diff --git a/mods/CORE/mcl_mapgen/API.md b/mods/CORE/mcl_mapgen/API.md index 23365b357..d489b3ad5 100644 --- a/mods/CORE/mcl_mapgen/API.md +++ b/mods/CORE/mcl_mapgen/API.md @@ -1,101 +1,120 @@ # mcl_mapgen -============ +------------ Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp. + It also queues your generators to run them in proper order: ### mcl_mapgen.register_on_generated(lvm_callback_function, order_number) -========================================================================= +------------------------------------------------------------------------- Replacement of engine API function `minetest.register_on_generated(function(vm_context))` + It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated. + Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too. For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function. + See https://git.minetest.land/MineClone2/MineClone2/issues/1395 - `lvm_callback_function`: chunk callback LVM function definition: - `function(vm_context)`: - `vm_context` will pass into next lvm callback function from the queue! - `vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function: - `vm`: curent voxel manipulator object itself; - `chunkseed`: seed of this mapchunk; - `minp` & `maxp`: minimum and maximum chunk position; - `emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT; - `area`: voxel area, can be helpful to access data; - `data`: LVM buffer data array, data loads into it before the callbacks; - `write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it; - `param2_data`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself: - `vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)` - `write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it; - `light`: LVM buffer data array of light, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourself: - `vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)` - `write_light`: set it to true in your lvm callback function, if you used `light` and want to write it; - `lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array; - `shadow`: set it to false to disable shadow propagation; - `heightmap`: mapgen object contanting y coordinates of ground level, - !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: - `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')` - `biomemap`: mapgen object contanting biome IDs of nodes, - !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: - `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')` - `heatmap`: mapgen object contanting temperature values of nodes, - !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: - `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')` - `humiditymap`: mapgen object contanting humidity values of nodes, - !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: - `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')` - `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation, - !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourself: - `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')` - `order_number` (optional): the less, the earlier, - e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` + + * `lvm_callback_function`: chunk callback LVM function definition: + * `function(vm_context)`: + * `vm_context` will pass into next lvm callback function from the queue! + * `vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function: + * `vm`: curent voxel manipulator object itself; + * `chunkseed`: seed of this mapchunk; + * `minp` & `maxp`: minimum and maximum chunk position; + * `emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT; + * `area`: voxel area, can be helpful to access data; + * `data`: LVM buffer data array, data loads into it before the callbacks; + * `write`: set it to true in your lvm callback functionm, if you changed `data` and want to write it; + * `param2_data`: LVM buffer data array of `param2`, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself: + * `vm_context.param2_data = vm_context.param2_data or vm_context.vm:get_param2_data(vm_context.lvm_param2_buffer)` + * `write_param2`: set it to true in your lvm callback function, if you used `param2_data` and want to write it; + * `light`: LVM buffer data array of light, *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - you load it yourself: + * `vm_context.light = vm_context.light or vm_context.vm.get_light_data(vm_context.lvm_light_buffer)` + * `write_light`: set it to true in your lvm callback function, if you used `light` and want to write it; + * `lvm_param2_buffer`: static `param2` buffer pointer, used to load `param2_data` array; + * `shadow`: set it to false to disable shadow propagation; + * `heightmap`: mapgen object contanting y coordinates of ground level, + * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself: + * `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')` + * `biomemap`: mapgen object contanting biome IDs of nodes, + * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself: + * `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')` + * `heatmap`: mapgen object contanting temperature values of nodes, + * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself: + * `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')` + * `humiditymap`: mapgen object contanting humidity values of nodes, + * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself: + * `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')` + * `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation, + * *NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS* - load it yourself: + * `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')` + * `order_number` (optional): the less, the earlier, + * e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` ### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number) -============================================================================= +----------------------------------------------------------------------------- Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished. + `vm_context` passes into lvm callback function. - `lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above; - `order_number` (optional): the less, the earlier, - e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` + * `lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above; + * `order_number` (optional): the less, the earlier, + * e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` ### mcl_mapgen.register_mapgen_block(node_callback_function, order_number) -========================================================================== +-------------------------------------------------------------------------- Registers node_callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished. - `node_callback_function`: node callback function definition: - `function(minp, maxp, seed)`: - `minp` & `maxp`: minimum and maximum block position; - `seed`: seed of this mapblock; - `order_number` (optional): the less, the earlier, - e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` + * `node_callback_function`: node callback function definition: + * `function(minp, maxp, seed)`: + * `minp` & `maxp`: minimum and maximum block position; + * `seed`: seed of this mapblock; + * `order_number` (optional): the less, the earlier, + * e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS` ### mcl_mapgen.register_mapgen(callback_function, order_number) -==================================================================== +--------------------------------------------------------------- Registers callback function to be called when current chunk generation is REALLY 100% finished. + For LVM it's the most frustrating function from this mod. + It can't provide you access to mapgen objects. They are probably gone long ago. + Don't use it for accessing mapgen objects please. + To use VM you have to run `vm_context.vm = mcl_mapgen.get_voxel_manip(vm_context.emin, vm_context.emax)`. -Set - `callback_function`: callback function definition: - `function(minp, maxp, seed, vm_context)`: - `minp` & `maxp`: minimum and maximum block position; - `seed`: seed of this mapblock; - `vm_context`: a table - see description above. - `order_number` (optional): the less, the earlier. + * `callback_function`: callback function definition: + * `function(minp, maxp, seed, vm_context)`: + * `minp` & `maxp`: minimum and maximum block position; + * `seed`: seed of this mapblock; + * `vm_context`: a table - see description above. + * `order_number` (optional): the less, the earlier. ### mcl_mapgen.register_mapgen_lvm(lvm_callback_function, order_number) -======================================================================= +----------------------------------------------------------------------- Registers lvm callback function to be called when current chunk generation is REALLY 100% finished. + It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago. + Don't use it for accessing mapgen objects please. + `vm_context` passes into lvm callback function. - `lvm_callback_function`: the block callback LVM function definition - same as above; - `order_number` (optional): the less, the earlier. + * `lvm_callback_function`: the block callback LVM function definition - same as above; + * `order_number` (optional): the less, the earlier. ### mcl_mapgen.get_far_node(pos) -================================ +-------------------------------- Returns node if it is generated, otherwise returns `{name = "ignore"}`. -## Constants: +### mcl_mapgen.clamp_to_chunk(x, size) +-------------------------------------- +Returns new `x`, slighty tuned to make structure of size `size` be within single chunk side of 80 nodes. -* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max. -* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name. -* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode. -* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode). +### function mcl_mapgen.get_chunk_beginning(x) +---------------------------------------------- +Returns chunk beginning of `x`. It is the same as `minp.axis` for per-chunk callbacks, but we don't always have `minp`. + +## Constants: + * `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max. + * `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name. + * `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode. + * `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode). diff --git a/mods/CORE/mcl_mapgen/init.lua b/mods/CORE/mcl_mapgen/init.lua index aa2630411..71442dbaf 100644 --- a/mods/CORE/mcl_mapgen/init.lua +++ b/mods/CORE/mcl_mapgen/init.lua @@ -52,13 +52,14 @@ local seed = minetest.get_mapgen_setting("seed") mcl_mapgen.seed = seed mcl_mapgen.name = minetest.get_mapgen_setting("mg_name") mcl_mapgen.v6 = mcl_mapgen.name == "v6" -mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" +mcl_mapgen.flat = mcl_mapgen.name == "flat" +mcl_mapgen.superflat = mcl_mapgen.flat and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode" mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode -local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal +local flat, superflat, singlenode, normal = mcl_mapgen.flat, mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal -minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode"))) ----------------------------------------------------------------------------------------------------------------------------- +minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or (flat and "flat" or "singlenode")))) +------------------------------------------------------------------------------------------------------------------------------------------------- -- Generator queues local queue_unsafe_engine = {} @@ -263,6 +264,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed) end if #queue_unsafe_engine > 0 then + vm_context.minp, vm_context.maxp = minp, maxp for _, v in pairs(queue_unsafe_engine) do v.f(vm_context) end @@ -430,14 +432,12 @@ else nether.bedrock_top_min = nether.bedrock_top_max nether.lava_max = nether.min + 2 end -if mcl_mapgen.name == "flat" then - if superflat then - nether.flat_floor = nether.bedrock_bottom_max + 4 - nether.flat_ceiling = nether.bedrock_bottom_max + 52 - else - nether.flat_floor = nether.lava_max + 4 - nether.flat_ceiling = nether.lava_max + 52 - end +if superflat then + nether.flat_floor = nether.bedrock_bottom_max + 4 + nether.flat_ceiling = nether.bedrock_bottom_max + 52 +elseif flat then + nether.flat_floor = nether.lava_max + 4 + nether.flat_ceiling = nether.lava_max + 52 end -- The End (surface at ca. Y = -27000) diff --git a/mods/ENVIRONMENT/mcl_weather/rain.lua b/mods/ENVIRONMENT/mcl_weather/rain.lua index 220b61006..0caef5c6f 100644 --- a/mods/ENVIRONMENT/mcl_weather/rain.lua +++ b/mods/ENVIRONMENT/mcl_weather/rain.lua @@ -1,5 +1,5 @@ -local PARTICLES_COUNT_RAIN = 30 -local PARTICLES_COUNT_THUNDER = 45 +local PARTICLES_COUNT_RAIN = 100 +local PARTICLES_COUNT_THUNDER = 300 local get_connected_players = minetest.get_connected_players @@ -19,6 +19,45 @@ mcl_weather.rain = { init_done = false, } +local update_sound={} +local vel=math.random(0,3) +local falling_speed=math.random(10,15) +local size = math.random(1,3) +local psdef= { + amount = mcl_weather.rain.particles_count, + time=0, + minpos = vector.new(-6,3,-6), + maxpos = vector.new(6,15,6), + minvel = vector.new(-vel,-falling_speed,-vel), + maxvel = vector.new(vel,-falling_speed+vel,vel), + minacc = vector.new(0,0,0), + maxacc = vector.new(0,-0.4,0), + minexptime = 0.5, + maxexptime = 2, + minsize = size, + maxsize= size*2, + collisiondetection = true, + collision_removal = true, + vertical = true, +} +local psdef_backsplash= { + amount = 10, + time=0, + minpos = vector.new(-3,-1,-3), + maxpos = vector.new(3,0,3), + minvel = vector.new(-vel,falling_speed*2,-vel), + maxvel = vector.new(vel,falling_speed*2+vel,vel), + minacc = vector.new(0,0,0), + maxacc = vector.new(0,0,0), + minexptime = 0.1, + maxexptime = 0.2, + minsize = size*0.1, + maxsize= size*0.5, + collisiondetection = true, + collision_removal = true, + vertical = true, +} +local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"} function mcl_weather.rain.sound_handler(player) return minetest.sound_play("weather_rain", { @@ -44,42 +83,18 @@ function mcl_weather.rain.set_sky_box() end end --- creating manually parctiles instead of particles spawner because of easier to control --- spawn position. +-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net. function mcl_weather.rain.add_rain_particles(player) - mcl_weather.rain.last_rp_count = 0 - for i=mcl_weather.rain.particles_count, 1,-1 do - local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) - if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then - mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 - minetest.add_particle({ - pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, - velocity = {x=0, y=-10, z=0}, - acceleration = {x=0, y=-30, z=0}, - expirationtime = 1.0, - size = math.random(0.5, 3), - collisiondetection = true, - collision_removal = true, - vertical = true, - texture = mcl_weather.rain.get_texture(), - playername = player:get_player_name() - }) - end + mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count + for k,v in pairs(textures) do + psdef.texture=v + mcl_weather.add_spawner_player(player,"rain"..k,psdef) end -end - --- Simple random texture getter -function mcl_weather.rain.get_texture() - local texture_name - local random_number = math.random() - if random_number > 0.33 then - texture_name = "weather_pack_rain_raindrop_1.png" - elseif random_number > 0.66 then - texture_name = "weather_pack_rain_raindrop_2.png" - else - texture_name = "weather_pack_rain_raindrop_3.png" + psdef_backsplash.texture=textures[math.random(1,#textures)] + local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash) + if l then + update_sound[player:get_player_name()]=true end - return texture_name; end -- register player for rain weather. @@ -89,6 +104,7 @@ function mcl_weather.rain.add_player(player) local player_meta = {} player_meta.origin_sky = {player:get_sky()} mcl_weather.players[player:get_player_name()] = player_meta + update_sound[player:get_player_name()]=true end end @@ -99,26 +115,15 @@ function mcl_weather.rain.remove_player(player) if player_meta and player_meta.origin_sky then player:set_clouds({color="#FFF0F0E5"}) mcl_weather.players[player:get_player_name()] = nil + update_sound[player:get_player_name()]=true end end -mcl_worlds.register_on_dimension_change(function(player, dimension) - if dimension ~= "overworld" and dimension ~= "void" then - mcl_weather.rain.remove_sound(player) - mcl_weather.rain.remove_player(player) - elseif dimension == "overworld" then - mcl_weather.rain.update_sound(player) - if mcl_weather.rain.raining then - mcl_weather.rain.add_rain_particles(player) - mcl_weather.rain.add_player(player) - end - end -end) - -- adds and removes rain sound depending how much rain particles around player currently exist. -- have few seconds delay before each check to avoid on/off sound too often -- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance. function mcl_weather.rain.update_sound(player) + if not update_sound[player:get_player_name()] then return end local player_meta = mcl_weather.players[player:get_player_name()] if player_meta then if player_meta.sound_updated and player_meta.sound_updated + 5 > minetest.get_gametime() then @@ -136,6 +141,7 @@ function mcl_weather.rain.update_sound(player) player_meta.sound_updated = minetest.get_gametime() end + update_sound[player:get_player_name()]=false end -- rain sound removed from player. @@ -158,7 +164,8 @@ function mcl_weather.rain.clear() for _, player in pairs(get_connected_players()) do mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_player(player) - end + mcl_weather.remove_spawners_player(player) + end end minetest.register_globalstep(function(dtime) @@ -177,8 +184,10 @@ function mcl_weather.rain.make_weather() end for _, player in pairs(get_connected_players()) do - if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then + local pos=player:get_pos() + if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then mcl_weather.rain.remove_sound(player) + mcl_weather.remove_spawners_player(player) return false end mcl_weather.rain.add_player(player) @@ -190,8 +199,12 @@ end -- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops function mcl_weather.rain.set_particles_mode(mode) if mode == "thunder" then + psdef.amount=PARTICLES_COUNT_THUNDER + psdef_backsplash.amount=PARTICLES_COUNT_THUNDER mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER else + psdef.amount=PARTICLES_COUNT_RAIN + psdef_backsplash.amount=PARTICLES_COUNT_RAIN mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN end end diff --git a/mods/ENVIRONMENT/mcl_weather/snow.lua b/mods/ENVIRONMENT/mcl_weather/snow.lua index 9f89a3a0a..b60283127 100644 --- a/mods/ENVIRONMENT/mcl_weather/snow.lua +++ b/mods/ENVIRONMENT/mcl_weather/snow.lua @@ -5,30 +5,25 @@ mcl_weather.snow = {} mcl_weather.snow.particles_count = 15 mcl_weather.snow.init_done = false --- calculates coordinates and draw particles for snow weather -function mcl_weather.snow.add_snow_particles(player) - mcl_weather.rain.last_rp_count = 0 - for i=mcl_weather.snow.particles_count, 1,-1 do - local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) - local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7) - if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then - mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 - minetest.add_particle({ - pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, - velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001}, - acceleration = {x = 0, y=0, z = 0}, - expirationtime = 8.0, - size = 1, - collisiondetection = true, - collision_removal = true, - object_collision = false, - vertical = false, - texture = mcl_weather.snow.get_texture(), - playername = player:get_player_name() - }) - end - end -end +local psdef= { + amount = 99, + time = 0, --stay on til we turn it off + minpos = vector.new(-15,-5,-15), + maxpos =vector.new(15,10,15), + minvel = vector.new(0,-1,0), + maxvel = vector.new(0,-4,0), + minacc = vector.new(0,-1,0), + maxacc = vector.new(0,-4,0), + minexptime = 1, + maxexptime = 1, + minsize = 0.5, + maxsize = 5, + collisiondetection = true, + collision_removal = true, + object_collision = true, + vertical = true, + glow = 1 +} function mcl_weather.snow.set_sky_box() mcl_weather.skycolor.add_layer( @@ -48,6 +43,7 @@ end function mcl_weather.snow.clear() mcl_weather.skycolor.remove_layer("weather-pack-snow-sky") mcl_weather.snow.init_done = false + mcl_weather.remove_all_spawners() end -- Simple random texture getter @@ -74,10 +70,14 @@ minetest.register_globalstep(function(dtime) end for _, player in pairs(get_connected_players()) do - if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then + if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then + mcl_weather.remove_spawners_player(player) return false end - mcl_weather.snow.add_snow_particles(player) + for i=1,2 do + psdef.texture="weather_pack_snow_snowflake"..i..".png" + mcl_weather.add_spawner_player(player,"snow"..i,psdef) + end end end) diff --git a/mods/ENVIRONMENT/mcl_weather/weather_core.lua b/mods/ENVIRONMENT/mcl_weather/weather_core.lua index 34f69406d..f7316bcfb 100644 --- a/mods/ENVIRONMENT/mcl_weather/weather_core.lua +++ b/mods/ENVIRONMENT/mcl_weather/weather_core.lua @@ -47,6 +47,35 @@ local function save_weather() end minetest.register_on_shutdown(save_weather) +local particlespawners={} +function mcl_weather.add_spawner_player(pl,id,ps) + local name=pl:get_player_name() + if not particlespawners[name] then + particlespawners[name] = {} + end + if not particlespawners[name][id] then + ps.playername =name + ps.attached = pl + particlespawners[name][id]=minetest.add_particlespawner(ps) + return particlespawners[name][id] + end +end +function mcl_weather.remove_spawners_player(pl) + local name=pl:get_player_name() + if not particlespawners[name] then return end + for k,v in pairs(particlespawners[name]) do + minetest.delete_particlespawner(v) + end + particlespawners[name] = nil + return true +end + +function mcl_weather.remove_all_spawners() + for k,v in pairs(minetest.get_connected_players()) do + mcl_weather.remove_spawners_player(v) + end +end + function mcl_weather.get_rand_end_time(min_duration, max_duration) local r if min_duration and max_duration then @@ -92,36 +121,6 @@ function mcl_weather.is_underwater(player) return false end --- trying to locate position for particles by player look direction for performance reason. --- it is costly to generate many particles around player so goal is focus mainly on front view. -function mcl_weather.get_random_pos_by_player_look_dir(player) - local look_dir = player:get_look_dir() - local player_pos = player:get_pos() - - local random_pos_x, random_pos_y, random_pos_z - - if look_dir.x > 0 then - if look_dir.z > 0 then - random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5) - random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5) - else - random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5) - random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5) - end - else - if look_dir.z > 0 then - random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5) - random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5) - else - random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5) - random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5) - end - end - - random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15) - return random_pos_x, random_pos_y, random_pos_z -end - local t, wci = 0, mcl_weather.check_interval minetest.register_globalstep(function(dtime) diff --git a/mods/ITEMS/mcl_beds/api.lua b/mods/ITEMS/mcl_beds/api.lua index 85873f3c6..dc4527c78 100644 --- a/mods/ITEMS/mcl_beds/api.lua +++ b/mods/ITEMS/mcl_beds/api.lua @@ -248,7 +248,7 @@ function mcl_beds.register_bed(name, def) paramtype2 = "facedir", is_ground_content = false, -- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks! - groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1}, + groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1}, _mcl_hardness = 0.2, _mcl_blast_resistance = 1, sounds = def.sounds or default_sounds, @@ -275,5 +275,3 @@ function mcl_beds.register_bed(name, def) doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top") end - - diff --git a/mods/ITEMS/mcl_bows/crossbow.lua b/mods/ITEMS/mcl_bows/crossbow.lua index 3c92a4c92..49a434c5b 100644 --- a/mods/ITEMS/mcl_bows/crossbow.lua +++ b/mods/ITEMS/mcl_bows/crossbow.lua @@ -116,7 +116,7 @@ end -- Bow item, uncharged state minetest.register_tool("mcl_bows:crossbow", { - description = S("Corssbow"), + description = S("Crossbow"), _tt_help = S("Launches arrows"), _doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n".. S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."), @@ -151,11 +151,11 @@ S("The speed and damage of the arrow increases the longer you charge. The regula }) minetest.register_tool("mcl_bows:crossbow_loaded", { - description = S("Corssbow"), + description = S("Crossbow"), _tt_help = S("Launches arrows"), - _doc_items_longdesc = S("Corssbow are ranged weapons to shoot arrows at your foes.").."\n".. + _doc_items_longdesc = S("Crossbow is a ranged weapon to shoot arrows at your foes.").."\n".. S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."), - _doc_items_usagehelp = S("To use the corssbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to load an arrow into the chamber, then to shoot press left mouse."), + _doc_items_usagehelp = S("To use the crossbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to load an arrow into the chamber, then to shoot press left mouse."), _doc_items_durability = BOW_DURABILITY, inventory_image = "mcl_bows_crossbow_3.png", wield_scale = mcl_vars.tool_wield_scale, diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index 9f1337a5d..ee06c6e20 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -37,7 +37,7 @@ local lava_fire= { x = 1, y = 1, z = 0}, { x = 1, y = 1, z = 1} } -local alldirs= +local adjacents = { { x =-1, y = 0, z = 0}, { x = 1, y = 0, z = 0}, @@ -87,7 +87,7 @@ else end local function fire_timer(pos) - minetest.get_node_timer(pos):start(math.random(3, 7)) + minetest.get_node_timer(pos):start(math.random(15, 45)) end local function spawn_fire(pos, age) @@ -95,6 +95,23 @@ local function spawn_fire(pos, age) minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z}) end +local function shuffle_adjacents() + for i = #adjacents, 1, -1 do + local r = math.random(i) + adjacents[i], adjacents[r] = adjacents[r], adjacents[i] + end +end + +local function has_flammable(pos) + for k,v in pairs(adjacents) do + local p=vector.add(pos,v) + local n=minetest.get_node_or_nil(p) + if n and minetest.get_item_group(n.name, "flammable") ~= 0 then + return p + end + end +end + minetest.register_node("mcl_fire:fire", { description = S("Fire"), _doc_items_longdesc = fire_help, @@ -125,80 +142,12 @@ minetest.register_node("mcl_fire:fire", { end end, on_timer = function(pos) - local node = get_node(pos) - -- Age is a number from 0 to 15 and is increased every timer step. - -- "old" fire is more likely to be extinguished - local age = node.param2 - local flammables = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"}) - local below = get_node({x=pos.x, y=pos.z-1, z=pos.z}) - local below_is_flammable = get_item_group(below.name, "flammable") > 0 - -- Extinguish fire - if (not fire_enabled) and (math.random(1,3) == 1) then - remove_node(pos) + local p=has_flammable(pos) + if not p or minetest.get_item_group(minetest.get_node(p).name, "flammable") == -1 then + minetest.remove_node(pos) return end - if age == 15 and not below_is_flammable then - remove_node(pos) - return - elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then - remove_node(pos) - return - end - local age_add = 1 - -- If fire spread is disabled, we have to skip the "destructive" code - if (not fire_enabled) then - if age + age_add <= 15 then - node.param2 = age + age_add - set_node(pos, node) - end - -- Restart timer - fire_timer(pos) - return - end - -- Spawn fire to nearby flammable nodes - local is_next_to_flammable = find_node_near(pos, 2, {"group:flammable"}) ~= nil - if is_next_to_flammable and math.random(1,2) == 1 then - -- The fire we spawn copies the age of this fire. - -- This prevents fire from spreading infinitely far as the fire fire dies off - -- quicker the further it has spreaded. - local age_next = math.min(15, age + math.random(0, 1)) - -- Select random type of fire spread - local burntype = math.random(1,2) - if burntype == 1 then - -- Spawn fire in air - local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) - while #nodes > 0 do - local r = math.random(1, #nodes) - if find_node_near(nodes[r], 1, {"group:flammable"}) then - spawn_fire(nodes[r], age_next) - break - else - table.remove(nodes, r) - end - end - else - -- Burn flammable block - local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"}) - if #nodes > 0 then - local r = math.random(1, #nodes) - local nn = get_node(nodes[r]).name - local ndef = minetest.registered_nodes[nn] - local fgroup = get_item_group(nn, "flammable") - if ndef and ndef._on_burn then - ndef._on_burn(nodes[r]) - elseif fgroup ~= -1 then - spawn_fire(nodes[r], age_next) - end - end - end - end - -- Regular age increase - if age + age_add <= 15 then - node.param2 = age + age_add - set_node(pos, node) - end - -- Restart timer - fire_timer(pos) + return true --restart timer end, drop = "", sounds = {}, @@ -254,29 +203,8 @@ minetest.register_node("mcl_fire:eternal_fire", { minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) end end, - on_timer = function(pos) - if fire_enabled then - local airs = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"}) - while #airs > 0 do - local r = math.random(1, #airs) - if find_node_near(airs[r], 1, {"group:flammable"}) then - local node = get_node(airs[r]) - local age = node.param2 - local age_next = math.min(15, age + math.random(0, 1)) - spawn_fire(airs[r], age_next) - break - else - table.remove(airs, r) - end - end - end - -- Restart timer - fire_timer(pos) - end, - -- Start burning timer and light Nether portal (if possible) + -- light Nether portal (if possible) on_construct = function(pos) - fire_timer(pos) - if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time mcl_portals.light_nether_portal(pos) end @@ -421,21 +349,39 @@ minetest.register_abm({ end, }) +--- Fire spread logic --- Enable the following ABMs according to 'enable fire' setting +-- A fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range. +-- A fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). +-- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block. +-- https://minecraft.fandom.com/wiki/Fire#Spread -local function has_flammable(pos) - local npos, node - for n, v in ipairs(alldirs) do - npos = vector.add(pos, v) - node = get_node_or_nil(npos) - if node and node.name and get_item_group(node.name, "flammable") ~= 0 then - return npos - end +local function check_aircube(p1,p2) + local nds=minetest.find_nodes_in_area(p1,p2,{"air"}) + for k,v in pairs(nds) do + if has_flammable(v) then return v end end return false end +local function get_ignitable(pos) + return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1))) +end + +local function get_ignitable_by_lava(pos) + return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil +end + +local function add_fire_particle(pos,f) + minetest.add_particle({ + pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}), + velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z}, + expirationtime=1, size=1, collisiondetection=false, + glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png" + }) +end + +-- Enable the following ABMs according to 'enable fire' setting if not fire_enabled then -- Occasionally remove fire if fire disabled @@ -451,62 +397,70 @@ if not fire_enabled then else -- Fire enabled + minetest.register_abm({ + label = "Ignite flame", + nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"}, + interval = 7, + chance = 12, + catch_up = false, + action = function(pos) + local p = get_ignitable(pos) + if p then + add_fire_particle(p,pos) + spawn_fire(p) + shuffle_adjacents() + end + end + }) + + -- Set fire to air nodes minetest.register_abm({ label = "Ignite fire by lava", nodenames = {"group:lava"}, - neighbors = {"air"}, + nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"}, + neighbors = {"air","group:flammable"}, interval = 7, chance = 3, catch_up = false, action = function(pos) - local i, dir, target, node, i2, f - i = math.random(1,9) - dir = lava_fire[i] - target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z} - node = get_node(target) - if not node or node.name ~= "air" then - i = ((i + math.random(0,7)) % 9) + 1 - dir = lava_fire[i] - target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z} - node = get_node(target) - if not node or node.name ~= "air" then - return - end - end - i2 = math.random(1,15) - if i2 < 10 then - local dir2, target2, node2 - dir2 = lava_fire[i2] - target2 = {x=target.x+dir2.x, y=target.y+dir2.y, z=target.z+dir2.z} - node2 = get_node(target2) - if node2 and node2.name == "air" then - f = has_flammable(target2) - if f then - minetest.after(1, spawn_fire, {x=target2.x, y=target2.y, z=target2.z}) - minetest.add_particle({ - pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}), - velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.7), z=f.z-pos.z}, - expirationtime=1, size=1.5, collisiondetection=false, - glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png" - }) - return - end - end - end - f = has_flammable(target) - if f then - minetest.after(1, spawn_fire, {x=target.x, y=target.y, z=target.z}) - minetest.add_particle({ - pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}), - velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z}, - expirationtime=1, size=1, collisiondetection=false, - glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png" - }) + local p=get_ignitable_by_lava(pos) + if p then + add_fire_particle(p,pos) + spawn_fire(p) end end, }) + -- Remove flammable nodes around basic flame + minetest.register_abm({ + label = "Remove flammable nodes", + nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"}, + neighbors = {"group:flammable"}, + interval = 5, + chance = 18, + catch_up = false, + action = function(pos) + local p = has_flammable(pos) + if not p then + return + end + + local nn = minetest.get_node(p).name + local def = minetest.registered_nodes[nn] + local fgroup = minetest.get_item_group(nn, "flammable") + + if def and def._on_burn then + def._on_burn(p) + elseif fgroup ~= -1 then + add_fire_particle(p,pos) + spawn_fire(p) + fire_timer(p) + minetest.check_for_falling(p) + end + end + }) + end -- Set pointed_thing on (normal) fire. diff --git a/mods/ITEMS/mcl_shields/init.lua b/mods/ITEMS/mcl_shields/init.lua index 9eebd3e80..f742bc760 100644 --- a/mods/ITEMS/mcl_shields/init.lua +++ b/mods/ITEMS/mcl_shields/init.lua @@ -182,8 +182,13 @@ end local function set_interact(player, interact) local player_name = player:get_player_name() local privs = minetest.get_player_privs(player_name) - privs.interact = interact - minetest.set_player_privs(player_name, privs) + if privs.interact ~= interact then + local meta = player:get_meta() + if meta:get_int("ineract_revoked") ~= 1 then + privs.interact = interact + minetest.set_player_privs(player_name, privs) + end + end end local shield_hud = {} @@ -195,7 +200,12 @@ local function remove_shield_hud(player) set_shield(player, false, 1) set_shield(player, false, 2) end - player:hud_set_flags({wielditem = true}) + + local hf=player:hud_get_flags() + if not hf.wielditem then + player:hud_set_flags({wielditem = true}) + end + playerphysics.remove_physics_factor(player, "speed", "shield_speed") set_interact(player, true) end @@ -457,6 +467,5 @@ minetest.register_on_joinplayer(function(player) shields = {}, blocking = 0, } - mcl_shields.players[player].blocking = 0 remove_shield_hud(player) end) diff --git a/mods/MAPGEN/mcl_mapgen_core/biomes.lua b/mods/MAPGEN/mcl_mapgen_core/biomes.lua new file mode 100644 index 000000000..d50f4da56 --- /dev/null +++ b/mods/MAPGEN/mcl_mapgen_core/biomes.lua @@ -0,0 +1,50 @@ +local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow") +local c_top_snow = minetest.get_content_id("mcl_core:snow") +local c_snow_block = minetest.get_content_id("mcl_core:snowblock") + +mcl_mapgen.register_on_generated(function(vm_context) + local minp, maxp = vm_context.minp, vm_context.maxp + local min_y, max_y = minp.y, maxp.y + if min_y > mcl_mapgen.overworld.max or max_y < mcl_mapgen.overworld.min then return end + + vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer) + vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap") + local param2_data = vm_context.param2_data + local biomemap = vm_context.biomemap + local vm, data, area = vm_context.vm, vm_context.data, vm_context.area + + local min_x, min_z = minp.x, minp.z + local chunksize = max_y - min_y + 1 + + ----- Interactive block fixing section ----- + ----- The section to perform basic block overrides of the core mapgen generated world. ----- + + -- Snow and sand fixes. This code implements snow consistency + -- and fixes floating sand and cut plants. + -- A snowy grass block must be below a top snow or snow block at all times. + + -- Set param2 (=color) of grass blocks. + -- Clear snowy grass blocks without snow above to ensure consistency. + local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"}) + + for n=1, #nodes do + local pos = nodes[n] + local x, y, z = pos.x, pos.y, pos.z + local p_pos = area:index(x, y, z) + local p_pos_above = area:index(x, y + 1, z) + local biomemap_offset = (z - min_z) * chunksize + x - min_x + 1 + local biome_id = biomemap[biomemap_offset] + local biome_name = minetest.get_biome_name(biome_id) + if biome_name then + local biome = minetest.registered_biomes[biome_name] + if biome and biome._mcl_biome_type then + param2_data[p_pos] = biome._mcl_palette_index + vm_context.write_param2 = true + end + end + if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then + data[p_pos] = c_dirt_with_grass + vm_context.write = true + end + end +end, 999999999) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 88fa0dabf..93c1f23bb 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -56,19 +56,14 @@ local mg_name = mcl_mapgen.name local superflat = mcl_mapgen.superflat local v6 = mcl_mapgen.v6 local singlenode = mcl_mapgen.singlenode +local flat = mcl_mapgen.flat -- Content IDs local c_bedrock = minetest.get_content_id("mcl_core:bedrock") -local c_obsidian = minetest.get_content_id("mcl_core:obsidian") -local c_stone = minetest.get_content_id("mcl_core:stone") local c_dirt = minetest.get_content_id("mcl_core:dirt") local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass") -local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow") -local c_sand = minetest.get_content_id("mcl_core:sand") ---local c_sandstone = minetest.get_content_id("mcl_core:sandstone") local c_void = minetest.get_content_id("mcl_core:void") local c_lava = minetest.get_content_id("mcl_core:lava_source") -local c_water = minetest.get_content_id("mcl_core:water_source") local c_nether = nil if minetest.get_modpath("mcl_nether") then @@ -79,12 +74,7 @@ if minetest.get_modpath("mcl_nether") then } end ---local c_end_stone = minetest.get_content_id("mcl_end:end_stone") local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier") -local c_top_snow = minetest.get_content_id("mcl_core:snow") -local c_snow_block = minetest.get_content_id("mcl_core:snowblock") -local c_clay = minetest.get_content_id("mcl_core:clay") ---local c_jungletree = minetest.get_content_id("mcl_core:jungletree") local c_air = minetest.CONTENT_AIR -- @@ -1194,100 +1184,6 @@ function mcl_mapgen_core.generate_end_exit_portal(pos) portal_generated = true end --- Generate mushrooms in caves manually. --- Minetest's API does not support decorations in caves yet. :-( -local function generate_underground_mushrooms(minp, maxp, seed) - if not mcl_mushrooms then return end - - local pr_shroom = PseudoRandom(seed-24359) - -- Generate rare underground mushrooms - -- TODO: Make them appear in groups, use Perlin noise - local min, max = mcl_mapgen.overworld.lava_max + 4, 0 - if minp.y > max or maxp.y < min then - return - end - - local bpos - local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"}) - - for n = 1, #stone do - bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z } - - local l = minetest.get_node_light(bpos, 0.5) - if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then - if pr_shroom:next(1,2) == 1 then - minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) - else - minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"}) - end - end - end -end - --- Generate Nether decorations manually: Eternal fire, mushrooms --- Minetest's API does not support decorations in caves yet. :-( -local function generate_nether_decorations(minp, maxp, seed) - if c_nether == nil then - return - end - - local pr_nether = PseudoRandom(seed+667) - - if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then - return - end - - minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp)) - - -- TODO: Generate everything based on Perlin noise instead of PseudoRandom - - local bpos - local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"}) - local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"}) - local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"}) - - -- Helper function to spawn “fake” decoration - local function special_deco(nodes, spawn_func) - for n = 1, #nodes do - bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z } - - spawn_func(bpos) - end - - end - - -- Eternal fire on netherrack - special_deco(rack, function(bpos) - -- Eternal fire on netherrack - if pr_nether:next(1,100) <= 3 then - minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"}) - end - end) - - -- Eternal fire on magma cubes - special_deco(magma, function(bpos) - if pr_nether:next(1,150) == 1 then - minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"}) - end - end) - - -- Mushrooms on netherrack - -- Note: Spawned *after* the fire because of light level checks - if mcl_mushrooms then - special_deco(rack, function(bpos) - local l = minetest.get_node_light(bpos, 0.5) - if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then - -- TODO: Make mushrooms appear in groups, use Perlin noise - if pr_nether:next(1,2) == 1 then - minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) - else - minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"}) - end - end - end) - end -end - -- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc. -- Also perform some basic node replacements. @@ -1338,268 +1234,96 @@ end -- lvm_used: Set to true if any node in this on_generated has been set before. -- -- returns true if any node was set and lvm_used otherwise -local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr) +local function set_layers(vm_context, pr, min, max, content_id, check) + local minp, maxp, data, area = vm_context.minp, vm_context.maxp, vm_context.data, vm_context.area if (maxp.y >= min and minp.y <= max) then for y = math.max(min, minp.y), math.min(max, maxp.y) do for x = minp.x, maxp.x do for z = minp.z, maxp.z do - local p_pos = area:index(x, y, z) + local p_pos = vm_context.area:index(x, y, z) if check then if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then data[p_pos] = content_id - lvm_used = true + vm_context.write = true elseif check == data[p_pos] then data[p_pos] = content_id - lvm_used = true + vm_context.write = true end else - data[p_pos] = content_id - lvm_used = true + vm_context.data[p_pos] = content_id + vm_context.write = true end end end end end - return lvm_used end --- Below the bedrock, generate air/void -local function basic_safe(vm_context) - local vm, data, emin, emax, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.emin, vm_context.emax, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed +---- Generate layers of air, void, etc +local air_layers = { + {mcl_mapgen.nether.max + 1, mcl_mapgen.nether.max + 128} -- on Nether Roof +} +if flat then + air_layers[#air_layers + 1] = {mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling} -- Flat Nether +end + +-- Realm barrier between the Overworld void and the End +local barrier_min = mcl_mapgen.realm_barrier_overworld_end_min +local barrier_max = mcl_mapgen.realm_barrier_overworld_end_max + +local void_layers = { + {mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min - 1 }, -- below Nether + {mcl_mapgen.nether.max + 129, mcl_mapgen.end_.min - 1 }, -- below End (above Nether) + {mcl_mapgen.end_.max + 1 , barrier_min - 1 }, -- below Realm Barrier, above End + {barrier_max + 1 , mcl_mapgen.overworld.min - 1}, -- below Overworld, above Realm Barrier +} + +local bedrock_layers = {} +if not singlelayer then + bedrock_layers = { + {mcl_mapgen.overworld.bedrock_min , mcl_mapgen.overworld.bedrock_max }, + {mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max}, + {mcl_mapgen.nether.bedrock_top_min , mcl_mapgen.nether.bedrock_top_max }, + } +end + +mcl_mapgen.register_mapgen_block_lvm(function(vm_context) + local vm, data, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer) local param2_data = vm_context.param2_data - - local lvm_used = false local pr = PseudoRandom(blockseed) - - -- The Void below the Nether: - lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.EDGE_MIN , mcl_mapgen.nether.min -1, minp, maxp, lvm_used, pr) - - -- [[ THE NETHER: mcl_mapgen.nether.min mcl_mapgen.nether.max ]] - - -- The Air on the Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1186 - lvm_used = set_layers(data, area, c_air , nil, mcl_mapgen.nether.max +1, mcl_mapgen.nether.max + 128 , minp, maxp, lvm_used, pr) - -- The Void above the Nether below the End: - lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.nether.max + 128 +1, mcl_mapgen.end_.min -1, minp, maxp, lvm_used, pr) - - -- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]] - - -- The Void above the End below the Realm barrier: - lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_mapgen.realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr) - -- Realm barrier between the Overworld void and the End - lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_mapgen.realm_barrier_overworld_end_min , mcl_mapgen.realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr) - -- The Void above Realm barrier below the Overworld: - lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr) - - + for _, layer in pairs(void_layers) do + set_layers(vm_context, pr, layer[1], layer[2], c_void) + end + for _, layer in pairs(air_layers) do + set_layers(vm_context, pr, layer[1], layer[2], c_air) + end + set_layers(vm_context, pr, barrier_min, barrier_max, c_realm_barrier) + for _, layer in pairs(bedrock_layers) do + set_layers(vm_context, pr, layer[1], layer[2], c_bedrock, bedrock_check) + end if not singlenode then - -- Bedrock - lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr) - lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr) - lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_top_min, mcl_mapgen.nether.bedrock_top_max, minp, maxp, lvm_used, pr) - - -- Flat Nether - if mg_name == "flat" then - lvm_used = set_layers(data, area, c_air, nil, mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling, minp, maxp, lvm_used, pr) - end - -- Big lava seas by replacing air below a certain height if mcl_mapgen.lava then - lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr) + set_layers(vm_context, pr, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, c_lava, c_air) if c_nether then - lvm_used = set_layers(data, area, c_nether.lava, c_air, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, minp, maxp, lvm_used, pr) - end - end - - vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap") - local biomemap = vm_context.biomemap - - ----- Interactive block fixing section ----- - ----- The section to perform basic block overrides of the core mapgen generated world. ----- - - -- Snow and sand fixes. This code implements snow consistency - -- and fixes floating sand and cut plants. - -- A snowy grass block must be below a top snow or snow block at all times. - if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then - -- v6 mapgen: - if v6 then - - --[[ Remove broken double plants caused by v6 weirdness. - v6 might break the bottom part of double plants because of how it works. - There are 3 possibilities: - 1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass). - This is because the schematic might be placed even if some nodes of it - could not be placed because the destination was already occupied. - TODO: A better fix for this would be if schematics could abort placement - altogether if ANY of their nodes could not be placed. - 2) Cavegen: Removes the bottom part, the upper part floats - 3) Mudflow: Same as 2) ]] - local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant") - for n = 1, #plants do - local node = vm:get_node_at(plants[n]) - local is_top = minetest.get_item_group(node.name, "double_plant") == 2 - if is_top then - local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z) - if p_pos then - node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z}) - local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1 - if not is_bottom then - p_pos = area:index(plants[n].x, plants[n].y, plants[n].z) - data[p_pos] = c_air - lvm_used = true - end - end - end - end - - - -- Non-v6 mapgens: - else - -- Set param2 (=color) of grass blocks. - -- Clear snowy grass blocks without snow above to ensure consistency. - local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"}) - - -- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration: - local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}}) - for n=1, #nodes do - local n = nodes[n] - local p_pos = area:index(n.x, n.y, n.z) - local p_pos_above = area:index(n.x, n.y+1, n.z) - --local p_pos_below = area:index(n.x, n.y-1, n.z) - local b_pos = aream:index(n.x, 0, n.z) - local bn = minetest.get_biome_name(biomemap[b_pos]) - if bn then - local biome = minetest.registered_biomes[bn] - if biome and biome._mcl_biome_type then - param2_data[p_pos] = biome._mcl_palette_index - vm_context.write_param2 = true - end - end - if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then - data[p_pos] = c_dirt_with_grass - lvm_used = true - end - end - - end - - -- Nether block fixes: - -- * Replace water with Nether lava. - -- * Replace stone, sand dirt in v6 so the Nether works in v6. - elseif minp.y <= mcl_mapgen.nether.max and maxp.y >= mcl_mapgen.nether.min then - -- elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then - if c_nether then - if v6 then - -- local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - for n=1, #nodes do - local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) - if data[p_pos] == c_water then - data[p_pos] = c_nether.lava - lvm_used = true - elseif data[p_pos] == c_stone then - data[p_pos] = c_netherrack - lvm_used = true - elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then - data[p_pos] = c_soul_sand - lvm_used = true - end - end - else - -- local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"}) - local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:water"}) - for _, n in pairs(nodes) do - data[area:index(n.x, n.y, n.z)] = c_nether.lava - end - end - end - - -- End block fixes: - -- * Replace water with end stone or air (depending on height). - -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. - -- * Generate spawn platform (End portal destination) - elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then - local nodes - if v6 then - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - -- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) - else - nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) - -- nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) - end - if #nodes > 0 then - lvm_used = true - for _,n in pairs(nodes) do - data[area:index(n.x, n.y, n.z)] = c_air - end - end - - -- Obsidian spawn platform - if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and - minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and - minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then - - --local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)} - --local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)} - - for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do - for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do - for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do - local p_pos = area:index(x, y, z) - if y == mcl_mapgen.end_.platform_pos.y then - data[p_pos] = c_obsidian - else - data[p_pos] = c_air - end - end - end - end - lvm_used = true + set_layers(vm_context, pr, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, c_nether.lava, c_air) end end end - - - if not singlenode then - -- Generate special decorations - generate_underground_mushrooms(minp, maxp, blockseed) - generate_nether_decorations(minp, maxp, blockseed) - end - - vm_context.write = vm_context.write or lvm_used -end - -mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1) +end, 1) local modpath = minetest.get_modpath(minetest.get_current_modname()) + dofile(modpath .. "/clay.lua") dofile(modpath .. "/tree_decoration.lua") dofile(modpath .. "/nether_wart.lua") - --- Nether Roof Light: -mcl_mapgen.register_mapgen_block_lvm(function(vm_context) - local minp = vm_context.minp - local miny = minp.y - if miny > mcl_mapgen.nether.max+127 then return end - local maxp = vm_context.maxp - local maxy = maxp.y - if maxy <= mcl_mapgen.nether.max then return end - local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z} - local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z} - vm_context.vm:set_lighting({day=15, night=15}, p1, p2) - vm_context.write = true -end, 999999999) - --- End Light: -mcl_mapgen.register_mapgen_block_lvm(function(vm_context) - local minp = vm_context.minp - local miny = minp.y - if miny > mcl_mapgen.end_.max then return end - local maxp = vm_context.maxp - local maxy = maxp.y - if maxy <= mcl_mapgen.end_.min then return end - local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z} - local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z} - vm_context.vm:set_lighting({day=15, night=15}, p1, p2) - vm_context.write = true -end, 9999999999) +dofile(modpath .. "/light.lua") +if v6 then + dofile(modpath .. "/v6.lua") +elseif not singlenode then + dofile(modpath .. "/biomes.lua") +end +if not singlenode and c_nether then + dofile(modpath .. "/nether.lua") +end diff --git a/mods/MAPGEN/mcl_mapgen_core/light.lua b/mods/MAPGEN/mcl_mapgen_core/light.lua new file mode 100644 index 000000000..a0b503352 --- /dev/null +++ b/mods/MAPGEN/mcl_mapgen_core/light.lua @@ -0,0 +1,41 @@ +-- Nether Light: +mcl_mapgen.register_mapgen_block_lvm(function(vm_context) + local minp = vm_context.minp + local miny = minp.y + if miny > mcl_mapgen.nether.max then return end + local maxp = vm_context.maxp + local maxy = maxp.y + if maxy < mcl_mapgen.nether.min then return end + local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.min), z = minp.z} + local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max), z = maxp.z} + vm_context.vm:set_lighting({day = 3, night = 4}, p1, p2) + vm_context.write = true +end, 999999999) + +-- Nether Roof Light: +mcl_mapgen.register_mapgen_block_lvm(function(vm_context) + local minp = vm_context.minp + local miny = minp.y + if miny > mcl_mapgen.nether.max+127 then return end + local maxp = vm_context.maxp + local maxy = maxp.y + if maxy <= mcl_mapgen.nether.max then return end + local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.nether.max + 1), z = minp.z} + local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.nether.max + 127), z = maxp.z} + vm_context.vm:set_lighting({day = 15, night = 15}, p1, p2) + vm_context.write = true +end, 999999999) + +-- End Light: +mcl_mapgen.register_mapgen_block_lvm(function(vm_context) + local minp = vm_context.minp + local miny = minp.y + if miny > mcl_mapgen.end_.max then return end + local maxp = vm_context.maxp + local maxy = maxp.y + if maxy <= mcl_mapgen.end_.min then return end + local p1 = {x = minp.x, y = math.max(miny, mcl_mapgen.end_.min), z = minp.z} + local p2 = {x = maxp.x, y = math.min(maxy, mcl_mapgen.end_.max), z = maxp.z} + vm_context.vm:set_lighting({day=15, night=15}, p1, p2) + vm_context.write = true +end, 9999999999) diff --git a/mods/MAPGEN/mcl_mapgen_core/nether.lua b/mods/MAPGEN/mcl_mapgen_core/nether.lua new file mode 100644 index 000000000..1b05d32bf --- /dev/null +++ b/mods/MAPGEN/mcl_mapgen_core/nether.lua @@ -0,0 +1,131 @@ +local v6 = mcl_mapgen.v6 + +local mcl_mushrooms = minetest.get_modpath("mcl_mushrooms") + +local c_water = minetest.get_content_id("mcl_core:water_source") +local c_stone = minetest.get_content_id("mcl_core:stone") +local c_sand = minetest.get_content_id("mcl_core:sand") + +local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand") +local c_netherrack = minetest.get_content_id("mcl_nether:netherrack") +local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source") + +-- Generate mushrooms in caves manually. +-- Minetest's API does not support decorations in caves yet. :-( +local function generate_underground_mushrooms(minp, maxp, seed) + if not mcl_mushrooms then return end + + local pr_shroom = PseudoRandom(seed-24359) + -- Generate rare underground mushrooms + -- TODO: Make them appear in groups, use Perlin noise + local min, max = mcl_mapgen.overworld.lava_max + 4, 0 + if minp.y > max or maxp.y < min then + return + end + + local bpos + local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"}) + + for n = 1, #stone do + bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z } + + local l = minetest.get_node_light(bpos, 0.5) + if bpos.y >= min and bpos.y <= max and l and l <= 12 and pr_shroom:next(1,1000) < 4 then + if pr_shroom:next(1,2) == 1 then + minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) + else + minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"}) + end + end + end +end + +-- Generate Nether decorations manually: Eternal fire, mushrooms +-- Minetest's API does not support decorations in caves yet. :-( +local function generate_nether_decorations(minp, maxp, seed) + local pr_nether = PseudoRandom(seed+667) + + if minp.y > mcl_mapgen.nether.max or maxp.y < mcl_mapgen.nether.min then + return + end + + minetest.log("action", "[mcl_mapgen_core] Nether decorations " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp)) + + -- TODO: Generate everything based on Perlin noise instead of PseudoRandom + + local bpos + local rack = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:netherrack"}) + local magma = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:magma"}) + local ssand = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_nether:soul_sand"}) + + -- Helper function to spawn “fake” decoration + local function special_deco(nodes, spawn_func) + for n = 1, #nodes do + bpos = {x = nodes[n].x, y = nodes[n].y + 1, z = nodes[n].z } + + spawn_func(bpos) + end + + end + + -- Eternal fire on netherrack + special_deco(rack, function(bpos) + -- Eternal fire on netherrack + if pr_nether:next(1,100) <= 3 then + minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"}) + end + end) + + -- Eternal fire on magma cubes + special_deco(magma, function(bpos) + if pr_nether:next(1,150) == 1 then + minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"}) + end + end) + + -- Mushrooms on netherrack + -- Note: Spawned *after* the fire because of light level checks + if mcl_mushrooms then + special_deco(rack, function(bpos) + local l = minetest.get_node_light(bpos, 0.5) + if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then + -- TODO: Make mushrooms appear in groups, use Perlin noise + if pr_nether:next(1,2) == 1 then + minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) + else + minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"}) + end + end + end) + end +end + +mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context) + local min_y, max_y = minp.y, maxp.y + + -- Nether block fixes: + -- * Replace water with Nether lava. + -- * Replace stone, sand dirt in v6 so the Nether works in v6. + if min_y > mcl_mapgen.nether.max or max_y < mcl_mapgen.nether.min then return end + if v6 then + local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + if #nodes < 1 then return end + vm_context.write = true + local data = vm_context.data + local area = vm_context.area + for n = 1, #nodes do + local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) + if data[p_pos] == c_water then + data[p_pos] = c_nether_lava + elseif data[p_pos] == c_stone then + data[p_pos] = c_netherrack + elseif data[p_pos] == c_sand or data[p_pos] == c_dirt then + data[p_pos] = c_soul_sand + end + end + else + end + + generate_underground_mushrooms(minp, maxp, seed) + generate_nether_decorations(minp, maxp, seed) +end, 1) diff --git a/mods/MAPGEN/mcl_mapgen_core/v6.lua b/mods/MAPGEN/mcl_mapgen_core/v6.lua new file mode 100644 index 000000000..19fd44647 --- /dev/null +++ b/mods/MAPGEN/mcl_mapgen_core/v6.lua @@ -0,0 +1,49 @@ +local c_air = minetest.CONTENT_AIR + +mcl_mapgen.register_on_generated(function(vm_context) + local minp, maxp = vm_context.minp, vm_context.maxp + + if minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then + local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + if #nodes > 0 then + for _, n in pairs(nodes) do + data[area:index(n.x, n.y, n.z)] = c_air + end + end + vm_context.write = true + return + end + + + if minp.y > mcl_mapgen.overworld.max or maxp.y < mcl_mapgen.overworld.min then return end + local vm, data, area = vm_context.vm, vm_context.data, vm_context.area + + --[[ Remove broken double plants caused by v6 weirdness. + v6 might break the bottom part of double plants because of how it works. + There are 3 possibilities: + 1) Jungle: Top part is placed on top of a jungle tree or fern (=v6 jungle grass). + This is because the schematic might be placed even if some nodes of it + could not be placed because the destination was already occupied. + TODO: A better fix for this would be if schematics could abort placement + altogether if ANY of their nodes could not be placed. + 2) Cavegen: Removes the bottom part, the upper part floats + 3) Mudflow: Same as 2) ]] + local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant") + for n = 1, #plants do + local node = vm:get_node_at(plants[n]) + local is_top = minetest.get_item_group(node.name, "double_plant") == 2 + if is_top then + local p_pos = area:index(plants[n].x, plants[n].y-1, plants[n].z) + if p_pos then + node = vm:get_node_at({x=plants[n].x, y=plants[n].y-1, z=plants[n].z}) + local is_bottom = minetest.get_item_group(node.name, "double_plant") == 1 + if not is_bottom then + p_pos = area:index(plants[n].x, plants[n].y, plants[n].z) + data[p_pos] = c_air + vm_context.write = true + end + end + end + end + +end, 999999999) diff --git a/mods/MISC/mcl_privs/init.lua b/mods/MISC/mcl_privs/init.lua index f06ff3582..bbf75f37b 100644 --- a/mods/MISC/mcl_privs/init.lua +++ b/mods/MISC/mcl_privs/init.lua @@ -20,10 +20,26 @@ end) for _, action in pairs({"grant", "revoke"}) do minetest["register_on_priv_" .. action](function(name, _, priv) - if priv == "fly" then - local player = minetest.get_player_by_name(name) + local player = minetest.get_player_by_name(name) + if player then local meta = player:get_meta() - meta:set_int("fly_changed", 1) + + if priv == "fly" then + meta:set_int("fly_changed", 1) + end + + --[[ + so e.g. hackers who have been revoked of the interact privilege + will not automatically get the interact privilege through the mcl shields code back + ]] + + if priv == "interact" then + if action == "revoke" then + meta:set_int("ineract_revoked", 1) + else + meta:set_int("ineract_revoked", 0) + end + end end end) -end \ No newline at end of file +end