Move glowing itemframes

This commit is contained in:
3raven 2022-05-31 22:15:36 +00:00
parent 1b9c5e6e23
commit 5a3c1bb3d8
1 changed files with 344 additions and 323 deletions

View File

@ -2,7 +2,13 @@ local S = minetest.get_translator(minetest.get_current_modname())
local VISUAL_SIZE = 0.3 local VISUAL_SIZE = 0.3
minetest.register_entity("mcl_itemframes:item",{ local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
}
for v=1, #vari do
local var = vari[v]
minetest.register_entity(var[1],{
hp_max = 1, hp_max = 1,
visual = "wielditem", visual = "wielditem",
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE}, visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
@ -11,6 +17,7 @@ minetest.register_entity("mcl_itemframes:item",{
textures = { "blank.png" }, textures = { "blank.png" },
_texture = "blank.png", _texture = "blank.png",
_scale = 1, _scale = 1,
glow = (v-1)*minetest.LIGHT_MAX,
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
if staticdata and staticdata ~= "" then if staticdata and staticdata ~= "" then
@ -54,7 +61,7 @@ minetest.register_entity("mcl_itemframes:item",{
end, end,
}) })
minetest.register_entity("mcl_itemframes:map", { minetest.register_entity(var[2], {
initial_properties = { initial_properties = {
visual = "upright_sprite", visual = "upright_sprite",
visual_size = {x = 1, y = 1}, visual_size = {x = 1, y = 1},
@ -83,10 +90,10 @@ facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0} facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node) local remove_item_entity = function(pos, node)
if node.name == "mcl_itemframes:item_frame" then if node.name == var[3] then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then if entity and (entity.name == var[1] or entity.name == var[2]) then
obj:remove() obj:remove()
end end
end end
@ -102,7 +109,7 @@ local update_item_entity = function(pos, node, param2)
if not param2 then if not param2 then
param2 = node.param2 param2 = node.param2
end end
if node.name == "mcl_itemframes:item_frame" then if node.name == var[3] then
local posad = facedir[param2] local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16 pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16 pos.y = pos.y + posad.y*6.5/16
@ -111,7 +118,7 @@ local update_item_entity = function(pos, node, param2)
local yaw = math.pi*2 - param2 * math.pi/2 local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id") local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then if map_id == "" then
local e = minetest.add_entity(pos, "mcl_itemframes:item") local e = minetest.add_entity(pos, var[1])
local lua = e:get_luaentity() local lua = e:get_luaentity()
lua._nodename = node.name lua._nodename = node.name
local itemname = item:get_name() local itemname = item:get_name()
@ -124,11 +131,11 @@ local update_item_entity = function(pos, node, param2)
lua._scale = def and def.wield_scale and def.wield_scale.x or 1 lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end end
lua:_update_texture() lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" then if node.name == var[3] then
e:set_yaw(yaw) e:set_yaw(yaw)
end end
else else
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id) local e = minetest.add_entity(pos, var[2], map_id)
e:set_yaw(yaw) e:set_yaw(yaw)
end end
end end
@ -139,7 +146,7 @@ local drop_item = function(pos, node, meta, clicker)
if clicker and clicker:is_player() then if clicker and clicker:is_player() then
cname = clicker:get_player_name() cname = clicker:get_player_name()
end end
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then if node.name == var[3] and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory() local inv = meta:get_inventory()
local item = inv:get_stack("main", 1) local item = inv:get_stack("main", 1)
if not item:is_empty() then if not item:is_empty() then
@ -150,21 +157,25 @@ local drop_item = function(pos, node, meta, clicker)
remove_item_entity(pos, node) remove_item_entity(pos, node)
end end
minetest.register_node("mcl_itemframes:item_frame",{ minetest.register_node(var[3],{
description = S("Item Frame"), description = var[4],
_tt_help = S("Can hold an item"), _tt_help = var[5],
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."), _doc_items_longdesc = var[6],
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."), _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh", drawtype = "mesh",
is_ground_content = false, is_ground_content = false,
mesh = "mcl_itemframes_itemframe1facedir.obj", mesh = var[7],
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"}, tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
inventory_image = "mcl_itemframes_item_frame.png", inventory_image = var[10],
wield_image = "mcl_itemframes_item_frame.png", wield_image = var[11],
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = 1,
sunlight_propagates = true, sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 }, groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(), sounds = mcl_sounds.node_sound_defaults(),
@ -284,12 +295,12 @@ minetest.register_node("mcl_itemframes:item_frame",{
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local objs = nil local objs = nil
if node.name == "mcl_itemframes:item_frame" then if node.name == var[3] then
objs = minetest.get_objects_inside_radius(pos, 0.5) objs = minetest.get_objects_inside_radius(pos, 0.5)
end end
if objs then if objs then
for _, obj in ipairs(objs) do for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
update_item_entity(pos, node, (node.param2+1) % 4) update_item_entity(pos, node, (node.param2+1) % 4)
break break
end end
@ -302,22 +313,13 @@ minetest.register_node("mcl_itemframes:item_frame",{
end, end,
}) })
minetest.register_craft({
output = "mcl_itemframes:item_frame",
recipe = {
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
{"mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick"},
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
}
})
minetest.register_lbm({ minetest.register_lbm({
label = "Update legacy item frames", label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames", name = "mcl_itemframes:update_legacy_item_frames",
nodenames = {"itemframes:frame"}, nodenames = var[12],
action = function(pos, node) action = function(pos, node)
-- Swap legacy node, then respawn entity -- Swap legacy node, then respawn entity
node.name = "mcl_itemframes:item_frame" node.name = var[3]
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local item = meta:get_string("item") local item = meta:get_string("item")
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
@ -337,11 +339,30 @@ minetest.register_lbm({
minetest.register_lbm({ minetest.register_lbm({
label = "Respawn item frame item entities", label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities", name = "mcl_itemframes:respawn_entities",
nodenames = {"mcl_itemframes:item_frame"}, nodenames = {var[3]},
run_at_every_load = true, run_at_every_load = true,
action = function(pos, node) action = function(pos, node)
update_item_entity(pos, node) update_item_entity(pos, node)
end, end,
}) })
end
minetest.register_craft({
output = "mcl_itemframes:item_frame",
recipe = {
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
{"mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick"},
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
}
})
minetest.register_craft({
type = "shapeless",
output = 'mcl_itemframes:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame") minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")