forked from MineClone5/MineClone5
Localize minetest library
This commit is contained in:
parent
adaf74fc5c
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@ -4,6 +4,33 @@
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-- lua locals
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--localize minetest functions
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local minetest_settings = minetest.settings
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_modpath = minetest.get_modpath
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_node = minetest.get_node
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local minetest_get_item_group = minetest.get_item_group
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local minetest_registered_entities = minetest.registered_entities
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local minetest_line_of_sight = minetest.line_of_sight
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local minetest_after = minetest.after
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local minetest_sound_play = minetest.sound_play
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local minetest_add_particlespawner = minetest.add_particlespawner
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local minetest_registered_items = minetest.registered_items
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local minetest_set_node = minetest.set_node
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local minetest_add_item = minetest.add_item
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local minetest_get_craft_result = minetest.get_craft_result
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local minetest_find_path = minetest.find_path
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local minetest_is_protected = minetest.is_protected
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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local minetest_find_node_near = minetest.find_node_near
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local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local minetest_raycast = minetest.raycast
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local minetest_get_us_time = minetest.get_us_time
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local minetest_add_entity = minetest.add_entity
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local minetest_get_natural_light = minetest.get_natural_light
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
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local math_pi = math.pi
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local math_sin = math.sin
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@ -16,21 +43,21 @@ local math_random = math.random
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local math_floor = math.floor
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mobs = {}
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-- mob constants
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local MAX_MOB_NAME_LENGTH = 30
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local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local MOB_CAP = {}
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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MOB_CAP.water = 15
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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@ -62,22 +89,22 @@ end
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-- Load settings
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5)
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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if minetest_settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Peaceful mode active! No monsters will spawn."))
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@ -95,13 +122,13 @@ local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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local mod_weather = minetest.get_modpath("mcl_weather") ~= nil
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local mod_explosions = minetest.get_modpath("mcl_explosions") ~= nil
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local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil
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local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil
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local mod_armor = minetest.get_modpath("mcl_armor") ~= nil
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local mod_experience = minetest.get_modpath("mcl_experience") ~= nil
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local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
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local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
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local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
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local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
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local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
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local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
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----For Water Flowing:
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local enable_physics = function(object, luaentity, ignore_check)
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@ -161,7 +188,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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-- randomize the pitch a bit
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pitch = pitch + math_random(-10, 10) * 0.005
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end
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minetest.sound_play(sound, {
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minetest_sound_play(sound, {
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object = self.object,
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gain = 1.0,
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max_hear_distance = self.sounds.distance,
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@ -229,7 +256,7 @@ local collision = function(self)
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collision_count = 0
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius*1.25)) do
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for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
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if object ~= self.object and (object:is_player() or object:get_luaentity()._cmi_is_mob == true) and
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--don't collide with rider, rider don't collide with thing
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(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
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@ -469,16 +496,16 @@ end
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local is_node_dangerous = function(self, nodename)
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local nn = nodename
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if self.lava_damage > 0 then
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if minetest.get_item_group(nn, "lava") ~= 0 then
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if minetest_get_item_group(nn, "lava") ~= 0 then
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return true
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end
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end
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if self.fire_damage > 0 then
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if minetest.get_item_group(nn, "fire") ~= 0 then
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if minetest_get_item_group(nn, "fire") ~= 0 then
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return true
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end
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end
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].damage_per_second and minetest.registered_nodes[nn].damage_per_second > 0 then
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if minetest_registered_nodes[nn] and minetest_registered_nodes[nn].damage_per_second and minetest_registered_nodes[nn].damage_per_second > 0 then
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return true
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end
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return false
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@ -489,15 +516,15 @@ end
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local is_node_waterhazard = function(self, nodename)
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local nn = nodename
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if self.water_damage > 0 then
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if minetest.get_item_group(nn, "water") ~= 0 then
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if minetest_get_item_group(nn, "water") ~= 0 then
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return true
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end
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end
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].drowning and minetest.registered_nodes[nn].drowning > 0 then
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if minetest_registered_nodes[nn] and minetest_registered_nodes[nn].drowning and minetest_registered_nodes[nn].drowning > 0 then
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if self.breath_max ~= -1 then
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-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
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-- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous
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if not self.breathes_in_water and minetest.get_item_group(nn, "water") ~= 0 then
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if not self.breathes_in_water and minetest_get_item_group(nn, "water") ~= 0 then
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return true
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end
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end
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@ -511,7 +538,7 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
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stepsize = stepsize or 1
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local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
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local s, pos = minetest_line_of_sight(pos1, pos2, stepsize)
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-- normal walking and flying mobs can see you through air
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if s == true then
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@ -521,13 +548,13 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
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-- New pos1 to be analyzed
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local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
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local r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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local r, pos = minetest_line_of_sight(npos1, pos2, stepsize)
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-- Checks the return
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if r == true then return true end
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-- Nodename found
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local nn = minetest.get_node(pos).name
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local nn = minetest_get_node(pos).name
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-- Target Distance (td) to travel
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local td = vector.distance(pos1, pos2)
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@ -537,8 +564,8 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
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-- It continues to advance in the line of sight in search of a real
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-- obstruction which counts as 'normal' nodebox.
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while minetest.registered_nodes[nn]
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and minetest.registered_nodes[nn].walkable == false do
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while minetest_registered_nodes[nn]
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and minetest_registered_nodes[nn].walkable == false do
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-- Check if you can still move forward
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if td < ad + stepsize then
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@ -563,12 +590,12 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
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ad = ad + stepsize
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-- scan again
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r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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r, pos = minetest_line_of_sight(npos1, pos2, stepsize)
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if r == true then return true end
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-- New Nodename found
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nn = minetest.get_node(pos).name
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nn = minetest_get_node(pos).name
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end
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@ -580,7 +607,7 @@ end
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local flight_check = function(self)
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local nod = self.standing_in
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local def = minetest.registered_nodes[nod]
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local def = minetest_registered_nodes[nod]
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if not def then return false end -- nil check
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@ -597,7 +624,7 @@ local flight_check = function(self)
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if nod == checknode then
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return true
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elseif checknode == "__airlike" and def.walkable == false and
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(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
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(def.liquidtype == "none" or minetest_get_item_group(nod, "fake_liquid") == 1) then
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return true
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end
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end
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@ -623,7 +650,7 @@ local effect = function(pos, amount, texture, min_size, max_size, radius, gravit
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ym = -radius
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end
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minetest.add_particlespawner({
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minetest_add_particlespawner({
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amount = amount,
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time = 0.25,
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minpos = pos,
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@ -682,7 +709,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
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max = vector.multiply(max, 0.5)
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end
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minetest.add_particlespawner({
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minetest_add_particlespawner({
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amount = 50,
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time = 0.001,
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minpos = vector.add(pos, min),
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@ -698,7 +725,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
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texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
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})
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minetest.sound_play("mcl_mobs_mob_poof", {
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minetest_sound_play("mcl_mobs_mob_poof", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 8,
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@ -780,7 +807,7 @@ local item_drop = function(self, cooked, looting_level)
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-- cook items when true
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if cooked then
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local output = minetest.get_craft_result({
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local output = minetest_get_craft_result({
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method = "cooking", width = 1, items = {item}})
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if output and output.item and not output.item:is_empty() then
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@ -790,7 +817,7 @@ local item_drop = function(self, cooked, looting_level)
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-- add item if it exists
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for x = 1, num do
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obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
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obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
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end
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if obj and obj:get_luaentity() then
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@ -836,7 +863,7 @@ local check_for_death = function(self, cause, cmi_cause)
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-- play damage sound if health was reduced and make mob flash red.
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if damaged then
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add_texture_mod(self, "^[colorize:red:130")
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minetest.after(.2, function(self)
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minetest_after(.2, function(self)
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if self and self.object then
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remove_texture_mod(self, "^[colorize:red:130")
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end
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@ -879,7 +906,7 @@ local check_for_death = function(self, cause, cmi_cause)
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local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
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item_drop(self, cooked, looting)
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if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then
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if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
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mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
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end
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end
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@ -972,7 +999,7 @@ local check_for_death = function(self, cause, cmi_cause)
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if length <= 0 then
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kill(self)
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else
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minetest.after(length, kill, self)
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minetest_after(length, kill, self)
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end
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return true
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@ -1016,18 +1043,18 @@ local is_at_cliff_or_danger = function(self)
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local pos = self.object:get_pos()
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local ypos = pos.y + self.collisionbox[2] -- just above floor
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local free_fall, blocker = minetest.line_of_sight(
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local free_fall, blocker = minetest_line_of_sight(
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{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
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{x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z})
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if free_fall then
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return true
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else
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local bnode = minetest.get_node(blocker)
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local bnode = minetest_get_node(blocker)
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local danger = is_node_dangerous(self, bnode.name)
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if danger then
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return true
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else
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local def = minetest.registered_nodes[bnode.name]
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local def = minetest_registered_nodes[bnode.name]
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if def and def.walkable then
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return false
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end
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@ -1051,13 +1078,13 @@ local is_at_water_danger = function(self)
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local pos = self.object:get_pos()
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local ypos = pos.y + self.collisionbox[2] -- just above floor
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local free_fall, blocker = minetest.line_of_sight(
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local free_fall, blocker = minetest_line_of_sight(
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{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
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{x = pos.x + dir_x, y = ypos - 3, z = pos.z + dir_z})
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if free_fall then
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return true
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else
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local bnode = minetest.get_node(blocker)
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local bnode = minetest_get_node(blocker)
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local waterdanger = is_node_waterhazard(self, bnode.name)
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if
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waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) then
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@ -1065,7 +1092,7 @@ local is_at_water_danger = function(self)
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elseif waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) == false then
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return true
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else
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local def = minetest.registered_nodes[bnode.name]
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local def = minetest_registered_nodes[bnode.name]
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if def and def.walkable then
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return false
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end
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@ -1081,13 +1108,13 @@ local node_ok = function(pos, fallback)
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fallback = fallback or mobs.fallback_node
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local node = minetest.get_node_or_nil(pos)
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest.registered_nodes[fallback]
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
|
@ -1135,7 +1162,7 @@ local do_env_damage = function(self)
|
|||
|
||||
-- Use get_node_light for Minetest version 5.3 where get_natural_light
|
||||
-- does not exist yet.
|
||||
local get_light = minetest.get_natural_light or minetest.get_node_light
|
||||
local get_light = minetest_get_natural_light or minetest_get_node_light
|
||||
local sunlight = get_light(pos, self.time_of_day)
|
||||
|
||||
-- bright light harms mob
|
||||
|
@ -1174,7 +1201,7 @@ local do_env_damage = function(self)
|
|||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local nodef = minetest.registered_nodes[self.standing_in]
|
||||
local nodef = minetest_registered_nodes[self.standing_in]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 and mod_weather then
|
||||
|
@ -1256,7 +1283,7 @@ local do_env_damage = function(self)
|
|||
if self.breath_max ~= -1 then
|
||||
local drowning = false
|
||||
if self.breathes_in_water then
|
||||
if minetest.get_item_group(self.standing_in, "water") == 0 then
|
||||
if minetest_get_item_group(self.standing_in, "water") == 0 then
|
||||
drowning = true
|
||||
end
|
||||
elseif nodef.drowning > 0 then
|
||||
|
@ -1348,7 +1375,7 @@ local do_jump = function(self)
|
|||
|
||||
local nod = node_ok(pos)
|
||||
|
||||
if minetest.registered_nodes[nod.name].walkable == false then
|
||||
if minetest_registered_nodes[nod.name].walkable == false then
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -1372,7 +1399,7 @@ local do_jump = function(self)
|
|||
}, "air")
|
||||
|
||||
-- we don't attempt to jump if there's a stack of blocks blocking
|
||||
if minetest.registered_nodes[nodTop.name].walkable == true then
|
||||
if minetest_registered_nodes[nodTop.name].walkable == true then
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -1382,11 +1409,11 @@ local do_jump = function(self)
|
|||
end
|
||||
|
||||
if self.walk_chance == 0
|
||||
or minetest.registered_items[nod.name].walkable then
|
||||
or minetest_registered_items[nod.name].walkable then
|
||||
|
||||
if minetest.get_item_group(nod.name, "fence") == 0
|
||||
and minetest.get_item_group(nod.name, "fence_gate") == 0
|
||||
and minetest.get_item_group(nod.name, "wall") == 0 then
|
||||
if minetest_get_item_group(nod.name, "fence") == 0
|
||||
and minetest_get_item_group(nod.name, "fence_gate") == 0
|
||||
and minetest_get_item_group(nod.name, "wall") == 0 then
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
|
@ -1397,7 +1424,7 @@ local do_jump = function(self)
|
|||
self.object:set_velocity(v)
|
||||
|
||||
-- when in air move forward
|
||||
minetest.after(0.3, function(self, v)
|
||||
minetest_after(0.3, function(self, v)
|
||||
if (not self.object) or (not self.object:get_luaentity()) or (self.state == "die") then
|
||||
return
|
||||
end
|
||||
|
@ -1444,7 +1471,7 @@ local entity_physics = function(pos, radius)
|
|||
|
||||
radius = radius * 2
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
local objs = minetest_get_objects_inside_radius(pos, radius)
|
||||
local obj_pos, dist
|
||||
|
||||
for n = 1, #objs do
|
||||
|
@ -1555,7 +1582,7 @@ local breed = function(self)
|
|||
|
||||
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, 3)
|
||||
local objs = minetest_get_objects_inside_radius(pos, 3)
|
||||
local num = 0
|
||||
local ent = nil
|
||||
|
||||
|
@ -1599,7 +1626,7 @@ local breed = function(self)
|
|||
ent.hornytimer = BREED_TIME + 1
|
||||
|
||||
-- spawn baby
|
||||
minetest.after(5, function(parent1, parent2, pos)
|
||||
minetest_after(5, function(parent1, parent2, pos)
|
||||
if not parent1.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -1678,7 +1705,7 @@ local replace = function(self, pos)
|
|||
|
||||
pos.y = pos.y + y_offset
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local node = minetest_get_node(pos)
|
||||
if node.name == what then
|
||||
|
||||
local oldnode = {name = what, param2 = node.param2}
|
||||
|
@ -1692,7 +1719,7 @@ local replace = function(self, pos)
|
|||
if on_replace_return ~= false then
|
||||
|
||||
if mobs_griefing then
|
||||
minetest.set_node(pos, newnode)
|
||||
minetest_set_node(pos, newnode)
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -1736,7 +1763,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
self.path.lastpos = {x = s.x, y = s.y, z = s.z}
|
||||
|
||||
local use_pathfind = false
|
||||
local has_lineofsight = minetest.line_of_sight(
|
||||
local has_lineofsight = minetest_line_of_sight(
|
||||
{x = s.x, y = (s.y) + .5, z = s.z},
|
||||
{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
|
||||
|
||||
|
@ -1753,7 +1780,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
los_switcher = true
|
||||
use_pathfind = false
|
||||
|
||||
minetest.after(1, function(self)
|
||||
minetest_after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -1767,7 +1794,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
minetest_after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -1780,7 +1807,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
minetest_after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -1811,7 +1838,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
s.x = math_floor(s.x + 0.5)
|
||||
s.z = math_floor(s.z + 0.5)
|
||||
|
||||
local ssight, sground = minetest.line_of_sight(s, {
|
||||
local ssight, sground = minetest_line_of_sight(s, {
|
||||
x = s.x, y = s.y - 4, z = s.z}, 1)
|
||||
|
||||
-- determine node above ground
|
||||
|
@ -1833,7 +1860,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
elseif self.stepheight > 0.5 then
|
||||
jumpheight = 1
|
||||
end
|
||||
self.path.way = minetest.find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch")
|
||||
self.path.way = minetest_find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch")
|
||||
|
||||
self.state = ""
|
||||
do_attack(self, self.attack)
|
||||
|
@ -1850,13 +1877,13 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
if s.y < p1.y then
|
||||
|
||||
-- build upwards
|
||||
if not minetest.is_protected(s, "") then
|
||||
if not minetest_is_protected(s, "") then
|
||||
|
||||
local ndef1 = minetest.registered_nodes[self.standing_in]
|
||||
local ndef1 = minetest_registered_nodes[self.standing_in]
|
||||
|
||||
if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
|
||||
|
||||
minetest.set_node(s, {name = mobs.fallback_node})
|
||||
minetest_set_node(s, {name = mobs.fallback_node})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1866,10 +1893,10 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
s.y = s.y + sheight
|
||||
|
||||
-- remove one block above to make room to jump
|
||||
if not minetest.is_protected(s, "") then
|
||||
if not minetest_is_protected(s, "") then
|
||||
|
||||
local node1 = node_ok(s, "air").name
|
||||
local ndef1 = minetest.registered_nodes[node1]
|
||||
local ndef1 = minetest_registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
|
@ -1878,8 +1905,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.set_node(s, {name = "air"})
|
||||
minetest.add_item(s, ItemStack(node1))
|
||||
minetest_set_node(s, {name = "air"})
|
||||
minetest_add_item(s, ItemStack(node1))
|
||||
|
||||
end
|
||||
end
|
||||
|
@ -1896,10 +1923,10 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
z = s.z + math_sin(yaw1)
|
||||
}
|
||||
|
||||
if not minetest.is_protected(p1, "") then
|
||||
if not minetest_is_protected(p1, "") then
|
||||
|
||||
local node1 = node_ok(p1, "air").name
|
||||
local ndef1 = minetest.registered_nodes[node1]
|
||||
local ndef1 = minetest_registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
|
@ -1908,13 +1935,13 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.add_item(p1, ItemStack(node1))
|
||||
minetest.set_node(p1, {name = "air"})
|
||||
minetest_add_item(p1, ItemStack(node1))
|
||||
minetest_set_node(p1, {name = "air"})
|
||||
end
|
||||
|
||||
p1.y = p1.y + 1
|
||||
node1 = node_ok(p1, "air").name
|
||||
ndef1 = minetest.registered_nodes[node1]
|
||||
ndef1 = minetest_registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
|
@ -1923,8 +1950,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.add_item(p1, ItemStack(node1))
|
||||
minetest.set_node(p1, {name = "air"})
|
||||
minetest_add_item(p1, ItemStack(node1))
|
||||
minetest_set_node(p1, {name = "air"})
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -1973,7 +2000,7 @@ local monster_attack = function(self)
|
|||
|
||||
if self.type ~= "monster"
|
||||
or not damage_enabled
|
||||
or minetest.is_creative_enabled("")
|
||||
or minetest_is_creative_enabled("")
|
||||
or self.passive
|
||||
or self.state == "attack"
|
||||
or day_docile(self) then
|
||||
|
@ -1985,7 +2012,7 @@ local monster_attack = function(self)
|
|||
local player, obj, min_player
|
||||
local type, name = "", ""
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
local objs = minetest_get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
|
@ -2051,7 +2078,7 @@ local npc_attack = function(self)
|
|||
local p, sp, obj, min_player
|
||||
local s = self.object:get_pos()
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
local objs = minetest_get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
|
@ -2114,7 +2141,7 @@ local runaway_from = function(self)
|
|||
local player, obj, min_player
|
||||
local type, name = "", ""
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
local objs = minetest_get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
|
@ -2296,7 +2323,7 @@ local follow_flop = function(self)
|
|||
self.state = "flop"
|
||||
self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
|
||||
|
||||
local sdef = minetest.registered_nodes[self.standing_on]
|
||||
local sdef = minetest_registered_nodes[self.standing_on]
|
||||
-- Flop on ground
|
||||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
|
@ -2359,7 +2386,7 @@ local do_states = function(self, dtime)
|
|||
|
||||
local lp = nil
|
||||
local s = self.object:get_pos()
|
||||
local objs = minetest.get_objects_inside_radius(s, 3)
|
||||
local objs = minetest_get_objects_inside_radius(s, 3)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
|
@ -2415,19 +2442,19 @@ local do_states = function(self, dtime)
|
|||
and self.lava_damage > 0)
|
||||
or self.breath_max ~= -1 then
|
||||
|
||||
lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
|
||||
lp = minetest_find_node_near(s, 1, {"group:water", "group:lava"})
|
||||
|
||||
elseif self.water_damage > 0 then
|
||||
|
||||
lp = minetest.find_node_near(s, 1, {"group:water"})
|
||||
lp = minetest_find_node_near(s, 1, {"group:water"})
|
||||
|
||||
elseif self.lava_damage > 0 then
|
||||
|
||||
lp = minetest.find_node_near(s, 1, {"group:lava"})
|
||||
lp = minetest_find_node_near(s, 1, {"group:lava"})
|
||||
|
||||
elseif self.fire_damage > 0 then
|
||||
|
||||
lp = minetest.find_node_near(s, 1, {"group:fire"})
|
||||
lp = minetest_find_node_near(s, 1, {"group:fire"})
|
||||
|
||||
end
|
||||
|
||||
|
@ -2441,7 +2468,7 @@ local do_states = function(self, dtime)
|
|||
-- If mob in or on dangerous block, look for land
|
||||
if is_in_danger then
|
||||
-- Better way to find shore - copied from upstream
|
||||
lp = minetest.find_nodes_in_area_under_air(
|
||||
lp = minetest_find_nodes_in_area_under_air(
|
||||
{x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
|
||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
|
@ -2637,10 +2664,10 @@ local do_states = function(self, dtime)
|
|||
local pos = self.object:get_pos()
|
||||
|
||||
if mod_explosions then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
if mobs_griefing and not minetest_is_protected(pos, "") then
|
||||
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object)
|
||||
else
|
||||
minetest.sound_play(self.sounds.explode, {
|
||||
minetest_sound_play(self.sounds.explode, {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance or 32
|
||||
|
@ -2860,7 +2887,7 @@ local do_states = function(self, dtime)
|
|||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest.raycast(p, self.attack:get_pos(), false, false):next()
|
||||
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
||||
and math_random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
|
@ -2870,16 +2897,16 @@ local do_states = function(self, dtime)
|
|||
mob_sound(self, "shoot_attack")
|
||||
|
||||
-- Shoot arrow
|
||||
if minetest.registered_entities[self.arrow] then
|
||||
if minetest_registered_entities[self.arrow] then
|
||||
|
||||
local arrow, ent
|
||||
local v = 1
|
||||
if not self.shoot_arrow then
|
||||
self.firing = true
|
||||
minetest.after(1, function()
|
||||
minetest_after(1, function()
|
||||
self.firing = false
|
||||
end)
|
||||
arrow = minetest.add_entity(p, self.arrow)
|
||||
arrow = minetest_add_entity(p, self.arrow)
|
||||
ent = arrow:get_luaentity()
|
||||
if ent.velocity then
|
||||
v = ent.velocity
|
||||
|
@ -2946,7 +2973,7 @@ local falling = function(self, pos)
|
|||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos).name].groups.lava then
|
||||
if minetest_registered_nodes[node_ok(pos).name].groups.lava then
|
||||
|
||||
if self.floats_on_lava == 1 then
|
||||
|
||||
|
@ -2959,7 +2986,7 @@ local falling = function(self, pos)
|
|||
end
|
||||
|
||||
-- in water then float up
|
||||
if minetest.registered_nodes[node_ok(pos).name].groups.water then
|
||||
if minetest_registered_nodes[node_ok(pos).name].groups.water then
|
||||
|
||||
if self.floats == 1 then
|
||||
|
||||
|
@ -2979,7 +3006,7 @@ local falling = function(self, pos)
|
|||
|
||||
if d > 5 then
|
||||
|
||||
local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
|
||||
local add = minetest_get_item_group(self.standing_on, "fall_damage_add_percent")
|
||||
local damage = d - 5
|
||||
if add ~= 0 then
|
||||
damage = damage + damage * (add/100)
|
||||
|
@ -3032,12 +3059,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
if is_player then
|
||||
-- is mob protected?
|
||||
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
if self.protected and minetest_is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest.get_us_time()
|
||||
self.xp_timestamp = minetest_get_us_time()
|
||||
end
|
||||
|
||||
|
||||
|
@ -3115,11 +3142,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
if minetest.is_creative_enabled("") ~= true
|
||||
if minetest_is_creative_enabled("") ~= true
|
||||
and tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest.after(0, function(name)
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
|
@ -3143,12 +3170,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
local s = math_random(0, #weapon:get_definition().sounds)
|
||||
|
||||
minetest.sound_play(weapon:get_definition().sounds[s], {
|
||||
minetest_sound_play(weapon:get_definition().sounds[s], {
|
||||
object = self.object, --hitter,
|
||||
max_hear_distance = 8
|
||||
}, true)
|
||||
else
|
||||
minetest.sound_play("default_punch", {
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
|
@ -3251,7 +3278,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
end
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local objs = minetest_get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
@ -3343,7 +3370,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster"
|
||||
and minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
|
@ -3680,10 +3707,10 @@ local mob_step = function(self, dtime)
|
|||
-- Add water flowing for mobs from mcl_item_entity
|
||||
local p, node, nn, def
|
||||
p = self.object:get_pos()
|
||||
node = minetest.get_node_or_nil(p)
|
||||
node = minetest_get_node_or_nil(p)
|
||||
if node then
|
||||
nn = node.name
|
||||
def = minetest.registered_nodes[nn]
|
||||
def = minetest_registered_nodes[nn]
|
||||
end
|
||||
|
||||
-- Move item around on flowing liquids
|
||||
|
@ -3990,7 +4017,7 @@ minetest.register_entity(name, {
|
|||
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
if minetest_get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
|
@ -4054,7 +4081,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
local node = node_ok(pos).name
|
||||
|
||||
if minetest.registered_nodes[node].walkable then
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
|
@ -4064,7 +4091,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
@ -4075,7 +4102,7 @@ function mobs:register_arrow(name, def)
|
|||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
@ -4117,7 +4144,7 @@ end
|
|||
|
||||
-- no damage to nodes explosion
|
||||
function mobs:safe_boom(self, pos, strength)
|
||||
minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
|
||||
minetest_sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds and self.sounds.distance or 32
|
||||
|
@ -4132,7 +4159,7 @@ end
|
|||
function mobs:boom(self, pos, strength, fire)
|
||||
self.object:remove()
|
||||
if mod_explosions then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
if mobs_griefing and not minetest_is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
|
||||
else
|
||||
mobs:safe_boom(self, pos, strength)
|
||||
|
@ -4179,20 +4206,20 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[under.name]
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
and within_limits(pos, 0)
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -4207,19 +4234,19 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest.registered_entities[mob] then
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest.registered_entities[mob].type == "monster" then
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, mob)
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
|
@ -4343,7 +4370,7 @@ end
|
|||
|
||||
-- Spawn a child
|
||||
function mobs:spawn_child(pos, mob_type)
|
||||
local child = minetest.add_entity(pos, mob_type)
|
||||
local child = minetest_add_entity(pos, mob_type)
|
||||
if not child then
|
||||
return
|
||||
end
|
||||
|
@ -4401,8 +4428,8 @@ function mobs:alias_mob(old_name, new_name)
|
|||
|
||||
on_step = function(self)
|
||||
|
||||
if minetest.registered_entities[new_name] then
|
||||
minetest.add_entity(self.object:get_pos(), new_name)
|
||||
if minetest_registered_entities[new_name] then
|
||||
minetest_add_entity(self.object:get_pos(), new_name)
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
|
@ -4418,7 +4445,7 @@ minetest.register_globalstep(function(dtime)
|
|||
if timer < 1 then return end
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
|
||||
for _, obj in pairs(minetest_get_objects_inside_radius(pos, 47)) do
|
||||
local lua = obj:get_luaentity()
|
||||
if lua and lua._cmi_is_mob then
|
||||
lua.lifetimer = math.max(20, lua.lifetimer)
|
||||
|
|
Loading…
Reference in New Issue