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Add API documentation for screwdriver mod
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Screwdriver API
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---------------
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The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
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NOTE: This API is compatible with Minetest Game 5.1.0, but has some extensions.
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To use it, add the `on_rotate` function to the node definition.
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`on_rotate(pos, node, user, mode, new_param2)`
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* `pos`: Position of the node that the screwdriver is being used on
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* `node`: that node
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* `user`: The player who used the screwdriver
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* `mode`: `screwdriver.ROTATE_FACE` or `screwdriver.ROTATE_AXIS`
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* `new_param2` the new value of `param2` that would have been set if `on_rotate` wasn't there
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* return value: false to disallow rotation, nil to keep default behaviour, true to allow
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it but to indicate that changed have already been made (so the screwdriver will wear out)
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* use `on_rotate = false` to always disallow rotation
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* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
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* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
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@ -1,5 +1,5 @@
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Minetest Game mod: screwdriver
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==============================
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MineClone 2 mod: screwdriver
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============================
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See license.txt for license information.
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License of source code
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@ -9,5 +9,5 @@ Various Minetest developers and contributors (LGPL 2.1)
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License of media (textures)
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---------------------------
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Created by Gambit (CC BY-SA 3.0):
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screwdriver.png
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Created by Wuzzy (CC0):
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* `screwdriver.png`
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