forked from MineClone5/MineClone5
#249 Reduce client-side player speed smoothly in bubbles
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60693b2d01
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@ -2,7 +2,6 @@ mcl_playerplus = {
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elytra = {},
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}
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local player_velocity_old = {x=0, y=0, z=0}
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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@ -336,9 +335,6 @@ minetest.register_globalstep(function(dtime)
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set_bone_position_conditional(player,"Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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end
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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-- controls right and left arms pitch when shooting a bow or blocking
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if mcl_shields.is_blocking(player) == 2 then
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set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0))
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@ -466,6 +462,7 @@ minetest.register_globalstep(function(dtime)
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local bubble_column_head = node_head == "mcl_core:bubble_column_source"
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fly_pos.y = player_pos_for_bubble_columns[name].y + (bubble_column_head and time or time/10)
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player:set_pos(fly_pos)
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player:add_velocity({x = 0, y = -player_velocity.y / 2, z = 0})
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player_pos_for_bubble_columns[name] = fly_pos
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end
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else
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@ -479,6 +476,7 @@ minetest.register_globalstep(function(dtime)
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if stands_on == "mcl_nether:magma" then
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fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
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player:set_pos(fly_pos)
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player:add_velocity({x = 0, y = -player_velocity.y / 2, z = 0})
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player_pos_for_bubble_columns[name] = fly_pos
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else
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fly_pos.y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5)
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@ -486,9 +484,11 @@ minetest.register_globalstep(function(dtime)
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if will_stand_on == "mcl_nether:magma" then
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fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
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player:set_pos(fly_pos)
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player:add_velocity({x = 0, y = -player_velocity.y / 2, z = 0})
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player_pos_for_bubble_columns[name] = fly_pos
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elseif will_stand_on == "mcl_core:whirlpool_source" then
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player:set_pos(fly_pos)
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player:add_velocity({x = 0, y = -player_velocity.y / 2, z = 0})
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player_pos_for_bubble_columns[name] = fly_pos
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else
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player_pos_for_bubble_columns[name] = nil
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