forked from MineClone5/MineClone5
[mapgen] Add ocean monument
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@ -1,5 +1,9 @@
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mcl_mapgen = {}
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local priority = {
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OCEAN_MONUMENT = 1000000
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}
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local math_floor = math.floor
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local math_max = math.max
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local minetest_get_node = minetest.get_node
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@ -398,3 +402,5 @@ mcl_mapgen.dungeons = normal
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mcl_mapgen.overworld = overworld
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mcl_mapgen.end_ = end_
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mcl_mapgen.nether = nether
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mcl_mapgen.priorities = priority
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@ -0,0 +1,36 @@
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local mcl_mapgen_get_far_node = mcl_mapgen.get_far_node
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local minetest_log = minetest.log
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local minetest_place_schematic = minetest.place_schematic
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local minetest_pos_to_string = minetest.pos_to_string
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local path = minetest.get_modpath("mcl_ocean_monument") .. "/schematics/ocean_monument.mts"
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local water, air = "mcl_core:water_source", "air"
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mcl_mapgen.register_chunk_generator(function(minp, maxp, seed)
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local minp = minp
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local y = minp.y
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if y ~= -32 then return end
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local x, z = minp.x, minp.z
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local pr = PseudoRandom(seed)
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for i = 1, pr:next(10,100) do
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if mcl_mapgen_get_far_node({x=pr:next(0,79)+x, y=1, z=pr:next(0,79)+z}).name ~= water then return end
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end
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for i = 1, pr:next(10,100) do
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if mcl_mapgen_get_far_node({x=pr:next(0,79)+x, y=2, z=pr:next(0,79)+z}).name ~= air then return end
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end
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for i = 1, pr:next(10,100) do
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if mcl_mapgen_get_far_node({x=pr:next(15,64)+x, y=pr:next(0,25)-25, z=pr:next(15,64)+z}).name ~= water then
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-- minetest_log("warning", "[mcl_ocean_monument] Not water at " .. minetest_pos_to_string(minp))
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return
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end
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end
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-- minetest_place_schematic(minp, path, tostring(pr:next(0,3)*90), nil, true)
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minetest_place_schematic(minp, path, 0, nil, true)
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minetest_log("action", "[mcl_ocean_monument] Placed at " .. minetest_pos_to_string(minp))
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---- TODO: SET UP SPECIAL NODES...
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end, mcl_mapgen.priorities.OCEAN_MONUMENT)
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@ -0,0 +1,4 @@
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name = mcl_ocean_monument
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author = Sister of epCode
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description = Adds Ocean Monument, https://git.minetest.land/MineClone2/MineClone2/issues/958#issuecomment-14102
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depends = mcl_mapgen, mcl_structures
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@ -93,6 +93,7 @@ if mg_name ~= "singlenode" then
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local x = pr1:next(0, 40) + minp.x + 19
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local z = pr1:next(0, 40) + minp.z + 19
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local y = minetest_get_spawn_level(x, z)
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if not y then return end
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if y < (min or y+1) then min = y end
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if y > (max or y-1) then max = y end
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end
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