diff --git a/mods/ENTITIES/mcl_mobs/api/api.lua b/mods/ENTITIES/mcl_mobs/api/api.lua index c72dca0bd..564c59d0f 100644 --- a/mods/ENTITIES/mcl_mobs/api/api.lua +++ b/mods/ENTITIES/mcl_mobs/api/api.lua @@ -375,6 +375,7 @@ function mobs:register_mob(name, def) --moves the wrong way swap_y_with_x = def.swap_y_with_x or false, reverse_head_yaw = def.reverse_head_yaw or false, + _spawn_with_armor = def.spawn_with_armor, --END HEAD CODE VARIABLES diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua index d9cc4237c..f3d82b0bb 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua @@ -62,6 +62,103 @@ mobs.mob_staticdata = function(self) return minetest.serialize(tmp) end +mobs.armor_setup = function(self) + local armor = self._armor + if not armor then + armor = {} + -- Source: https://minecraft.fandom.com/wiki/Zombie + local materials = { + {name = "leather", chance = 0.3706}, + {name = "gold", chance = 0.4873}, + {name = "chain", chance = 0.129}, + {name = "iron", chance = 0.0127}, + {name = "diamond", chance = 0.0004} + } + local types = { + {name = "helmet", chance = 0.15}, + --{name = "helmet", chance = 1}, + {name = "chestplate", chance = 0.75}, + {name = "leggings", chance = 0.5625}, + {name = "boots", chance = 0.4219} + } + + local material + if type(self._spawn_with_armor) == "string" then + material = self._spawn_with_armor + else + local chance = 0 + for i, m in pairs(materials) do + chance = chance + m.chance + if math.random() <= chance then + material = m.name + break + end + end + end + for i, t in pairs(types) do + if math.random() <= t.chance then + armor[t.name] = material + else + break + end + end + self._armor = armor + end + + local t = "" + local first_image = true + for atype, material in pairs(armor) do + if not first_image then + t = t .. "^" + end + t = t .. "mcl_armor_" .. atype .. "_" .. material .. ".png" + first_image = false + end + if t == "" then + t = "mobs_mc_empty.png" + end + + -- Configure damage groups based on armor + -- Source: https://minecraft.fandom.com/wiki/Armor#Armor_points + local points = 2 + for atype, material in pairs(self._armor) do + local item_name = "mcl_armor:" .. atype .. "_" .. material + points = points + minetest.get_item_group(item_name, "mcl_armor_points") + end + local armor_strength = 100 - 4 * points * 0.8 -- We should realy be using the full damage calculation + local armor_groups = self.object:get_armor_groups() + armor_groups.undead = armor_strength + armor_groups.fleshy = armor_strength + self.object:set_armor_groups(armor_groups) + + local props = self.object:get_properties() + props.textures[1] = t + self.object:set_properties(props) + minetest.chat_send_all(dump(self._armor)) + + -- Rare chance of dropping armor on death + for atype, material in pairs(self._armor) do + local wear = math.random(1, 65535) + local item = "mcl_armor:" .. atype .. "_" .. material .. " 1 " .. wear + self.drops = table.copy(self.drops) + table.insert(self.drops, { + name = item, + chance = 1/0.085, -- 8.5% + min = 1, + max = 1, + looting = "common", + looting_factor = 0.01 / 3, + }) + end + --[[for atype, material in pairs(self._armor) do + if math.random() <= 0.085 then + local wear = math.random(1, 65535) + local item = "mcl_armor:" .. atype .. "_" .. material .. " 1 " .. wear + minetest.add_item(pos, item) + end + end]] +end + -- activate mob and reload settings mobs.mob_activate = function(self, staticdata, def, dtime) @@ -224,6 +321,9 @@ mobs.mob_activate = function(self, staticdata, def, dtime) --update_tag(self) --mobs.set_animation(self, "stand") + if self._spawn_with_armor then + mobs.armor_setup(self) + end -- run on_spawn function if found if self.on_spawn and not self.on_spawn_run then diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 3eb0122a7..27432745b 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -204,8 +204,10 @@ local zombie = { attack_type = "punch", punch_timer_cooloff = 0.5, harmed_by_heal = true, + spawn_with_armor = true, } + mobs:register_mob("mobs_mc:zombie", zombie) -- Baby zombie.