forked from MineClone5/MineClone5
Dedicate clay and structures from mapgen core
This commit is contained in:
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54adfe9e30
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726159e796
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@ -5,14 +5,14 @@ It also queues your generators to run them in proper order:
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### mcl_mapgen.register_on_generated(lvm_callback_function, order_number)
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=========================================================================
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Replacement of engine API function `minetest.register_on_generated(function(minp, maxp, blockseed))`
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Replacement of engine API function `minetest.register_on_generated(function(vm_context))`
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It is still unsafe. Cavegen part can and will overwrite outer 1-block layer of the chunk which is expected to be generated.
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Nodes marked as `is_ground_content` could be overwritten. Air and water are usually 'ground content' too.
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For Minetest 5.4 it doesn't recommended to place blocks within lvm callback function.
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See https://git.minetest.land/MineClone2/MineClone2/issues/1395
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`lvm_callback_function`: chunk callback LVM function definition:
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`function(vm_context)`:
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Function MUST RETURN `vm_context` back anyway! It will passed into next lvm callback function from the queue.
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`vm_context` will pass into next lvm callback function from the queue!
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`vm_context`: a table which already contains some LVM data as the fields, and some of them can be added in your lvm callback function:
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`vm`: curent voxel manipulator object itself;
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`blockseed`: seed of this mapchunk;
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@ -50,7 +50,7 @@ See https://git.minetest.land/MineClone2/MineClone2/issues/1395
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### mcl_mapgen.register_mapgen_block_lvm(lvm_callback_function, order_number)
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=============================================================================
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Registers lvm callback function to be called when current block (usually 16x16x16 nodes) generation is REALLY 100% finished.
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`vm_context` passes into lvm callback function and should always be returned back.
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`vm_context` passes into lvm callback function.
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`lvm_callback_function`: the block callback LVM function definition - same as for chunks - see definition example above;
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`order_number` (optional): the less, the earlier,
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e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
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@ -85,7 +85,7 @@ Set
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Registers lvm callback function to be called when current chunk generation is REALLY 100% finished.
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It's the most frustrating function from this mod. It can't provide you access to mapgen objects. They are probably gone long ago.
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Don't use it for accessing mapgen objects please.
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`vm_context` passes into lvm callback function and should always be returned back.
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`vm_context` passes into lvm callback function.
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`lvm_callback_function`: the block callback LVM function definition - same as above;
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`order_number` (optional): the less, the earlier.
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@ -241,7 +241,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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vm_context.blockseed = blockseed
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vm_context.minp, vm_context.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
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for _, v in pairs(queue_blocks_lvm) do
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vm_context = v.callback_function(vm_context)
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v.callback_function(vm_context)
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end
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end
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if nodes_block > 0 then
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@ -264,7 +264,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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if #queue_unsafe_engine > 0 then
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for _, v in pairs(queue_unsafe_engine) do
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vm_context = v.f(vm_context)
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v.f(vm_context)
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end
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if vm_context.write then
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vm:set_data(data)
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@ -304,7 +304,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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chunkseed = seed,
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}
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for _, v in pairs(queue_chunks_lvm) do
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v.f(vm_context)
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vm_context = v.f(vm_context)
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end
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for _, v in pairs(queue_chunks_nodes) do
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v.f(minp, maxp, seed, vm_context)
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@ -110,7 +110,7 @@ local loottable =
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}
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-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
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if mg_name == "v6" then
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if mcl_mapgen.v6 then
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table.insert(loottable, {
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stacks_min = 1,
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stacks_max = 3,
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@ -137,36 +137,11 @@ local function spawn_dungeon(p1, p2, dim, pr, dontcheck)
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local y_ceiling = y + dim.y + 1
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if check then
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local result1, result2 = true, true
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local dim_x, dim_z = dim.x, dim.z
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local size = dim_z*dim_x
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local time1 = minetest.get_us_time()
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for i=1,100 do
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for tx = x+1, x+dim_x do
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for tz = z+1, z+dim_z do
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if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
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or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then
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result1 = false
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end
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end
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end
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end
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local time2 = minetest.get_us_time()
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for i=1,100 do
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if #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size
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or #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size then
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result2 = false
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end
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end
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local time3 = minetest.get_us_time()
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if result1 == result2 then
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local d1, d2 = time2-time1, time3-time2
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local m1 = m1 + d1
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local m2 = m2 + d2
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minetest.chat_send_all("m1 = " .. tostring(m1))
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minetest.chat_send_all("m2 = " .. tostring(m2))
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else
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minetest.log("warning", "results mismatch")
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if #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size
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or #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size then
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return
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end
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end
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@ -0,0 +1,58 @@
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-- Generate Clay
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mcl_mapgen.register_mapgen_lvm(function(c)
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local minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used = c.minp, c.maxp, c.chunkseed, c.data, c.area, c.write or false
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-- TODO: Make clay generation reproducible for same seed.
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if maxp.y < -5 or minp.y > 0 then
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return c
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end
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c.vm = c.vm or mcl_mapgen.get_voxel_manip(c)
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minetest.log("warning", "CLAY!")
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local pr = PseudoRandom(blockseed)
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perlin_clay = perlin_clay or minetest.get_perlin({
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offset = 0.5,
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scale = 0.2,
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spread = {x = 5, y = 5, z = 5},
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seed = -316,
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octaves = 1,
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persist = 0.0
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})
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for y=math.max(minp.y, 0), math.min(maxp.y, -8), -1 do
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-2 do
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for divz=0+1,divs-2 do
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-- Get position and shift it a bit randomly so the clay do not obviously appear in a grid
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local cx = minp.x + math.floor((divx+0.5)*divlen) + pr:next(-1,1)
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local cz = minp.z + math.floor((divz+0.5)*divlen) + pr:next(-1,1)
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local water_pos = voxelmanip_area:index(cx, y+1, cz)
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local waternode = voxelmanip_data[water_pos]
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local surface_pos = voxelmanip_area:index(cx, y, cz)
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local surfacenode = voxelmanip_data[surface_pos]
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local genrnd = pr:next(1, 20)
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if genrnd == 1 and perlin_clay:get_3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
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(surfacenode == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(surfacenode), "sand") == 1) then
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local diamondsize = pr:next(1, 3)
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for x1 = -diamondsize, diamondsize do
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for z1 = -(diamondsize - math.abs(x1)), diamondsize - math.abs(x1) do
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local ccpos = voxelmanip_area:index(cx+x1, y, cz+z1)
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local claycandidate = voxelmanip_data[ccpos]
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if voxelmanip_data[ccpos] == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(claycandidate), "sand") == 1 then
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voxelmanip_data[ccpos] = c_clay
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lvm_used = true
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end
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end
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end
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end
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end
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end
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end
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c.write = lvm_used
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return c
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end)
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@ -45,13 +45,10 @@ minetest.register_alias("mapgen_stair_sandstonebrick", "mcl_stairs:stair_sandsto
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minetest.register_alias("mapgen_stair_sandstone_block", "mcl_stairs:stair_sandstone")
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minetest.register_alias("mapgen_stair_desert_stone", "mcl_stairs:stair_sandstone")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
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-- End exit portal position
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local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3)
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local mg_name = mcl_mapgen.name
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local superflat = mcl_mapgen.superflat
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local v6 = mcl_mapgen.v6
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local singlenode = mcl_mapgen.singlenode
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-- Content IDs
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
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@ -451,7 +448,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
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-- Emerald
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--
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if mg_name == "v6" then
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if v6 then
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-- Generate everywhere in v6, but rarely.
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-- Common spawn
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@ -1104,7 +1101,7 @@ mcl_vars.mg_dungeons = mcl_mapgen.dungeons
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mg_flags.dungeons = false
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-- Apply mapgen-specific mapgen code
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if mg_name == "v6" then
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if v6 then
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register_mgv6_decorations()
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elseif superflat then
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-- Enforce superflat-like mapgen: no caves, decor, lakes and hills
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@ -1125,20 +1122,6 @@ if string.len(mg_flags_str) > 0 then
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end
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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-- Helper function for converting a MC probability to MT, with
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-- regards to MapBlocks.
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-- Some MC generated structures are generated on per-chunk
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-- probability.
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-- The MC probability is 1/x per Minecraft chunk (16×16).
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-- x: The MC probability is 1/x.
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-- minp, maxp: MapBlock limits
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-- returns: Probability (1/return_value) for a single MT mapblock
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local function minecraft_chunk_probability(x, minp, maxp)
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-- 256 is the MC chunk height
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return x * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
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end
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-- Takes an index of a biomemap table (from minetest.get_mapgen_object),
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-- minp and maxp (from an on_generated callback) and returns the real world coordinates
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-- as X, Z.
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@ -1151,82 +1134,11 @@ end
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return x, z
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end]]
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-- Takes x and z coordinates and minp and maxp of a generated chunk
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-- (in on_generated callback) and returns a biomemap index)
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-- Inverse function of biomemap_to_xz
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local function xz_to_biomemap_index(x, z, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local minix = x % xwidth
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local miniz = z % zwidth
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return (minix + miniz * zwidth) + 1
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end
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-- Perlin noise objects
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local perlin_structures
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local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length, perlin_vines_density
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local perlin_clay
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-- Generate Clay
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mcl_mapgen.register_mapgen_lvm(function(c)
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local minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used = c.minp, c.maxp, c.chunkseed, c.data, c.area, c.write or false
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-- TODO: Make clay generation reproducible for same seed.
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if maxp.y < -5 or minp.y > 0 then
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return c
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end
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c.vm = c.vm or mcl_mapgen.get_voxel_manip(c)
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minetest.log("warning", "CLAY!")
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local pr = PseudoRandom(blockseed)
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perlin_clay = perlin_clay or minetest.get_perlin({
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offset = 0.5,
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scale = 0.2,
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spread = {x = 5, y = 5, z = 5},
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seed = -316,
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octaves = 1,
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persist = 0.0
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})
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for y=math.max(minp.y, 0), math.min(maxp.y, -8), -1 do
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-2 do
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for divz=0+1,divs-2 do
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-- Get position and shift it a bit randomly so the clay do not obviously appear in a grid
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local cx = minp.x + math.floor((divx+0.5)*divlen) + pr:next(-1,1)
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local cz = minp.z + math.floor((divz+0.5)*divlen) + pr:next(-1,1)
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local water_pos = voxelmanip_area:index(cx, y+1, cz)
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local waternode = voxelmanip_data[water_pos]
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local surface_pos = voxelmanip_area:index(cx, y, cz)
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local surfacenode = voxelmanip_data[surface_pos]
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local genrnd = pr:next(1, 20)
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if genrnd == 1 and perlin_clay:get_3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
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(surfacenode == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(surfacenode), "sand") == 1) then
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local diamondsize = pr:next(1, 3)
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for x1 = -diamondsize, diamondsize do
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for z1 = -(diamondsize - math.abs(x1)), diamondsize - math.abs(x1) do
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local ccpos = voxelmanip_area:index(cx+x1, y, cz+z1)
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local claycandidate = voxelmanip_data[ccpos]
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if voxelmanip_data[ccpos] == c_dirt or minetest.get_item_group(minetest.get_name_from_content_id(claycandidate), "sand") == 1 then
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voxelmanip_data[ccpos] = c_clay
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lvm_used = true
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end
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end
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end
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end
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end
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end
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end
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c.write = lvm_used
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return c
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end)
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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local function generate_end_exit_portal(pos)
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function mcl_mapgen_core.generate_end_exit_portal(pos)
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if dragon_spawn_pos then return false end
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dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
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mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
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portal_generated = true
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end
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-- TODO: Try to use more efficient structure generating code
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local function generate_structures(minp, maxp, blockseed, biomemap)
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local chunk_has_desert_well = false
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local chunk_has_desert_temple = false
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local chunk_has_igloo = false
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local struct_min, struct_max = -3, 111 --64
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if maxp.y >= struct_min and minp.y <= struct_max then
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-- Generate structures
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local pr = PcgRandom(blockseed)
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perlin_structures = perlin_structures or minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 5
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for x0 = minp.x, maxp.x, divlen do for z0 = minp.z, maxp.z, divlen do
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-- Determine amount from perlin noise
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local amount = math.floor(perlin_structures:get_2d({x=x0, y=z0}) * 9)
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-- Find random positions based on this random
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local p, ground_y
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for i=0, amount do
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p = {x = pr:next(x0, x0+divlen-1), y = 0, z = pr:next(z0, z0+divlen-1)}
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-- Find ground level
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ground_y = nil
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local nn
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for y = struct_max, struct_min, -1 do
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p.y = y
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local checknode = minetest.get_node(p)
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if checknode then
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nn = checknode.name
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local def = minetest.registered_nodes[nn]
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if def and def.walkable then
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ground_y = y
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break
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end
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end
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end
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if ground_y then
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p.y = ground_y+1
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local nn0 = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn0] and minetest.registered_nodes[nn0].buildable_to then
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-- Desert temples and desert wells
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if nn == "mcl_core:sand" or (nn == "mcl_core:sandstone") then
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if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
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-- Spawn desert temple
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-- TODO: Check surface
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if pr:next(1,12000) == 1 then
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mcl_structures.call_struct(p, "desert_temple", nil, pr)
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chunk_has_desert_temple = true
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end
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end
|
||||
if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then
|
||||
local desert_well_prob = minecraft_chunk_probability(1000, minp, maxp)
|
||||
|
||||
-- Spawn desert well
|
||||
if pr:next(1, desert_well_prob) == 1 then
|
||||
-- Check surface
|
||||
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+5, y=p.y-1, z=p.z+5}, "mcl_core:sand")
|
||||
if #surface >= 25 then
|
||||
mcl_structures.call_struct(p, "desert_well", nil, pr)
|
||||
chunk_has_desert_well = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Igloos
|
||||
elseif not chunk_has_igloo and (nn == "mcl_core:snowblock" or nn == "mcl_core:snow" or (minetest.get_item_group(nn, "grass_block_snow") == 1)) then
|
||||
if pr:next(1, 4400) == 1 then
|
||||
-- Check surface
|
||||
local floor = {x=p.x+9, y=p.y-1, z=p.z+9}
|
||||
local surface = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:snowblock")
|
||||
local surface2 = minetest.find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:dirt_with_grass_snow")
|
||||
if #surface + #surface2 >= 63 then
|
||||
mcl_structures.call_struct(p, "igloo", nil, pr)
|
||||
chunk_has_igloo = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Fossil
|
||||
if nn == "mcl_core:sandstone" or nn == "mcl_core:sand" and not chunk_has_desert_temple and ground_y > 3 then
|
||||
local fossil_prob = minecraft_chunk_probability(64, minp, maxp)
|
||||
|
||||
if pr:next(1, fossil_prob) == 1 then
|
||||
-- Spawn fossil below desert surface between layers 40 and 49
|
||||
local p1 = {x=p.x, y=pr:next(mcl_worlds.layer_to_y(40), mcl_worlds.layer_to_y(49)), z=p.z}
|
||||
-- Very rough check of the environment (we expect to have enough stonelike nodes).
|
||||
-- Fossils may still appear partially exposed in caves, but this is O.K.
|
||||
local p2 = vector.add(p1, 4)
|
||||
local nodes = minetest.find_nodes_in_area(p1, p2, {"mcl_core:sandstone", "mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:dirt", "mcl_core:gravel"})
|
||||
|
||||
if #nodes >= 100 then -- >= 80%
|
||||
mcl_structures.call_struct(p1, "fossil", nil, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Witch hut
|
||||
if ground_y <= 0 and nn == "mcl_core:dirt" then
|
||||
local prob = minecraft_chunk_probability(48, minp, maxp)
|
||||
if pr:next(1, prob) == 1 then
|
||||
|
||||
local swampland = minetest.get_biome_id("Swampland")
|
||||
local swampland_shore = minetest.get_biome_id("Swampland_shore")
|
||||
|
||||
-- Where do witches live?
|
||||
|
||||
local here_be_witches = false
|
||||
if mg_name == "v6" then
|
||||
-- v6: In Normal biome
|
||||
if biomeinfo.get_v6_biome(p) == "Normal" then
|
||||
here_be_witches = true
|
||||
end
|
||||
else
|
||||
-- Other mapgens: In swampland biome
|
||||
local bi = xz_to_biomemap_index(p.x, p.z, minp, maxp)
|
||||
if biomemap[bi] == swampland or biomemap[bi] == swampland_shore then
|
||||
here_be_witches = true
|
||||
end
|
||||
end
|
||||
|
||||
if here_be_witches then
|
||||
local r = tostring(pr:next(0, 3) * 90) -- "0", "90", "180" or 270"
|
||||
local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
|
||||
local size
|
||||
if r == "0" or r == "180" then
|
||||
size = {x=10, y=4, z=8}
|
||||
else
|
||||
size = {x=8, y=4, z=10}
|
||||
end
|
||||
local p2 = vector.add(p1, size)
|
||||
|
||||
-- This checks free space at the “body” of the hut and a bit around.
|
||||
-- ALL nodes must be free for the placement to succeed.
|
||||
local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
|
||||
if #free_nodes >= ((size.x+1)*(size.y+1)*(size.z+1)) then
|
||||
local place = {x=p.x, y=WITCH_HUT_HEIGHT-1, z=p.z}
|
||||
|
||||
-- FIXME: For some mysterious reason (black magic?) this
|
||||
-- function does sometimes NOT spawn the witch hut. One can only see the
|
||||
-- oak wood nodes in the water, but no hut. :-/
|
||||
mcl_structures.call_struct(place, "witch_hut", r, pr)
|
||||
|
||||
-- TODO: Spawn witch in or around hut when the mob sucks less.
|
||||
|
||||
local function place_tree_if_free(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
|
||||
return prev_result
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local offsets
|
||||
if r == "0" then
|
||||
offsets = {
|
||||
{x=1, y=0, z=1},
|
||||
{x=1, y=0, z=5},
|
||||
{x=6, y=0, z=1},
|
||||
{x=6, y=0, z=5},
|
||||
}
|
||||
elseif r == "180" then
|
||||
offsets = {
|
||||
{x=2, y=0, z=1},
|
||||
{x=2, y=0, z=5},
|
||||
{x=7, y=0, z=1},
|
||||
{x=7, y=0, z=5},
|
||||
}
|
||||
elseif r == "270" then
|
||||
offsets = {
|
||||
{x=1, y=0, z=1},
|
||||
{x=5, y=0, z=1},
|
||||
{x=1, y=0, z=6},
|
||||
{x=5, y=0, z=6},
|
||||
}
|
||||
elseif r == "90" then
|
||||
offsets = {
|
||||
{x=1, y=0, z=2},
|
||||
{x=5, y=0, z=2},
|
||||
{x=1, y=0, z=7},
|
||||
{x=5, y=0, z=7},
|
||||
}
|
||||
end
|
||||
for o=1, #offsets do
|
||||
local ok = true
|
||||
for y=place.y-1, place.y-64, -1 do
|
||||
local tpos = vector.add(place, offsets[o])
|
||||
tpos.y = y
|
||||
ok = place_tree_if_free(tpos, ok)
|
||||
if not ok then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Ice spikes in v6
|
||||
-- In other mapgens, ice spikes are generated as decorations.
|
||||
if mg_name == "v6" and not chunk_has_igloo and nn == "mcl_core:snowblock" then
|
||||
local spike = pr:next(1,58000)
|
||||
if spike < 3 then
|
||||
-- Check surface
|
||||
local floor = {x=p.x+4, y=p.y-1, z=p.z+4}
|
||||
local surface = minetest.find_nodes_in_area({x=p.x+1,y=p.y-1,z=p.z+1}, floor, {"mcl_core:snowblock"})
|
||||
-- Check for collision with spruce
|
||||
local spruce_collisions = minetest.find_nodes_in_area({x=p.x+1,y=p.y+2,z=p.z+1}, {x=p.x+4, y=p.y+6, z=p.z+4}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
|
||||
|
||||
if #surface >= 9 and #spruce_collisions == 0 then
|
||||
mcl_structures.call_struct(p, "ice_spike_large", nil, pr)
|
||||
end
|
||||
elseif spike < 100 then
|
||||
-- Check surface
|
||||
local floor = {x=p.x+6, y=p.y-1, z=p.z+6}
|
||||
local surface = minetest.find_nodes_in_area({x=p.x+1,y=p.y-1,z=p.z+1}, floor, {"mcl_core:snowblock", "mcl_core:dirt_with_grass_snow"})
|
||||
|
||||
-- Check for collision with spruce
|
||||
local spruce_collisions = minetest.find_nodes_in_area({x=p.x+1,y=p.y+1,z=p.z+1}, {x=p.x+6, y=p.y+6, z=p.z+6}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
|
||||
|
||||
if #surface >= 25 and #spruce_collisions == 0 then
|
||||
mcl_structures.call_struct(p, "ice_spike_small", nil, pr)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end end
|
||||
-- End exit portal
|
||||
elseif minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y and
|
||||
minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x and
|
||||
minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z then
|
||||
for y=maxp.y, minp.y, -1 do
|
||||
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
|
||||
if minetest.get_node(p).name == "mcl_end:end_stone" then
|
||||
generate_end_exit_portal(p)
|
||||
return
|
||||
end
|
||||
end
|
||||
generate_end_exit_portal(END_EXIT_PORTAL_POS)
|
||||
end
|
||||
end
|
||||
|
||||
-- Buffers for LuaVoxelManip
|
||||
-- local lvm_buffer = {}
|
||||
|
@ -1754,7 +1420,7 @@ local function generate_underground_mushrooms(minp, maxp, seed)
|
|||
end
|
||||
|
||||
local nether_wart_chance
|
||||
if mg_name == "v6" then
|
||||
if v6 then
|
||||
nether_wart_chance = 85
|
||||
else
|
||||
nether_wart_chance = 170
|
||||
|
@ -1930,7 +1596,7 @@ local function basic_safe(vm_context)
|
|||
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
|
||||
|
||||
|
||||
if mg_name ~= "singlenode" then
|
||||
if not singlenode then
|
||||
-- Bedrock
|
||||
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr)
|
||||
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr)
|
||||
|
@ -1963,7 +1629,7 @@ local function basic_safe(vm_context)
|
|||
-- A snowy grass block must be below a top snow or snow block at all times.
|
||||
if minp.y <= mcl_mapgen.overworld.max and maxp.y >= mcl_mapgen.overworld.min then
|
||||
-- v6 mapgen:
|
||||
if mg_name == "v6" then
|
||||
if v6 then
|
||||
|
||||
--[[ Remove broken double plants caused by v6 weirdness.
|
||||
v6 might break the bottom part of double plants because of how it works.
|
||||
|
@ -2028,7 +1694,7 @@ local function basic_safe(vm_context)
|
|||
-- * Replace water with Nether lava.
|
||||
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
|
||||
elseif emin.y <= mcl_mapgen.nether.max and emax.y >= mcl_mapgen.nether.min then
|
||||
if mg_name == "v6" then
|
||||
if v6 then
|
||||
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
for n=1, #nodes do
|
||||
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
|
||||
|
@ -2056,7 +1722,7 @@ local function basic_safe(vm_context)
|
|||
-- * Generate spawn platform (End portal destination)
|
||||
elseif minp.y <= mcl_mapgen.end_.max and maxp.y >= mcl_mapgen.end_.min then
|
||||
local nodes
|
||||
if mg_name == "v6" then
|
||||
if v6 then
|
||||
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
|
||||
else
|
||||
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
|
||||
|
@ -2105,14 +1771,17 @@ local function basic_safe(vm_context)
|
|||
lvm_used = true
|
||||
end
|
||||
|
||||
if mg_name ~= "singlenode" then
|
||||
if not singlenode then
|
||||
-- Generate special decorations
|
||||
generate_underground_mushrooms(minp, maxp, blockseed)
|
||||
generate_nether_decorations(minp, maxp, blockseed)
|
||||
generate_structures(minp, maxp, blockseed, biomemap)
|
||||
end
|
||||
|
||||
return vm_context --, lvm_used, shadow
|
||||
end
|
||||
|
||||
mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
dofile(modpath .. "/clay.lua")
|
||||
dofile(modpath .. "/structures.lua")
|
||||
|
|
|
@ -0,0 +1,314 @@
|
|||
local END_EXIT_PORTAL_POS = vector.new(-3, -27003, -3) -- End exit portal position
|
||||
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
|
||||
local OVERWORLD_STRUCT_MIN, OVERWORLD_STRUCT_MAX = mcl_mapgen.overworld.min, mcl_mapgen.overworld.max
|
||||
local END_STRUCT_MIN, END_STRUCT_MAX = mcl_mapgen.end_.min, mcl_mapgen.end_.max
|
||||
local DIVLEN = 5
|
||||
local V6 = mcl_mapgen.v6
|
||||
|
||||
local math_min, math_max = math.min, math.max
|
||||
local math_floor = math.floor
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_mapgen_object = minetest.get_mapgen_object
|
||||
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
|
||||
|
||||
-- TODO: Try to use more efficient structure generating code
|
||||
|
||||
local function determine_ground_level(p, vm_context)
|
||||
local emax = vm_context.emax
|
||||
local emax_y = emax.y
|
||||
local y = math_min(OVERWORLD_STRUCT_MAX, emax_y)
|
||||
if y < emax_y then
|
||||
y = y + 1
|
||||
end
|
||||
p.y = y
|
||||
local checknode = minetest_get_node(p)
|
||||
if checknode.name ~= "air" then
|
||||
return
|
||||
end
|
||||
for y = y - 1, math_max(OVERWORLD_STRUCT_MIN, vm_context.emin.y), -1 do
|
||||
p.y = y
|
||||
local checknode = minetest_get_node(p)
|
||||
if checknode then
|
||||
local nn = checknode.name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if def and def.walkable then
|
||||
return p, y, nn
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper function for converting a MC probability to MT, with
|
||||
-- regards to MapBlocks.
|
||||
-- Some MC generated structures are generated on per-chunk
|
||||
-- probability.
|
||||
-- The MC probability is 1/x per Minecraft chunk (16×16).
|
||||
|
||||
-- x: The MC probability is 1/x.
|
||||
-- minp, maxp: MapBlock limits
|
||||
-- returns: Probability (1/return_value) for a single MT mapblock
|
||||
local function minecraft_chunk_probability(x, minp, maxp)
|
||||
-- 256 is the MC chunk height
|
||||
return x * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256)
|
||||
end
|
||||
|
||||
-- Takes x and z coordinates and minp and maxp of a generated chunk
|
||||
-- (in on_generated callback) and returns a biomemap index)
|
||||
-- Inverse function of biomemap_to_xz
|
||||
local function xz_to_biomemap_index(x, z, minp, maxp)
|
||||
local xwidth = maxp.x - minp.x + 1
|
||||
local zwidth = maxp.z - minp.z + 1
|
||||
local minix = x % xwidth
|
||||
local miniz = z % zwidth
|
||||
|
||||
return (minix + miniz * zwidth) + 1
|
||||
end
|
||||
|
||||
local chunk_has_desert_struct
|
||||
local chunk_has_igloo
|
||||
|
||||
local function spawn_desert_temples_and_desert_wells(p, nn, pr, vm_context)
|
||||
if chunk_has_desert_struct or p.y < 5 then return end
|
||||
if nn ~= "mcl_core:sand" and nn ~= "mcl_core:sandstone" then return end
|
||||
-- Spawn desert temple
|
||||
if pr:next(1,12000) == 1 then
|
||||
mcl_structures.call_struct(p, "desert_temple", nil, pr)
|
||||
chunk_has_desert_struct = true
|
||||
return true
|
||||
end
|
||||
-- Spawn desert well
|
||||
local desert_well_prob = minecraft_chunk_probability(1000, vm_context.minp, vm_context.maxp)
|
||||
if pr:next(1, desert_well_prob) ~= 1 then return end
|
||||
-- Check surface
|
||||
local surface = minetest_find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, {x=p.x+5, y=p.y-1, z=p.z+5}, "mcl_core:sand")
|
||||
if #surface < 25 then return end
|
||||
mcl_structures.call_struct(p, "desert_well", nil, pr)
|
||||
chunk_has_desert_struct = true
|
||||
return true
|
||||
end
|
||||
|
||||
local function spawn_igloos(p, nn, pr)
|
||||
if chunk_has_igloo then return end
|
||||
if nn ~= "mcl_core:snowblock" and nn ~= "mcl_core:snow" and minetest.get_item_group(nn, "grass_block_snow") ~= 1 then return end
|
||||
if pr:next(1, 4400) ~= 1 then return end
|
||||
-- Check surface
|
||||
local floor = {x=p.x+9, y=p.y-1, z=p.z+9}
|
||||
local surface = minetest_find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:snowblock")
|
||||
local surface2 = minetest_find_nodes_in_area({x=p.x,y=p.y-1,z=p.z}, floor, "mcl_core:dirt_with_grass_snow")
|
||||
if #surface + #surface2 < 63 then return end
|
||||
mcl_structures.call_struct(p, "igloo", nil, pr)
|
||||
chunk_has_igloo = true
|
||||
return true
|
||||
end
|
||||
|
||||
local function spawn_fossil(p, nn, pr, vm_context)
|
||||
if chunk_has_desert_struct or p.y > 4 then return end
|
||||
if nn ~= "mcl_core:sandstone" and nn ~= "mcl_core:sand" then return end
|
||||
local fossil_prob = minecraft_chunk_probability(64, vm_context.minp, vm_context.maxp)
|
||||
if pr:next(1, fossil_prob) ~= 1 then return end
|
||||
-- Spawn fossil below desert surface between layers 40 and 49
|
||||
local p1 = {x=p.x, y=pr:next(mcl_worlds.layer_to_y(40), mcl_worlds.layer_to_y(49)), z=p.z}
|
||||
-- Very rough check of the environment (we expect to have enough stonelike nodes).
|
||||
-- Fossils may still appear partially exposed in caves, but this is O.K.
|
||||
local p2 = vector.add(p1, 4)
|
||||
local nodes = minetest_find_nodes_in_area(p1, p2, {"mcl_core:sandstone", "mcl_core:stone", "mcl_core:diorite", "mcl_core:andesite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:dirt", "mcl_core:gravel"})
|
||||
if #nodes < 100 then return end
|
||||
-- >= 80%
|
||||
mcl_structures.call_struct(p1, "fossil", nil, pr)
|
||||
end
|
||||
|
||||
local witch_hut_offsets = {
|
||||
["0"] = {
|
||||
{x=1, y=0, z=1}, {x=1, y=0, z=5}, {x=6, y=0, z=1}, {x=6, y=0, z=5},
|
||||
},
|
||||
["180"] = {
|
||||
{x=2, y=0, z=1}, {x=2, y=0, z=5}, {x=7, y=0, z=1}, {x=7, y=0, z=5},
|
||||
},
|
||||
["270"] = {
|
||||
{x=1, y=0, z=1}, {x=5, y=0, z=1}, {x=1, y=0, z=6}, {x=5, y=0, z=6},
|
||||
},
|
||||
["90"] = {
|
||||
{x=1, y=0, z=2}, {x=5, y=0, z=2}, {x=1, y=0, z=7}, {x=5, y=0, z=7},
|
||||
},
|
||||
}
|
||||
|
||||
local function spawn_witch_hut(p, nn, pr, vm_context)
|
||||
if p.y <= 1 or nn ~= "mcl_core:dirt" then return end
|
||||
local minp, maxp = vm_context.minp, vm_context.maxp
|
||||
local prob = minecraft_chunk_probability(48, minp, maxp)
|
||||
if pr:next(1, prob) ~= 1 then return end
|
||||
|
||||
-- Where do witches live?
|
||||
if V6 then
|
||||
-- v6: In Normal biome
|
||||
if biomeinfo.get_v6_biome(p) ~= "Normal" then return end
|
||||
else
|
||||
-- Other mapgens: In swampland biome
|
||||
local biomemap = vm_context.biomemap
|
||||
if not biomemap then
|
||||
vm_context.biomemap = vm_context.biomemap or minetest_get_mapgen_object('biomemap')
|
||||
biomemap = vm_context.biomemap
|
||||
end
|
||||
local swampland = minetest.get_biome_id("Swampland")
|
||||
local swampland_shore = minetest.get_biome_id("Swampland_shore")
|
||||
local bi = xz_to_biomemap_index(p.x, p.z, minp, maxp)
|
||||
if biomemap[bi] ~= swampland and biomemap[bi] ~= swampland_shore then return end
|
||||
end
|
||||
|
||||
local r = tostring(pr:next(0, 3) * 90) -- "0", "90", "180" or 270"
|
||||
local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
|
||||
local size
|
||||
if r == "0" or r == "180" then
|
||||
size = {x=10, y=4, z=8}
|
||||
else
|
||||
size = {x=8, y=4, z=10}
|
||||
end
|
||||
local p2 = vector.add(p1, size)
|
||||
|
||||
-- This checks free space at the “body” of the hut and a bit around.
|
||||
-- ALL nodes must be free for the placement to succeed.
|
||||
local free_nodes = minetest_find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"})
|
||||
if #free_nodes < ((size.x+1)*(size.y+1)*(size.z+1)) then return end
|
||||
|
||||
local place = {x=p.x, y=WITCH_HUT_HEIGHT-1, z=p.z}
|
||||
|
||||
-- FIXME: For some mysterious reason (black magic?) this
|
||||
-- function does sometimes NOT spawn the witch hut. One can only see the
|
||||
-- oak wood nodes in the water, but no hut. :-/
|
||||
mcl_structures.call_struct(place, "witch_hut", r, pr)
|
||||
|
||||
-- TODO: Spawn witch in or around hut when the mob sucks less.
|
||||
|
||||
local function place_tree_if_free(pos, prev_result)
|
||||
local nn = minetest.get_node(pos).name
|
||||
if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then
|
||||
minetest.set_node(pos, {name="mcl_core:tree", param2=0})
|
||||
return prev_result
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local offsets = witch_hut_offsets[r]
|
||||
for o=1, #offsets do
|
||||
local ok = true
|
||||
for y=place.y-1, place.y-64, -1 do
|
||||
local tpos = vector.add(place, offsets[o])
|
||||
tpos.y = y
|
||||
ok = place_tree_if_free(tpos, ok)
|
||||
if not ok then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Check spikes sizes, it looks like we have to swap them:
|
||||
|
||||
local function spawn_ice_spike_large(p, pr)
|
||||
-- Check surface
|
||||
local floor = {x=p.x+4, y=p.y-1, z=p.z+4}
|
||||
local surface = minetest_find_nodes_in_area({x=p.x+1,y=p.y-1,z=p.z+1}, floor, {"mcl_core:snowblock"})
|
||||
if #surface < 9 then return end
|
||||
|
||||
-- Check for collision with spruce
|
||||
local spruce_collisions = minetest_find_nodes_in_area({x=p.x+1,y=p.y+2,z=p.z+1}, {x=p.x+4, y=p.y+6, z=p.z+4}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
|
||||
if #spruce_collisions > 0 then return end
|
||||
|
||||
mcl_structures.call_struct(p, "ice_spike_large", nil, pr)
|
||||
return true
|
||||
end
|
||||
|
||||
local function spawn_ice_spike_small(p, pr)
|
||||
-- Check surface
|
||||
local floor = {x=p.x+6, y=p.y-1, z=p.z+6}
|
||||
local surface = minetest_find_nodes_in_area({x=p.x+1,y=p.y-1,z=p.z+1}, floor, {"mcl_core:snowblock", "mcl_core:dirt_with_grass_snow"})
|
||||
if #surface < 25 then return end
|
||||
|
||||
-- Check for collision with spruce
|
||||
local spruce_collisions = minetest_find_nodes_in_area({x=p.x+1,y=p.y+1,z=p.z+1}, {x=p.x+6, y=p.y+6, z=p.z+6}, {"mcl_core:sprucetree", "mcl_core:spruceleaves"})
|
||||
|
||||
if #spruce_collisions > 0 then return end
|
||||
|
||||
mcl_structures.call_struct(p, "ice_spike_small", nil, pr)
|
||||
return true
|
||||
end
|
||||
|
||||
local function spawn_spikes_in_v6(p, nn, pr)
|
||||
-- In other mapgens, ice spikes are generated as decorations.
|
||||
if chunk_has_igloo or nn ~= "mcl_core:snowblock" then return end
|
||||
local spike = pr:next(1,58000)
|
||||
if spike < 3 then
|
||||
return spawn_ice_spike_large(p, pr)
|
||||
elseif spike < 100 then
|
||||
return spawn_ice_spike_small(p, pr)
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_structures(vm_context)
|
||||
local pr = PcgRandom(vm_context.blockseed)
|
||||
perlin_structures = perlin_structures or minetest.get_perlin(329, 3, 0.6, 100)
|
||||
chunk_has_desert_struct = false
|
||||
chunk_has_igloo = false
|
||||
local minp, maxp = vm_context.minp, vm_context.maxp
|
||||
|
||||
-- Assume X and Z lengths are equal
|
||||
for x0 = minp.x, maxp.x, DIVLEN do for z0 = minp.z, maxp.z, DIVLEN do
|
||||
-- Determine amount from perlin noise
|
||||
local amount = math_floor(perlin_structures:get_2d({x=x0, y=z0}) * 9)
|
||||
-- Find random positions based on this random
|
||||
local p, ground_y
|
||||
for i=0, amount do
|
||||
p = {x = pr:next(x0, x0 + DIVLEN - 1), y = 0, z = pr:next(z0, z0 + DIVLEN - 1)}
|
||||
p, ground_y, nn = determine_ground_level(p, vm_context)
|
||||
if ground_y then
|
||||
p.y = ground_y + 1
|
||||
local nn0 = minetest.get_node(p).name
|
||||
-- Check if the node can be replaced
|
||||
if minetest.registered_nodes[nn0] and minetest.registered_nodes[nn0].buildable_to then
|
||||
if not spawn_desert_temples_and_desert_wells(p, nn, pr, vm_context) then
|
||||
spawn_igloos(p, nn, pr, vm_context)
|
||||
end
|
||||
spawn_fossil(p, nn, pr, vm_context)
|
||||
spawn_witch_hut(p, nn, pr, vm_context)
|
||||
if V6 then
|
||||
spawn_spikes_in_v6(p, nn, pr, vm_context)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end end
|
||||
return vm_context
|
||||
end
|
||||
|
||||
local function generate_end_structures(vm_context)
|
||||
local minp, maxp = vm_context.minp, vm_context.maxp
|
||||
if minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y
|
||||
and minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x
|
||||
and minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z
|
||||
then
|
||||
local p = {x=END_EXIT_PORTAL_POS.x, z=END_EXIT_PORTAL_POS.z}
|
||||
for y = maxp.y, minp.y, -1 do
|
||||
p.y = y
|
||||
if minetest.get_node(p).name == "mcl_end:end_stone" then
|
||||
mcl_mapgen_core.generate_end_exit_portal(p)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return vm_context
|
||||
end
|
||||
|
||||
if not mcl_mapgen.singlenode then
|
||||
mcl_mapgen.register_on_generated(function(vm_context)
|
||||
local minp, maxp = vm_context.minp, vm_context.maxp
|
||||
local minp_y, maxp_y = minp.y, maxp.y
|
||||
if maxp_y >= OVERWORLD_STRUCT_MIN and minp_y <= OVERWORLD_STRUCT_MAX then
|
||||
return generate_structures(vm_context)
|
||||
-- End exit portal
|
||||
elseif maxp_y >= END_STRUCT_MIN and minp_y <= END_STRUCT_MAX then
|
||||
return generate_end_structures(vm_context)
|
||||
end
|
||||
return vm_context
|
||||
end)
|
||||
end
|
Loading…
Reference in New Issue