forked from MineClone5/MineClone5
#363 Turn on head logic
This commit is contained in:
parent
03e20912b4
commit
79cca6b121
|
@ -88,7 +88,7 @@ local function land_state_switch(self, dtime)
|
|||
end
|
||||
|
||||
--ignore everything else if following
|
||||
if mobs.check_following(self) and
|
||||
if mobs.check_following(self, dtime) and
|
||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
||||
self.state = "follow"
|
||||
|
@ -984,7 +984,7 @@ function mobs.mob_step(self, dtime)
|
|||
|
||||
--go get the closest player
|
||||
if attacking then
|
||||
|
||||
mobs.do_head_logic(self, dtime, attacking)
|
||||
self.memory = 6 --6 seconds of memory
|
||||
|
||||
--set initial punch timer
|
||||
|
@ -1040,6 +1040,7 @@ function mobs.mob_step(self, dtime)
|
|||
--don't break eye contact
|
||||
if self.hostile and self.attacking then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
mobs.do_head_logic(self, dtime, self.attacking)
|
||||
end
|
||||
|
||||
--perfectly reset pause_timer
|
||||
|
|
|
@ -3,7 +3,7 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
local vector = vector
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
mobs.check_following = function(self, dtime) -- returns true or false
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
|
@ -15,6 +15,7 @@ mobs.check_following = function(self) -- returns true or false
|
|||
|
||||
--check if the follower is a player incase they log out
|
||||
if follower and follower:is_player() then
|
||||
mobs.do_head_logic(self, dtime, follower)
|
||||
local stack = follower:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
|
|
|
@ -6,9 +6,9 @@ local degrees = function(yaw)
|
|||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
mobs.do_head_logic = function(self, dtime, player)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
local player = player or minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
@ -89,10 +89,21 @@ mobs.do_head_logic = function(self,dtime)
|
|||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
local head_bone = self.head_bone
|
||||
if (type(head_bone) == "table") then
|
||||
for _, v in pairs(head_bone) do
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(v, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(v, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
end
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
end
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
Binary file not shown.
|
@ -82,7 +82,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
head_bone = {"hea1", "hea2",},
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
|
Loading…
Reference in New Issue