forked from MineClone5/MineClone5
Merge pull request 'Most of all, it fixes the grass color' (#153) from fix_biomes into testing
Reviewed-on: MineClone5/MineClone5#153
This commit is contained in:
commit
b6109aa44a
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@ -1,101 +1,120 @@
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# mcl_mapgen
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============
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------------
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Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
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It also queues your generators to run them in proper order:
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### mcl_mapgen.register_on_generated(lvm_callback_function, order_number)
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=========================================================================
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-------------------------------------------------------------------------
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Replacement of engine API function `minetest.register_on_generated(function(vm_context))`
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It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated.
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Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too.
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For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function.
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See https://git.minetest.land/MineClone2/MineClone2/issues/1395
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`lvm_callback_function`: chunk callback LVM function definition:
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`function(vm_context)`:
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`vm_context` will pass into next lvm callback function from the queue!
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`vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
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`vm`: curent voxel manipulator object itself;
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`chunkseed`: seed of this mapchunk;
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`minp` & `maxp`: minimum and maximum chunk position;
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`emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
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`area`: voxel area, can be helpful to access data;
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`data`: LVM buffer data array, data loads into it before the callbacks;
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`write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it;
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`param2_data`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself:
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`vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)`
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`write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it;
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`light`: LVM buffer data array of light, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself:
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`vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)`
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`write_light`: set it to true in your lvm callback function, if you used `light` and want to write it;
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`lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array;
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`shadow`: set it to false to disable shadow propagation;
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`heightmap`: mapgen object contanting y coordinates of ground level,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
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`biomemap`: mapgen object contanting biome IDs of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
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`heatmap`: mapgen object contanting temperature values of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
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`humiditymap`: mapgen object contanting humidity values of nodes,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
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`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
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!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself:
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`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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* `lvm_callback_function`: chunk callback LVM function definition:
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* `function(vm_context)`:
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* `vm_context` will pass into next lvm callback function from the queue!
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* `vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
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* `vm`: curent voxel manipulator object itself;
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* `chunkseed`: seed of this mapchunk;
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* `minp` & `maxp`: minimum and maximum chunk position;
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* `emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
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* `area`: voxel area, can be helpful to access data;
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* `data`: LVM buffer data array, data loads into it before the callbacks;
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* `write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it;
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* `param2_data`: LVM buffer data array of `param2`, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
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* `vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)`
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* `write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it;
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* `light`: LVM buffer data array of light, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself:
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* `vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)`
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* `write_light`: set it to true in your lvm callback function, if you used `light` and want to write it;
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* `lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array;
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* `shadow`: set it to false to disable shadow propagation;
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* `heightmap`: mapgen object contanting y coordinates of ground level,
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* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
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* `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
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* `biomemap`: mapgen object contanting biome IDs of nodes,
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* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
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* `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
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* `heatmap`: mapgen object contanting temperature values of nodes,
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* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
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* `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
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* `humiditymap`: mapgen object contanting humidity values of nodes,
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* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
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* `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
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* `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
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* *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself:
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* `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
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* `order_number` (optional): the less, the earlier,
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* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number)
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=============================================================================
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-----------------------------------------------------------------------------
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Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`vm_context` passes into lvm callback function.
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`lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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* `lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
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* `order_number` (optional): the less, the earlier,
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* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen_block(node_callback_function, order_number)
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==========================================================================
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--------------------------------------------------------------------------
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Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`node_callback_function`: node callback function definition:
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`function(minp, maxp, seed)`:
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`minp` & `maxp`: minimum and maximum block position;
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`seed`: seed of this mapblock;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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* `node_callback_function`: node callback function definition:
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* `function(minp, maxp, seed)`:
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* `minp` & `maxp`: minimum and maximum block position;
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* `seed`: seed of this mapblock;
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* `order_number` (optional): the less, the earlier,
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* e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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### mcl_mapgen.register_mapgen(callback_function, order_number)
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====================================================================
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---------------------------------------------------------------
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Registers callback function to be called when current chunk generation is REALLY 100% finished.
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For LVM it's the most frustrating function from this mod.
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It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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To use VM you have to run `vm_context.vm = mcl_mapgen.get_voxel_manip(vm_context.emin, vm_context.emax)`.
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Set
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`callback_function`: callback function definition:
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`function(minp, maxp, seed, vm_context)`:
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`minp` & `maxp`: minimum and maximum block position;
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`seed`: seed of this mapblock;
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`vm_context`: a table - see description above.
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`order_number` (optional): the less, the earlier.
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* `callback_function`: callback function definition:
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* `function(minp, maxp, seed, vm_context)`:
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* `minp` & `maxp`: minimum and maximum block position;
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* `seed`: seed of this mapblock;
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* `vm_context`: a table - see description above.
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* `order_number` (optional): the less, the earlier.
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### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number)
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=======================================================================
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-----------------------------------------------------------------------
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Registers lvm callback function to be called when current chunk generation is REALLY 100% finished.
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It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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`vm_context` passes into lvm callback function.
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`lvm_callback_function`: the block callback LVM function definition - same as above;
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`order_number` (optional): the less, the earlier.
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* `lvm_callback_function`: the block callback LVM function definition - same as above;
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* `order_number` (optional): the less, the earlier.
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### mcl_mapgen.get_far_node(pos)
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================================
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--------------------------------
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Returns node if it is generated, otherwise returns `{name = "ignore"}`.
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## Constants:
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### mcl_mapgen.clamp_to_chunk(x, size)
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--------------------------------------
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Returns new `x`, slighty tuned to make structure of size `size` be within single chunk side of 80 nodes.
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* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max.
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* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name.
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* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode.
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* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).
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### function mcl_mapgen.get_chunk_beginning(x)
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----------------------------------------------
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Returns chunk beginning of `x`. It is the same as `minp.axis` for per-chunk callbacks, but we don't always have `minp`.
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## Constants:
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* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max.
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* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name.
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* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode.
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* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).
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@ -52,13 +52,14 @@ local seed = minetest.get_mapgen_setting("seed")
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mcl_mapgen.seed = seed
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mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
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mcl_mapgen.v6 = mcl_mapgen.name == "v6"
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mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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mcl_mapgen.flat = mcl_mapgen.name == "flat"
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mcl_mapgen.superflat = mcl_mapgen.flat and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
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mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
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local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
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local flat, superflat, singlenode, normal = mcl_mapgen.flat, mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
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minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
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----------------------------------------------------------------------------------------------------------------------------
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minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or (flat and "flat" or "singlenode"))))
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-------------------------------------------------------------------------------------------------------------------------------------------------
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-- Generator queues
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local queue_unsafe_engine = {}
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@ -263,6 +264,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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end
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if #queue_unsafe_engine > 0 then
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vm_context.minp, vm_context.maxp = minp, maxp
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for _, v in pairs(queue_unsafe_engine) do
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v.f(vm_context)
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end
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@ -430,14 +432,12 @@ else
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nether.bedrock_top_min = nether.bedrock_top_max
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nether.lava_max = nether.min + 2
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end
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if mcl_mapgen.name == "flat" then
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if superflat then
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nether.flat_floor = nether.bedrock_bottom_max + 4
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nether.flat_ceiling = nether.bedrock_bottom_max + 52
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else
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nether.flat_floor = nether.lava_max + 4
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nether.flat_ceiling = nether.lava_max + 52
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end
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if superflat then
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nether.flat_floor = nether.bedrock_bottom_max + 4
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nether.flat_ceiling = nether.bedrock_bottom_max + 52
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elseif flat then
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nether.flat_floor = nether.lava_max + 4
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nether.flat_ceiling = nether.lava_max + 52
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end
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-- The End (surface at ca. Y = -27000)
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@ -0,0 +1,50 @@
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local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
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local c_top_snow = minetest.get_content_id("mcl_core:snow")
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local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
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mcl_mapgen.register_on_generated(function(vm_context)
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local minp, maxp = vm_context.minp, vm_context.maxp
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local min_y, max_y = minp.y, maxp.y
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if min_y > mcl_mapgen.overworld.max or max_y < mcl_mapgen.overworld.min then return end
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vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
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vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
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local param2_data = vm_context.param2_data
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local biomemap = vm_context.biomemap
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local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
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local min_x, min_z = minp.x, minp.z
|
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local chunksize = max_y - min_y + 1
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|
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----- Interactive block fixing section -----
|
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----- The section to perform basic block overrides of the core mapgen generated world. -----
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|
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-- Snow and sand fixes. This code implements snow consistency
|
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-- and fixes floating sand and cut plants.
|
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-- A snowy grass block must be below a top snow or snow block at all times.
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|
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-- Set param2 (=color) of grass blocks.
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-- Clear snowy grass blocks without snow above to ensure consistency.
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local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
|
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|
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for n=1, #nodes do
|
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local pos = nodes[n]
|
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local x, y, z = pos.x, pos.y, pos.z
|
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local p_pos = area:index(x, y, z)
|
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local p_pos_above = area:index(x, y + 1, z)
|
||||
local biomemap_offset = (z - min_z) * chunksize + x - min_x + 1
|
||||
local biome_id = biomemap[biomemap_offset]
|
||||
local biome_name = minetest.get_biome_name(biome_id)
|
||||
if biome_name then
|
||||
local biome = minetest.registered_biomes[biome_name]
|
||||
if biome and biome._mcl_biome_type then
|
||||
param2_data[p_pos] = biome._mcl_palette_index
|
||||
vm_context.write_param2 = true
|
||||
end
|
||||
end
|
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if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
|
||||
data[p_pos] = c_dirt_with_grass
|
||||
vm_context.write = true
|
||||
end
|
||||
end
|
||||
end, 999999999)
|
|
@ -56,19 +56,14 @@ local mg_name = mcl_mapgen.name
|
|||
local superflat = mcl_mapgen.superflat
|
||||
local v6 = mcl_mapgen.v6
|
||||
local singlenode = mcl_mapgen.singlenode
|
||||
local flat = mcl_mapgen.flat
|
||||
|
||||
-- Content IDs
|
||||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||||
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
|
||||
local c_stone = minetest.get_content_id("mcl_core:stone")
|
||||
local c_dirt = minetest.get_content_id("mcl_core:dirt")
|
||||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
local c_sand = minetest.get_content_id("mcl_core:sand")
|
||||
--local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
|
||||
local c_void = minetest.get_content_id("mcl_core:void")
|
||||
local c_lava = minetest.get_content_id("mcl_core:lava_source")
|
||||
local c_water = minetest.get_content_id("mcl_core:water_source")
|
||||
|
||||
local c_nether = nil
|
||||
if minetest.get_modpath("mcl_nether") then
|
||||
|
@ -79,12 +74,7 @@ if minetest.get_modpath("mcl_nether") then
|
|||
}
|
||||
end
|
||||
|
||||
--local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
||||
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
|
||||
local c_top_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
|
||||
local c_clay = minetest.get_content_id("mcl_core:clay")
|
||||
--local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
|
||||
local c_air = minetest.CONTENT_AIR
|
||||
|
||||
--
|
||||
|
@ -1194,100 +1184,6 @@ function mcl_mapgen_core.generate_end_exit_portal(pos)
|
|||
portal_generated = true
|
||||
end
|
||||
|
||||
-- Generate mushrooms in caves manually.
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local function generate_underground_mushrooms(minp, maxp, seed)
|
||||
if not mcl_mushrooms then return end
|
||||
|
||||
local pr_shroom = PseudoRandom(seed-24359)
|
||||
-- Generate rare underground mushrooms
|
||||
-- TODO: Make them appear in groups, use Perlin noise
|
||||
local min, max = mcl_mapgen.overworld.lava_max + 4, 0
|
||||
if minp.y > max or maxp.y < min then
|
||||
return
|
||||
end
|
||||
|
||||
local bpos
|
||||
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
|
||||
|
||||
for n = 1, #stone do
|
||||
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
|
||||
|
||||
local l = minetest.get_node_light(bpos, 0.5)
|
||||
if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then
|
||||
if pr_shroom:next(1,2) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
|
||||
else
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate Nether decorations manually: Eternal fire, mushrooms
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local function generate_nether_decorations(minp, maxp, seed)
|
||||
if c_nether == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local pr_nether = PseudoRandom(seed+667)
|
||||
|
||||
if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
|
||||
|
||||
-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
|
||||
|
||||
local bpos
|
||||
local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
|
||||
local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
|
||||
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
|
||||
|
||||
-- Helper function to spawn “fake” decoration
|
||||
local function special_deco(nodes, spawn_func)
|
||||
for n = 1, #nodes do
|
||||
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
|
||||
|
||||
spawn_func(bpos)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Eternal fire on netherrack
|
||||
special_deco(rack, function(bpos)
|
||||
-- Eternal fire on netherrack
|
||||
if pr_nether:next(1,100) <= 3 then
|
||||
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Eternal fire on magma cubes
|
||||
special_deco(magma, function(bpos)
|
||||
if pr_nether:next(1,150) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Mushrooms on netherrack
|
||||
-- Note: Spawned *after* the fire because of light level checks
|
||||
if mcl_mushrooms then
|
||||
special_deco(rack, function(bpos)
|
||||
local l = minetest.get_node_light(bpos, 0.5)
|
||||
if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
|
||||
-- TODO: Make mushrooms appear in groups, use Perlin noise
|
||||
if pr_nether:next(1,2) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
|
||||
else
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
|
||||
-- Also perform some basic node replacements.
|
||||
|
||||
|
@ -1338,268 +1234,96 @@ end
|
|||
-- lvm_used: Set to true if any node in this on_generated has been set before.
|
||||
--
|
||||
-- returns true if any node was set and lvm_used otherwise
|
||||
local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr)
|
||||
local function set_layers(vm_context, pr, min, max, content_id, check)
|
||||
local minp, maxp, data, area = vm_context.minp, vm_context.maxp, vm_context.data, vm_context.area
|
||||
if (maxp.y >= min and minp.y <= max) then
|
||||
for y = math.max(min, minp.y), math.min(max, maxp.y) do
|
||||
for x = minp.x, maxp.x do
|
||||
for z = minp.z, maxp.z do
|
||||
local p_pos = area:index(x, y, z)
|
||||
local p_pos = vm_context.area:index(x, y, z)
|
||||
if check then
|
||||
if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
vm_context.write = true
|
||||
elseif check == data[p_pos] then
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
vm_context.write = true
|
||||
end
|
||||
else
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
vm_context.data[p_pos] = content_id
|
||||
vm_context.write = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return lvm_used
|
||||
end
|
||||
|
||||
-- Below the bedrock, generate air/void
|
||||
local function basic_safe(vm_context)
|
||||
local vm, data, emin, emax, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.emin, vm_context.emax, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
|
||||
---- Generate layers of air, void, etc
|
||||
local air_layers = {
|
||||
{mcl_mapgen.nether.max + 1, mcl_mapgen.nether.max + 128} -- on Nether Roof
|
||||
}
|
||||
if flat then
|
||||
air_layers[#air_layers + 1] = {mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling} -- Flat Nether
|
||||
end
|
||||
|
||||
-- Realm barrier between the Overworld void and the End
|
||||
local barrier_min = mcl_mapgen.realm_barrier_overworld_end_min
|
||||
local barrier_max = mcl_mapgen.realm_barrier_overworld_end_max
|
||||
|
||||
local void_layers = {
|
||||
{mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min - 1 }, -- below Nether
|
||||
{mcl_mapgen.nether.max + 129, mcl_mapgen.end_.min - 1 }, -- below End (above Nether)
|
||||
{mcl_mapgen.end_.max + 1 , barrier_min - 1 }, -- below Realm Barrier, above End
|
||||
{barrier_max + 1 , mcl_mapgen.overworld.min - 1}, -- below Overworld, above Realm Barrier
|
||||
}
|
||||
|
||||
local bedrock_layers = {}
|
||||
if not singlelayer then
|
||||
bedrock_layers = {
|
||||
{mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max },
|
||||
{mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max},
|
||||
{mcl_mapgen.nether.bedrock_top_min , mcl_mapgen.nether.bedrock_top_max },
|
||||
}
|
||||
end
|
||||
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local vm, data, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
|
||||
vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
|
||||
local param2_data = vm_context.param2_data
|
||||
|
||||
local lvm_used = false
|
||||
local pr = PseudoRandom(blockseed)
|
||||
|
||||
-- The Void below the Nether:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
-- [[ THE NETHER: mcl_mapgen.nether.min mcl_mapgen.nether.max ]]
|
||||
|
||||
-- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186
|
||||
lvm_used = set_layers(data, area, c_air , nil, mcl_mapgen.nether.max +1, mcl_mapgen.nether.max + 128 , minp, maxp, lvm_used, pr)
|
||||
-- The Void above the Nether below the End:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.nether.max + 128 +1, mcl_mapgen.end_.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
-- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]]
|
||||
|
||||
-- The Void above the End below the Realm barrier:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_mapgen.realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
|
||||
-- Realm barrier between the Overworld void and the End
|
||||
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_mapgen.realm_barrier_overworld_end_min , mcl_mapgen.realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
|
||||
-- The Void above Realm barrier below the Overworld:
|
||||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
|
||||
for _, layer in pairs(void_layers) do
|
||||
set_layers(vm_context, pr, layer[1], layer[2], c_void)
|
||||
end
|
||||
for _, layer in pairs(air_layers) do
|
||||
set_layers(vm_context, pr, layer[1], layer[2], c_air)
|
||||
end
|
||||
set_layers(vm_context, pr, barrier_min, barrier_max, c_realm_barrier)
|
||||
for _, layer in pairs(bedrock_layers) do
|
||||
set_layers(vm_context, pr, layer[1], layer[2], c_bedrock, bedrock_check)
|
||||
end
|
||||
if not singlenode then
|
||||
-- Bedrock
|
||||
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_top_min, mcl_mapgen.nether.bedrock_top_max, minp, maxp, lvm_used, pr)
|
||||
|
||||
-- Flat Nether
|
||||
if mg_name == "flat" then
|
||||
lvm_used = set_layers(data, area, c_air, nil, mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling, minp, maxp, lvm_used, pr)
|
||||
end
|
||||
|
||||
-- Big lava seas by replacing air below a certain height
|
||||
if mcl_mapgen.lava then
|
||||
lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr)
|
||||
set_layers(vm_context, pr, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, c_lava, c_air)
|
||||
if c_nether then
|
||||
lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, minp, maxp, lvm_used, pr)
|
||||
end
|
||||
end
|
||||
|
||||
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
|
||||
local biomemap = vm_context.biomemap
|
||||
|
||||
----- Interactive block fixing section -----
|
||||
----- The section to perform basic block overrides of the core mapgen generated world. -----
|
||||
|
||||
-- Snow and sand fixes. This code implements snow consistency
|
||||
-- and fixes floating sand and cut plants.
|
||||
-- A snowy grass block must be below a top snow or snow block at all times.
|
||||
if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then
|
||||
-- v6 mapgen:
|
||||
if v6 then
|
||||
|
||||
--[[ Remove broken double plants caused by v6 weirdness.
|
||||
v6 might break the bottom part of double plants because of how it works.
|
||||
There are 3 possibilities:
|
||||
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
|
||||
This is because the schematic might be placed even if some nodes of it
|
||||
could not be placed because the destination was already occupied.
|
||||
TODO: A better fix for this would be if schematics could abort placement
|
||||
altogether if ANY of their nodes could not be placed.
|
||||
2) Cavegen: Removes the bottom part, the upper part floats
|
||||
3) Mudflow: Same as 2) ]]
|
||||
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
|
||||
for n = 1, #plants do
|
||||
local node = vm:get_node_at(plants[n])
|
||||
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
|
||||
if is_top then
|
||||
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
|
||||
if p_pos then
|
||||
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
|
||||
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
|
||||
if not is_bottom then
|
||||
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
|
||||
data[p_pos] = c_air
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Non-v6 mapgens:
|
||||
else
|
||||
-- Set param2 (=color) of grass blocks.
|
||||
-- Clear snowy grass blocks without snow above to ensure consistency.
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
|
||||
|
||||
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
|
||||
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
|
||||
for n=1, #nodes do
|
||||
local n = nodes[n]
|
||||
local p_pos = area:index(n.x, n.y, n.z)
|
||||
local p_pos_above = area:index(n.x, n.y+1, n.z)
|
||||
--local p_pos_below = area:index(n.x, n.y-1, n.z)
|
||||
local b_pos = aream:index(n.x, 0, n.z)
|
||||
local bn = minetest.get_biome_name(biomemap[b_pos])
|
||||
if bn then
|
||||
local biome = minetest.registered_biomes[bn]
|
||||
if biome and biome._mcl_biome_type then
|
||||
param2_data[p_pos] = biome._mcl_palette_index
|
||||
vm_context.write_param2 = true
|
||||
end
|
||||
end
|
||||
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
|
||||
data[p_pos] = c_dirt_with_grass
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Nether block fixes:
|
||||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
elseif minp.y <= mcl_mapgen.nether.max and maxp.y >= mcl_mapgen.nether.min then
|
||||
-- elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then
|
||||
if c_nether then
|
||||
if v6 then
|
||||
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
for n=1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
if data[p_pos] == c_water then
|
||||
data[p_pos] = c_nether.lava
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_stone then
|
||||
data[p_pos] = c_netherrack
|
||||
lvm_used = true
|
||||
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
|
||||
data[p_pos] = c_soul_sand
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
else
|
||||
-- local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:water"})
|
||||
for _, n in pairs(nodes) do
|
||||
data[area:index(n.x, n.y, n.z)] = c_nether.lava
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- End block fixes:
|
||||
-- * Replace water with end stone or air (depending on height).
|
||||
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
|
||||
-- * Generate spawn platform (End portal destination)
|
||||
elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
|
||||
local nodes
|
||||
if v6 then
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
else
|
||||
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
|
||||
-- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
|
||||
end
|
||||
if #nodes > 0 then
|
||||
lvm_used = true
|
||||
for _,n in pairs(nodes) do
|
||||
data[area:index(n.x, n.y, n.z)] = c_air
|
||||
end
|
||||
end
|
||||
|
||||
-- Obsidian spawn platform
|
||||
if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and
|
||||
minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and
|
||||
minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then
|
||||
|
||||
--local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)}
|
||||
--local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)}
|
||||
|
||||
for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do
|
||||
for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do
|
||||
for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do
|
||||
local p_pos = area:index(x, y, z)
|
||||
if y == mcl_mapgen.end_.platform_pos.y then
|
||||
data[p_pos] = c_obsidian
|
||||
else
|
||||
data[p_pos] = c_air
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
lvm_used = true
|
||||
set_layers(vm_context, pr, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, c_nether.lava, c_air)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if not singlenode then
|
||||
-- Generate special decorations
|
||||
generate_underground_mushrooms(minp, maxp, blockseed)
|
||||
generate_nether_decorations(minp, maxp, blockseed)
|
||||
end
|
||||
|
||||
vm_context.write = vm_context.write or lvm_used
|
||||
end
|
||||
|
||||
mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
|
||||
end, 1)
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
dofile(modpath .. "/clay.lua")
|
||||
dofile(modpath .. "/tree_decoration.lua")
|
||||
dofile(modpath .. "/nether_wart.lua")
|
||||
|
||||
-- Nether Roof Light:
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local minp = vm_context.minp
|
||||
local miny = minp.y
|
||||
if miny > mcl_mapgen.nether.max+127 then return end
|
||||
local maxp = vm_context.maxp
|
||||
local maxy = maxp.y
|
||||
if maxy <= mcl_mapgen.nether.max then return end
|
||||
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
|
||||
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
|
||||
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
|
||||
vm_context.write = true
|
||||
end, 999999999)
|
||||
|
||||
-- End Light:
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local minp = vm_context.minp
|
||||
local miny = minp.y
|
||||
if miny > mcl_mapgen.end_.max then return end
|
||||
local maxp = vm_context.maxp
|
||||
local maxy = maxp.y
|
||||
if maxy <= mcl_mapgen.end_.min then return end
|
||||
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
|
||||
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
|
||||
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
|
||||
vm_context.write = true
|
||||
end, 9999999999)
|
||||
dofile(modpath .. "/light.lua")
|
||||
if v6 then
|
||||
dofile(modpath .. "/v6.lua")
|
||||
elseif not singlenode then
|
||||
dofile(modpath .. "/biomes.lua")
|
||||
end
|
||||
if not singlenode and c_nether then
|
||||
dofile(modpath .. "/nether.lua")
|
||||
end
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
-- Nether Light:
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local minp = vm_context.minp
|
||||
local miny = minp.y
|
||||
if miny > mcl_mapgen.nether.max then return end
|
||||
local maxp = vm_context.maxp
|
||||
local maxy = maxp.y
|
||||
if maxy < mcl_mapgen.nether.min then return end
|
||||
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.min), z = minp.z}
|
||||
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max), z = maxp.z}
|
||||
vm_context.vm:set_lighting({day = 3, night = 4}, p1, p2)
|
||||
vm_context.write = true
|
||||
end, 999999999)
|
||||
|
||||
-- Nether Roof Light:
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local minp = vm_context.minp
|
||||
local miny = minp.y
|
||||
if miny > mcl_mapgen.nether.max+127 then return end
|
||||
local maxp = vm_context.maxp
|
||||
local maxy = maxp.y
|
||||
if maxy <= mcl_mapgen.nether.max then return end
|
||||
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z}
|
||||
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z}
|
||||
vm_context.vm:set_lighting({day = 15, night = 15}, p1, p2)
|
||||
vm_context.write = true
|
||||
end, 999999999)
|
||||
|
||||
-- End Light:
|
||||
mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
|
||||
local minp = vm_context.minp
|
||||
local miny = minp.y
|
||||
if miny > mcl_mapgen.end_.max then return end
|
||||
local maxp = vm_context.maxp
|
||||
local maxy = maxp.y
|
||||
if maxy <= mcl_mapgen.end_.min then return end
|
||||
local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z}
|
||||
local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z}
|
||||
vm_context.vm:set_lighting({day=15, night=15}, p1, p2)
|
||||
vm_context.write = true
|
||||
end, 9999999999)
|
|
@ -0,0 +1,131 @@
|
|||
local v6 = mcl_mapgen.v6
|
||||
|
||||
local mcl_mushrooms = minetest.get_modpath("mcl_mushrooms")
|
||||
|
||||
local c_water = minetest.get_content_id("mcl_core:water_source")
|
||||
local c_stone = minetest.get_content_id("mcl_core:stone")
|
||||
local c_sand = minetest.get_content_id("mcl_core:sand")
|
||||
|
||||
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
|
||||
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
|
||||
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
|
||||
|
||||
-- Generate mushrooms in caves manually.
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local function generate_underground_mushrooms(minp, maxp, seed)
|
||||
if not mcl_mushrooms then return end
|
||||
|
||||
local pr_shroom = PseudoRandom(seed-24359)
|
||||
-- Generate rare underground mushrooms
|
||||
-- TODO: Make them appear in groups, use Perlin noise
|
||||
local min, max = mcl_mapgen.overworld.lava_max + 4, 0
|
||||
if minp.y > max or maxp.y < min then
|
||||
return
|
||||
end
|
||||
|
||||
local bpos
|
||||
local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
|
||||
|
||||
for n = 1, #stone do
|
||||
bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
|
||||
|
||||
local l = minetest.get_node_light(bpos, 0.5)
|
||||
if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then
|
||||
if pr_shroom:next(1,2) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
|
||||
else
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate Nether decorations manually: Eternal fire, mushrooms
|
||||
-- Minetest's API does not support decorations in caves yet. :-(
|
||||
local function generate_nether_decorations(minp, maxp, seed)
|
||||
local pr_nether = PseudoRandom(seed+667)
|
||||
|
||||
if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
|
||||
|
||||
-- TODO: Generate everything based on Perlin noise instead of PseudoRandom
|
||||
|
||||
local bpos
|
||||
local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"})
|
||||
local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"})
|
||||
local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"})
|
||||
|
||||
-- Helper function to spawn “fake” decoration
|
||||
local function special_deco(nodes, spawn_func)
|
||||
for n = 1, #nodes do
|
||||
bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z }
|
||||
|
||||
spawn_func(bpos)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Eternal fire on netherrack
|
||||
special_deco(rack, function(bpos)
|
||||
-- Eternal fire on netherrack
|
||||
if pr_nether:next(1,100) <= 3 then
|
||||
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Eternal fire on magma cubes
|
||||
special_deco(magma, function(bpos)
|
||||
if pr_nether:next(1,150) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Mushrooms on netherrack
|
||||
-- Note: Spawned *after* the fire because of light level checks
|
||||
if mcl_mushrooms then
|
||||
special_deco(rack, function(bpos)
|
||||
local l = minetest.get_node_light(bpos, 0.5)
|
||||
if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
|
||||
-- TODO: Make mushrooms appear in groups, use Perlin noise
|
||||
if pr_nether:next(1,2) == 1 then
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
|
||||
else
|
||||
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
|
||||
local min_y, max_y = minp.y, maxp.y
|
||||
|
||||
-- Nether block fixes:
|
||||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
if min_y > mcl_mapgen.nether.max or max_y < mcl_mapgen.nether.min then return end
|
||||
if v6 then
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
if #nodes < 1 then return end
|
||||
vm_context.write = true
|
||||
local data = vm_context.data
|
||||
local area = vm_context.area
|
||||
for n = 1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
if data[p_pos] == c_water then
|
||||
data[p_pos] = c_nether_lava
|
||||
elseif data[p_pos] == c_stone then
|
||||
data[p_pos] = c_netherrack
|
||||
elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then
|
||||
data[p_pos] = c_soul_sand
|
||||
end
|
||||
end
|
||||
else
|
||||
end
|
||||
|
||||
generate_underground_mushrooms(minp, maxp, seed)
|
||||
generate_nether_decorations(minp, maxp, seed)
|
||||
end, 1)
|
|
@ -0,0 +1,49 @@
|
|||
local c_air = minetest.CONTENT_AIR
|
||||
|
||||
mcl_mapgen.register_on_generated(function(vm_context)
|
||||
local minp, maxp = vm_context.minp, vm_context.maxp
|
||||
|
||||
if minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
|
||||
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
if #nodes > 0 then
|
||||
for _, n in pairs(nodes) do
|
||||
data[area:index(n.x, n.y, n.z)] = c_air
|
||||
end
|
||||
end
|
||||
vm_context.write = true
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if minp.y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end
|
||||
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
|
||||
|
||||
--[[ Remove broken double plants caused by v6 weirdness.
|
||||
v6 might break the bottom part of double plants because of how it works.
|
||||
There are 3 possibilities:
|
||||
1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass).
|
||||
This is because the schematic might be placed even if some nodes of it
|
||||
could not be placed because the destination was already occupied.
|
||||
TODO: A better fix for this would be if schematics could abort placement
|
||||
altogether if ANY of their nodes could not be placed.
|
||||
2) Cavegen: Removes the bottom part, the upper part floats
|
||||
3) Mudflow: Same as 2) ]]
|
||||
local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant")
|
||||
for n = 1, #plants do
|
||||
local node = vm:get_node_at(plants[n])
|
||||
local is_top = minetest.get_item_group(node.name, "double_plant") == 2
|
||||
if is_top then
|
||||
local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z)
|
||||
if p_pos then
|
||||
node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z})
|
||||
local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1
|
||||
if not is_bottom then
|
||||
p_pos = area:index(plants[n].x, plants[n].y, plants[n].z)
|
||||
data[p_pos] = c_air
|
||||
vm_context.write = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end, 999999999)
|
Loading…
Reference in New Issue