From 5cda117073fe9729eba9486b4e50dd7afb8e8bc4 Mon Sep 17 00:00:00 2001 From: cora Date: Sun, 30 Jan 2022 01:08:32 +0100 Subject: [PATCH] set hud flags only when changed Setting hud flags (and other player properties) when they have not changed results in unneccessary network traffic. --- mods/ITEMS/mcl_shields/init.lua | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_shields/init.lua b/mods/ITEMS/mcl_shields/init.lua index 914b55755..3ac58fc3c 100644 --- a/mods/ITEMS/mcl_shields/init.lua +++ b/mods/ITEMS/mcl_shields/init.lua @@ -197,7 +197,12 @@ local function remove_shield_hud(player) set_shield(player, false, 1) set_shield(player, false, 2) end - player:hud_set_flags({wielditem = true}) + + local hf=player:hud_get_flags() + if not hf.wielditem then + player:hud_set_flags({wielditem = true}) + end + playerphysics.remove_physics_factor(player, "speed", "shield_speed") set_interact(player, true) end