield then
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set_bone_position_conditional(player,"Wield_Item", vector.new(0,4.7,3.1), vector.new(90,-45,90))
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set_bone_position_conditional(player,"Wield_Item", vector.new(0,4.7,3.1), vector.new(-90,225,90))
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elseif string.find(wielded:get_name(), "mcl_bows:bow") then
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elseif string.find(wielded:get_name(), "mcl_bows:bow") then
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set_bone_position_conditional(player,"Wield_Item", vector.new(1,4,0), vector.new(90,130,115))
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set_bone_position_conditional(player,"Wield_Item", vector.new(1,4,0), vector.new(90,130,115))
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elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
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elseif string.find(wielded:get_name(), "mcl_bows:crossbow_loaded") then
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@ -1,3 +1,4 @@
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name = mcl_wieldview
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name = mcl_wieldview
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author = stujones11
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author = stujones11
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description = Makes hand wielded items visible to other players.
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description = Makes hand wielded items visible to other players.
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depends = mcl_armor, mcl_playerplus
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