forked from MineClone5/MineClone5
Only 30% sprint speed, no higher sprint jump
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dd03c2a62a
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@ -83,9 +83,9 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
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-- Don't overwrite physics when standing on soul sand
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if sprinting == true then
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if sprinting == true then
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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player:set_physics_override({speed=SPRINT_SPEED})
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elseif sprinting == false then
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elseif sprinting == false then
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player:set_physics_override({speed=1.0,jump=1.0})
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player:set_physics_override({speed=1.0})
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end
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end
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return true
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return true
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end
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end
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@ -9,11 +9,8 @@ distributed without any warranty.
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--Configuration variables, these are all explained in README.md
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--Configuration variables, these are all explained in README.md
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SPRINT_METHOD = 1
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SPRINT_METHOD = 1
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SPRINT_SPEED = 1.8
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SPRINT_SPEED = 1.3
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SPRINT_JUMP = 1.1
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SPRINT_STAMINA = 20
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SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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SPRINT_HUDBARS_USED = false
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if SPRINT_METHOD == 0 then
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if SPRINT_METHOD == 0 then
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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@ -94,11 +94,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
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-- Don't overwrite physics when standing on soul sand
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if state == 0 then--Stopped
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if state == 0 then--Stopped
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player:set_physics_override({speed=1.0,jump=1.0})
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player:set_physics_override({speed=1.0})
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elseif state == 2 then --Primed
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elseif state == 2 then --Primed
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players[playerName]["timeOut"] = gameTime
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players[playerName]["timeOut"] = gameTime
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elseif state == 3 then --Sprinting
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elseif state == 3 then --Sprinting
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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player:set_physics_override({speed=SPRINT_SPEED})
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end
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end
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return true
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return true
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end
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end
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