Merge testing into master

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kay27 2022-03-12 01:39:46 +04:00
commit 4c671429c5
28 changed files with 721 additions and 1167 deletions

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@ -188,3 +188,7 @@ Technical differences from Minecraft:
* `API.md`: For Minetest modders who want to mod this game * `API.md`: For Minetest modders who want to mod this game
* `LEGAL.md`: Legal information * `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed * `CREDITS.md`: List of everyone who contributed
## Menu music
* horizonchris96 — 02_what_we_ll_build_next

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,9 +0,0 @@
# mcl_bubble_column by j45
https://github.com/Minetest-j45/mcl_bubble_column/
Adds whirlpools and upwards bubble columns to Mineclone2/5
A bubble column is a block generated by placing magma blocks or soul sand in water (source).
Bubble columns push or pull entities and items in certain directions.

View File

@ -1,195 +0,0 @@
mcl_bubble_column = {}
minetest.register_abm{
label = "bubbleColumnUpStop",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then--bubble column
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
meta:set_int("bubbly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
elseif meta:get_int("whirly") == 1 then--whirlpool
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
meta:set_int("whirly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end
end,
}
minetest.register_abm{
label = "startBubbleColumn",
nodenames = {"mcl_nether:soul_sand"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
end,
}
minetest.register_abm{
label = "startWhirlpool",
nodenames = {"mcl_nether:magma"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end,
}
mcl_bubble_column.on_enter_bubble_column = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
end
mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
end
minetest.register_abm{
label = "entGo",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
--if not bubble column block return
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
else
mcl_bubble_column.on_enter_bubble_column(entity)
end
end
elseif meta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
else
mcl_bubble_column.on_enter_whirlpool(entity)
end
end
end
end,
}
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local ppos = player:get_pos()
local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
local node = minetest.get_node(ppos)
local eyenode = minetest.get_node(eyepos)
local meta = minetest.get_meta(ppos)
local eyemeta = minetest.get_meta(eyepos)
local eyemeta = minetest.get_meta(ppos)
--if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
else
mcl_bubble_column.on_enter_bubble_column(player)
end
elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
else
mcl_bubble_column.on_enter_whirlpool(player)
end
end
end
end)
--abms to remove and replace old bubble columns/whirlpools
minetest.register_abm{
label = "removeOldFlowingColumns",
nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "air"})
end,
}
minetest.register_abm{
label = "replaceBubbleColumns",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("bubbly", 1)
end,
}
minetest.register_abm{
label = "replaceWhirlpools",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("whirly", 1)
end,
}

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@ -1 +0,0 @@
name = mcl_bubble_column

View File

@ -416,7 +416,7 @@ mcl_mapgen.bedrock_is_rough = normal
overworld.min = -62 overworld.min = -62
if superflat then if superflat then
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8 mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
overworld.min = ground - 3 overworld.min = mcl_mapgen.ground - 3
end end
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY -- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
overworld.max = mcl_mapgen.EDGE_MAX overworld.max = mcl_mapgen.EDGE_MAX

View File

@ -801,20 +801,6 @@ function mobs.mob_step(self, dtime)
return false return false
end end
--DEBUG TIME!
--REMEMBER TO MOVE THIS AFTER DEATH CHECK
--if self.has_head then
-- mobs.do_head_logic(self,dtime)
--end
--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
-- return
--end
--despawn mechanism --despawn mechanism
--don't despawned tamed or bred mobs --don't despawned tamed or bred mobs
if not self.tamed and not self.bred then if not self.tamed and not self.bred then
@ -833,7 +819,7 @@ function mobs.mob_step(self, dtime)
self.object:set_texture_mod("^[colorize:red:120") self.object:set_texture_mod("^[colorize:red:120")
--fix double death sound --fix double death sound
if self.health > 0 then if self.health > 0 then
mobs.play_sound(self,"damage") mobs.play_sound(self, "damage")
end end
end end
self.old_health = self.health self.old_health = self.health
@ -863,7 +849,7 @@ function mobs.mob_step(self, dtime)
return return
end end
mobs.random_sound_handling(self,dtime) mobs.random_sound_handling(self, dtime)
--mobs drowning mechanic --mobs drowning mechanic
if not self.breathes_in_water then if not self.breathes_in_water then
@ -893,14 +879,36 @@ function mobs.mob_step(self, dtime)
end end
end end
local pos = self.object:get_pos()
local node = minetest_get_node(pos).name
--water damage --water damage
if self.water_damage and self.water_damage ~= 0 then if self.water_damage and self.water_damage ~= 0 and minetest_get_item_group(node, "water") ~= 0 then
local pos = self.object:get_pos() self.water_counter = (self.water_counter or 0) + dtime
local node = minetest_get_node(pos).name if self.water_counter >= 1 then
if minetest_get_item_group(node, "water") ~= 0 then
mobs.smoke_effect(self) mobs.smoke_effect(self)
self.health = self.health - self.water_damage self.health = self.health - self.water_damage
self:teleport() self:teleport()
self.water_counter = 0
end
end
--lava damage
local lava_damage = self.lava_damage
if lava_damage and lava_damage ~= 0 and minetest_get_item_group(node, "lava") ~= 0 then
self.lava_counter = (self.lava_counter or 0) + dtime
if self.lava_counter >= 1 then
minetest.sound_play("default_punch", {
object = self.object,
max_hear_distance = 5
}, true)
self.object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.lava_damage}
}, nil)
self.lava_counter = 0
self.health = self.health - lava_damage
self:teleport()
end end
end end

View File

@ -0,0 +1,86 @@
1798643961
3raven
AFCMS
aldum
Alexander Minges
aligator
ArTee3
Artem Arbatsky
basxto
Benjamin Schötz
Blue Blancmange
Booglejr
Brandon
Bu-Gee
bzoss
chmodsayshello
Code-Sploit
cora
Daniel Cassidy
davedevils
Dave Devil's
David McMackins II
dBeans
debiankaios
Dieter44
Doloment
Elias Åström
Elias Fleckenstein
Emily
Emojigit
epCode
erlehmann
FinishedFragment
Glaucos Ginez
Gustavo Ramos Rehermann
Guy Liner
GuyLiner
HimbeerserverDE
iliekprogrammar
j1233
Jared Moody
jordan4ibanez
kabou
kay27
Laurent Rocher
Li0n
marcin-serwin
Marcin Serwin
Mental-Inferno
Midgard
MysticTempest
Nicholas Niro
nickolas360
Nicu
nikolaus-albinger
Nils Dagsson Moskopp
NO11
NO411
Oil_boi
pitchum
PrairieAstronomer
PrairieWind
Rocher Laurent
rootyjr
Rootyjr
rudzik8
Sab Pyrope
Saku Laesvuori
sfan5
SmallJoker
superfloh247
Sven792
Sydney Gems
talamh
TechDudie
Thinking
Tianyang Zhang
U.N.Owen
Wouters Dorian
wuniversales
Wuzzy
Yukitty
yutyo
ZedekThePD
ZeDique la Ruleta
ztianyang

View File

@ -0,0 +1,9 @@
Please run the following command to update contributor list:
```bash
# git log --pretty="%an" | sort | uniq >CONTRUBUTOR_LIST.txt
```
Please check that there is no error on execution, and `CONTRUBUTOR_LIST.txt` is updated.
There should be contributor names, line by line.

View File

@ -1,10 +1,40 @@
local modname = minetest.get_current_modname() local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname) local S = minetest.get_translator(modname)
local contributors_file_name = minetest.get_modpath(modname) .. "/CONTRUBUTOR_LIST.txt"
local file = io.open(contributors_file_name)
local contributors = {}
if not file then
minetest.log("error", "[" .. modname .. "] Can't read contributors from " .. contributors_file_name)
else
local contributor_list = file:read("*a")
file:close()
for contributor in contributor_list:gmatch("[^\r\n]+") do
table.insert(contributors, contributor)
end
end
mcl_credits = { mcl_credits = {
players = {}, players = {},
description = S("A faithful Open Source clone of Minecraft"), description = S("A faithful Open Source clone of Minecraft"),
people = dofile(minetest.get_modpath(modname) .. "/people.lua"), people = {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone 2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creators of MineClone 5"), 0x52FF00,
contributors
},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}}
}
} }
local function add_hud_element(def, huds, y) local function add_hud_element(def, huds, y)

View File

@ -1,145 +0,0 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
return {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creator of MineClone5"), 0xFF51D5, {
S("The Community"),
}},
{S("Developers"), 0xF84355, {
"Fleckenstein",
"kay27",
"oilboi",
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
"NO11",
"cora",
}},
{S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
"j45",
"Marcin Serwin",
"erlehmann",
"E",
"Benjamin Schötz",
"Doloment",
"Sydney Gems",
"talamh",
"Emily2255",
"Emojigit",
"FinishedFragment",
"sfan5",
"Blue Blancmange",
"Jared Moody",
"SmallJoker",
"Sven792",
"aldum",
}},
{S("MineClone5"), 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo",
"NO11",
"kay27",
}},
{S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
"todoporlalibertad",
"Marcin Serwin",
}},
{S("Funders"), 0xF7FF00, {
"40W",
}},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}},
}

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105
mods/HUD/mcl_info/init.lua Normal file
View File

@ -0,0 +1,105 @@
local refresh_interval = .63
local huds = {}
local default_debug = 3
local after = minetest.after
local get_connected_players = minetest.get_connected_players
local get_biome_name = minetest.get_biome_name
local get_biome_data = minetest.get_biome_data
local format = string.format
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local storage = minetest.get_mod_storage()
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
local function get_text(pos, bits)
local bits = bits
if bits == 0 then return "" end
local y = pos.y
if y >= min1 then
y = y - min1
elseif y >= min3 and y <= max3 then
y = y - min3
elseif y >= min2 and y <= max2 then
y = y - min2
end
local biome_data = get_biome_data(pos)
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
local text
if bits == 1 then
text = biome_name
elseif bits == 2 then
text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
elseif bits == 3 then
text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
end
return text
end
local function info()
for _, player in pairs(get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local text = get_text(pos, player_dbg[name] or default_debug)
local hud = huds[name]
if not hud then
local def = {
hud_elem_type = "text",
alignment = {x = 1, y = -1},
scale = {x = 100, y = 100},
position = {x = 0.0073, y = 0.989},
text = text,
style = 5,
["number"] = 0xcccac0,
z_index = 0,
}
local def_bg = table.copy(def)
def_bg.offset = {x = 2, y = 1}
def_bg["number"] = 0
def_bg.z_index = -1
huds[name] = {
player:hud_add(def),
player:hud_add(def_bg),
text,
}
elseif text ~= hud[3] then
hud[3] = text
player:hud_change(huds[name][1], "text", text)
player:hud_change(huds[name][2], "text", text)
end
end
after(refresh_interval, info)
end
minetest.register_on_authplayer(function(name, ip, is_success)
if is_success then
huds[name] = nil
end
end)
minetest.register_chatcommand("debug",{
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
func = function(name, params)
local dbg = math.floor(tonumber(params) or default_debug)
if dbg < 0 or dbg > 3 then
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return
end
if dbg == default_dbg then
player_dbg[name] = nil
else
player_dbg[name] = dbg
end
minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
end
})
minetest.register_on_shutdown(function()
storage:set_string("player_dbg", minetest.serialize(player_dbg))
end)
info()

View File

@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
Error! Possible values are integer numbers from @1 to @2=
Debug bit mask set to @1=

View File

@ -0,0 +1,3 @@
name = mcl_info
description = Prints biome name and player position
optional_depends = mcl_mapgen

View File

@ -4,7 +4,6 @@ local table = table
mesecon.mvps_stoppers = {} mesecon.mvps_stoppers = {}
mesecon.mvps_unsticky = {} mesecon.mvps_unsticky = {}
mesecon.mvps_droppers = {}
mesecon.on_mvps_move = {} mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {} mesecon.mvps_unmov = {}
@ -17,24 +16,6 @@ function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname] return mesecon.mvps_unmov[objectname]
end end
function mesecon.is_mvps_dropper(node, pushdir, stack, stackid)
local get_dropper = mesecon.mvps_droppers[node.name]
if type (get_dropper) == "function" then
get_dropper = get_dropper(node, pushdir, stack, stackid)
end
if not get_dropper then
get_dropper = minetest.get_item_group(node.name, "dig_by_piston") == 1
end
return get_dropper
end
function mesecon.register_mvps_dropper(nodename, get_dropper)
if get_dropper == nil then
get_dropper = true
end
mesecon.mvps_droppers[nodename] = get_dropper
end
-- Nodes that cannot be pushed / pulled by movestones, pistons -- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node) function mesecon.is_mvps_stopper(node)
-- unknown nodes are always stoppers -- unknown nodes are always stoppers
@ -220,19 +201,13 @@ end
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos) function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos) local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
if has_loop then if has_loop or not nodes then return end
return false
end
if not nodes then return end
local newpos={} local newpos={}
-- check node availability to push/pull into, and fill newpos[i] -- check node availability to push/pull into, and fill newpos[i]
for i in ipairs(nodes) do for i in ipairs(nodes) do
newpos[i] = vector.add(nodes[i].pos, movedir) newpos[i] = vector.add(nodes[i].pos, movedir)
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then return end
return
end
if not is_available(newpos[i]) then if not is_available(newpos[i]) then
local available = false local available = false
for j in ipairs(nodes) do for j in ipairs(nodes) do
@ -243,23 +218,18 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
end end
end end
end end
if not available then if not available then return end
return
end
end end
end end
if are_protected(nodes, player_name) then if are_protected(nodes, player_name) then return end
return
end
local first_dropper = nil local first_dropper = nil
-- remove all nodes -- remove all nodes
for id, n in ipairs(nodes) do for id, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table() n.meta = minetest.get_meta(n.pos):to_table()
local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id) local is_dropper = minetest.get_item_group(n.node.name, "dig_by_piston") == 1
if is_dropper then if is_dropper then
--local drops = minetest.get_node_drops(n.node.name, "")
minetest.dig_node(n.pos) minetest.dig_node(n.pos)
else else
minetest.remove_node(n.pos) minetest.remove_node(n.pos)

View File

@ -10,67 +10,133 @@ local WATER_VISC = 1
local LAVA_VISC = 7 local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA = true local USE_TEXTURE_ALPHA = true
local BUBBLE_COLUMN_SPEED = 1
local BUBBLE_ABM_INTERVAL = 2
local BUBBLE_AMOUNT = math.floor(BUBBLE_ABM_INTERVAL / math.abs(BUBBLE_COLUMN_SPEED) + 0.5)
if minetest.features.use_texture_alpha_string_modes then if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend" USE_TEXTURE_ALPHA = "blend"
end end
minetest.register_node("mcl_core:water_flowing", { function mcl_core.register_liquid(def)
description = S("Flowing Water"), local base_name = def.base_name
_doc_items_create_entry = false, local description_flowing = def.description_flowing
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0", local description_source = def.description_source
drawtype = "flowingliquid", local _doc_items_entry_name = def._doc_items_entry_name
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"}, local _doc_items_longdesc = def._doc_items_longdesc
special_tiles = { local wield_image = def.wield_image
{ local tiles_flowing = def.tiles_flowing
image="default_water_flowing_animated.png", local tiles_source = def.tiles_source
backface_culling=false, local special_tiles_flowing = def.special_tiles_flowing
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0} local special_tiles_source = def.special_tiles_source
}, local sounds = def.sounds
{ local use_texture_alpha = def.use_texture_alpha
image="default_water_flowing_animated.png", local drowning = def.drowning
backface_culling=false, local liquid_viscosity = def.liquid_viscosity
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0} local liquid_range = def.liquid_range
}, local post_effect_color = def.post_effect_color
}, local groups = def.groups
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node("mcl_core:water_source", { local source_node_name = string.format("mcl_core:%s_source", base_name)
description = S("Water Source"), local flowing_node_name = string.format("mcl_core:%s_flowing", base_name)
local mandatory_liquid_groups = {liquid=3, not_in_creative_inventory=1, dig_by_piston=1}
for group_id, group_level in pairs(mandatory_liquid_groups) do
if not groups[group_id] then
groups[group_id] = group_level
elseif groups[group_id] == false then
groups[group_id] = nil
end
end
minetest.register_node(flowing_node_name, {
description = description_flowing,
_doc_items_create_entry = false,
wield_image = wield_image,
drawtype = "flowingliquid",
tiles = tiles_flowing,
special_tiles = special_tiles_flowing,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = drowning,
liquidtype = "flowing",
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node(source_node_name, {
description = description_source,
_doc_items_entry_name = _doc_items_entry_name,
_doc_items_longdesc = _doc_items_longdesc,
_doc_items_hidden = false,
drawtype = "liquid",
tiles = tiles_source,
special_tiles = special_tiles_source,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = drowning,
liquidtype = "source",
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
stack_max = 64,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
end
mcl_core.register_liquid({
base_name = "water",
description_flowing = S("Flowing Water"),
description_source = S("Water Source"),
_doc_items_entry_name = S("Water"), _doc_items_entry_name = S("Water"),
_doc_items_longdesc = _doc_items_longdesc =
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n".. S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
S("Water interacts with lava in various ways:").."\n".. S("Water interacts with lava in various ways:").."\n"..
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n".. S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n".. S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
S("• When water is directly below lava, the water turns into stone."), S("• When water is directly below lava, the water turns into stone."),
_doc_items_hidden = false, wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "liquid", tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles = { tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
}, },
special_tiles = { special_tiles_source = {
-- New-style water source material (mostly unused) -- New-style water source material (mostly unused)
{ {
name="default_water_source_animated.png", name="default_water_source_animated.png",
@ -78,29 +144,94 @@ S("• When water is directly below lava, the water turns into stone."),
backface_culling = false, backface_culling = false,
} }
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false, use_texture_alpha = USE_TEXTURE_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA, drowning = 4,
paramtype = "light", liquid_viscosity = WATER_VISC,
walkable = false, liquid_range = 7,
pointable = false, post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
diggable = false, groups = {water=3, puts_out_fire=1, freezes=1, melt_around=1},
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
}) })
mcl_core.register_liquid({
base_name = "whirlpool",
description_flowing = S("Flowing Water"),
description_source = S("Whirlpool"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A whirlpool, or downward bubble column, is originating from magma at the bottom of underwater canyons.").."\n"..
S("They drag entities downward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
mcl_core.register_liquid({
base_name = "bubble_column",
description_flowing = S("Flowing Water"),
description_source = S("Bubble Column"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A bubble column is generated above soul sand.").."\n"..
S("It accelerates entities upward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
minetest.register_node("mcl_core:lava_flowing", { minetest.register_node("mcl_core:lava_flowing", {
description = S("Flowing Lava"), description = S("Flowing Lava"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
@ -243,3 +374,58 @@ if minetest.settings:get("mcl_node_particles") == "full" then
end, end,
}) })
end end
--if minetest.settings:get("mcl_node_particles") ~= "none" then
local nether_node_to_check = {
["mcl_core:whirlpool_source"] = "mcl_nether:magma",
["mcl_core:bubble_column_source"] = "mcl_nether:soul_sand",
}
local nether_node_offset_y = {
["mcl_core:whirlpool_source"] = 0.5,
["mcl_core:bubble_column_source"] = -0.5,
}
local nether_node_speed_y = {
["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
}
minetest.register_abm({
label = "Process bubble columns and whirlpools",
nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
interval = BUBBLE_ABM_INTERVAL,
chance = 1,
catch_up = false,
action = function(pos, node)
local x, y, z, name = pos.x, pos.y, pos.z, node.name
local check = nether_node_to_check[name]
local below = minetest.get_node({x = x, y = y - 1, z = z}).name
if below ~= name and below ~= check then
minetest.swap_node(pos, {name = "mcl_core:water_source"})
return
end
local upper_pos = {x = x, y = y + 1, z = z}
local upper = minetest.get_node(upper_pos).name
if upper == "mcl_core:water_source" then
minetest.swap_node(upper_pos, {name = name})
end
local offset_y, speed_y = nether_node_offset_y[name], nether_node_speed_y[name]
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 12)) do
if obj:is_player() then
minetest.add_particlespawner({
amount = BUBBLE_AMOUNT,
minpos = {x = x - 0.2, y = y + offset_y, z = z - 0.2},
maxpos = {x = x + 0.2, y = y + offset_y, z = z + 0.2},
minvel = {x = 0 , y = speed_y, z = 0 },
maxvel = {x = 0 , y = speed_y, z = 0 },
minexptime = 0.95 / BUBBLE_COLUMN_SPEED,
maxexptime = 1.05 / BUBBLE_COLUMN_SPEED,
minsize = 0.6,
maxsize = 1.9,
collisiondetection = false,
texture = "mcl_core_bubble.png",
playername = obj:get_player_name(),
})
end
end
end,
})
--end

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@ -167,7 +167,6 @@ minetest.register_node("mcl_nether:soul_sand", {
sounds = mcl_sounds.node_sound_sand_defaults(), sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
-- Movement handling is done in mcl_playerplus mod
}) })
minetest.register_node("mcl_nether:nether_brick", { minetest.register_node("mcl_nether:nether_brick", {
@ -418,3 +417,23 @@ minetest.register_craft({
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")
local bubble_generation_schema = {
["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
["mcl_nether:magma"] = "mcl_core:whirlpool_source",
}
minetest.register_abm({
label = "Make whirlpools and bubble columns",
nodenames = {"mcl_nether:soul_sand", "mcl_nether:magma"},
neighbors = {"mcl_core:water_source"},
interval = 2,
chance = 1,
action = function(pos, node)
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
local above_node_name = minetest.get_node(pos_above).name
if above_node_name ~= "mcl_core:water_source" then return end
local new_above_node_name = bubble_generation_schema[node.name]
minetest.swap_node(pos_above, {name = new_above_node_name})
end,
})

View File

@ -746,6 +746,13 @@ minetest.register_abm({
return return
end end
if lower_node_name == OBSIDIAN and pos.y >= mcl_mapgen.overworld.min and random(1, 200) == 19 then
local pigman_obj = minetest.add_entity(pos, "mobs_mc:pigman")
if pigman_obj then
teleport_cooloff(pigman_obj)
end
end
local o = node.param2 -- orientation local o = node.param2 -- orientation
local closer_node_name = get_node({x = pos.x - 1 + o, y = pos.y, z = pos.z - o}).name local closer_node_name = get_node({x = pos.x - 1 + o, y = pos.y, z = pos.z - o}).name

View File

@ -155,10 +155,13 @@ local function modify_shield(player, vpos, vrot, i)
if i == 1 then if i == 1 then
arm = "Left" arm = "Left"
end end
local shield = mcl_shields.players[player].shields[i] local player_data = mcl_shields.players[player]
if shield then if not player_data then return end
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false) local shields = player_data.shields
end if not shields then return end
local shield = shields[i]
if not shield then return end
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
end end
local function set_shield(player, block, i) local function set_shield(player, block, i)

View File

@ -139,6 +139,7 @@ local function egg_on_step(self, dtime)
-- Turn given object into a child -- Turn given object into a child
local function make_child(object) local function make_child(object)
if not object then return end
local ent = object:get_luaentity() local ent = object:get_luaentity()
object:set_properties({ object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 }, visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },

View File

@ -13,6 +13,7 @@ local find_nodes_in_area = minetest.find_nodes_in_area
local ceil = math.ceil local ceil = math.ceil
local floor = math.floor local floor = math.floor
local vector_length = vector.length
local distance = vector.distance local distance = vector.distance
@ -20,6 +21,10 @@ local window_size = 8
local detection_interval = 1.6 local detection_interval = 1.6
local step_seconds = detection_interval / window_size local step_seconds = detection_interval / window_size
local joined_players = {} local joined_players = {}
local ip_to_players = {}
local player_name_to_ip = {}
local player_doesnt_move = {}
local ban_next_time = {}
local function update_settings() local function update_settings()
enable_anticheat = minetest.settings:get_bool("enable_anticheat", true) enable_anticheat = minetest.settings:get_bool("enable_anticheat", true)
@ -58,9 +63,15 @@ local function update_player(player_object)
local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8 local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8
local velocity = player_object:get_velocity()
if vector_length(velocity) < 0.00000001 then
player_doesnt_move[name] = (player_doesnt_move[name] or 0) + 1
else
player_doesnt_move[name] = 0
end
local player_data = { local player_data = {
pos = pos, pos = pos,
velocity = player_object:get_velocity(), velocity = velocity,
air = air, air = air,
noclip = noclip, noclip = noclip,
} }
@ -142,7 +153,24 @@ local function remove_player(player_object)
if not player_object then return end if not player_object then return end
local name = player_object:get_player_name() local name = player_object:get_player_name()
if not name then return end if not name then return end
local ip = player_name_to_ip[name]
player_name_to_ip[name] = nil
if ip then
local players = ip_to_players[ip]
if players then
for k, v in pairs(players) do
if v == name then
if k < #players then
players[k] = players[#players]
end
players[#players] = nil
break
end
end
end
end
minetest.after(step_seconds, function() minetest.after(step_seconds, function()
player_doesnt_move[name] = nil
joined_players[name] = nil joined_players[name] = nil
end) end)
end end
@ -154,6 +182,50 @@ local function step()
check_player(player:get_player_name()) check_player(player:get_player_name())
end end
end end
for ip, players in pairs(ip_to_players) do
if #players > 2 then
local first = players[1]
local should_be_banned = ban_next_time[ip]
if #players < 6 then
for _, player_name in pairs(players) do
if (player_doesnt_move[player_name] or 0) > 1800/step_seconds then
minetest.kick_player(player_name, "Didn't move during 30 minutes, more than 2 connections from IP " .. ip)
end
end
elseif #players < 10 then
for _, player_name in pairs(players) do
if (player_doesnt_move[player_name] or 0) > 600/step_seconds then
minetest.kick_player(player_name, "Didn't move during 10 minutes, more than 5 connections from IP " .. ip)
end
end
elseif #players < 26 then
if should_be_banned then
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 9 connections at once")
minetest.ban_player(first)
else
for _, player_name in pairs(players) do
if (player_doesnt_move[player_name] or 0) > 90/step_seconds then
minetest.kick_player(player_name, "Didn't move during 1.5 minutes being connected multiple times")
ban_next_time[ip] = 1
end
end
end
elseif #players <= 100 then
if should_be_banned then
minetest.ban_player(first)
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 25 connections at once")
else
for _, player_name in pairs(players) do
minetest.kick_player(player_name, "More than 25 connections from IP address " .. ip)
end
ban_next_time[ip] = 1
end
else
minetest.ban_player(first)
minetest.chat_send_all("Player " .. first .. " has been banned for having more than 100 connections at once")
end
end
end
after(step_seconds, step) after(step_seconds, step)
end end
@ -203,4 +275,15 @@ minetest.register_on_joinplayer(update_player)
minetest.register_on_leaveplayer(remove_player) minetest.register_on_leaveplayer(remove_player)
minetest.register_on_authplayer(function(name, ip, is_success)
if not is_success then return end
local players = ip_to_players[ip]
if not players then
ip_to_players[ip] = {name}
else
players[#players + 1] = name
end
player_name_to_ip[name] = ip
end)
after(step_seconds, step) after(step_seconds, step)

View File

@ -1,4 +1,4 @@
name = mcl_music name = mcl_music
author = diminixed, kay27 author = diminixed, horizonchris96, kay27
description = Mod check some conditions and plays music description = Mod check some conditions and plays music
depends = mcl_player, mcl_weather, mcl_worlds depends = mcl_player, mcl_weather, mcl_worlds

View File

@ -19,12 +19,15 @@ local playerphysics = playerphysics
local vector = vector local vector = vector
local math = math local math = math
local math_min = math.min
-- Internal player state -- Internal player state
local mcl_playerplus_internal = {} local mcl_playerplus_internal = {}
local time = 0 local time = 0
local look_pitch = 0 local look_pitch = 0
local player_pos_for_bubble_columns = {}
local function player_collision(player) local function player_collision(player)
local pos = player:get_pos() local pos = player:get_pos()
@ -349,7 +352,7 @@ minetest.register_globalstep(function(dtime)
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
-- controls right and left arms pitch when loading a crossbow -- controls right and left arms pitch when loading a crossbow
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25)) set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45)) set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45))
-- when punching -- when punching
@ -407,14 +410,15 @@ minetest.register_globalstep(function(dtime)
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end end
node_head = mcl_playerinfo[name].node_head
node_feet = mcl_playerinfo[name].node_feet
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
--pos = player:get_pos() --pos = player:get_pos()
node_stand = mcl_playerinfo[name].node_stand node_stand = mcl_playerinfo[name].node_stand
node_stand_below = mcl_playerinfo[name].node_stand_below node_stand_below = mcl_playerinfo[name].node_stand_below
node_head = mcl_playerinfo[name].node_head
node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then if not node_stand or not node_stand_below or not node_head or not node_feet then
return return
end end
@ -453,6 +457,48 @@ minetest.register_globalstep(function(dtime)
mcl_playerplus_internal[name].jump_cooldown = 0.45 mcl_playerplus_internal[name].jump_cooldown = 0.45
end end
end end
local bubble_column_feet = node_feet == "mcl_core:bubble_column_source"
if bubble_column_feet then
if not player_pos_for_bubble_columns[name] then
player_pos_for_bubble_columns[name] = fly_pos
else
local bubble_column_head = node_head == "mcl_core:bubble_column_source"
fly_pos.y = player_pos_for_bubble_columns[name].y + (bubble_column_head and time or time/10)
player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos
end
else
local whirlpool_feet = node_feet == "mcl_core:whirlpool_source"
if whirlpool_feet then
if not player_pos_for_bubble_columns[name] then
player_pos_for_bubble_columns[name] = fly_pos
else
local whirlpool_head = node_head == "mcl_core:whirlpool_source"
local stands_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
if stands_on == "mcl_nether:magma" then
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos
else
fly_pos.y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5)
local will_stand_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
if will_stand_on == "mcl_nether:magma" then
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos
elseif will_stand_on == "mcl_core:whirlpool_source" then
player:set_pos(fly_pos)
player_pos_for_bubble_columns[name] = fly_pos
else
player_pos_for_bubble_columns[name] = nil
end
end
end
elseif player_pos_for_bubble_columns[name] then
player_pos_for_bubble_columns[name] = nil
end
end
end end
-- Run the rest of the code every 0.5 seconds -- Run the rest of the code every 0.5 seconds
@ -643,7 +689,7 @@ minetest.register_on_leaveplayer(function(player)
mcl_playerplus.elytra[name] = nil mcl_playerplus.elytra[name] = nil
end) end)
-- Don't change HP if the player falls in the water or through End Portal: -- Don't change HP if the player falls in the liquid or through End Portal:
mcl_damage.register_modifier(function(obj, damage, reason) mcl_damage.register_modifier(function(obj, damage, reason)
if reason.type == "fall" then if reason.type == "fall" then
local pos = obj:get_pos() local pos = obj:get_pos()
@ -661,7 +707,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
if not def or def.walkable then if not def or def.walkable then
return return
end end
if minetest.get_item_group(node.name, "water") ~= 0 then if minetest.get_item_group(node.name, "liquid") ~= 0 then
return 0 return 0
end end
if node.name == "mcl_portals:portal_end" then if node.name == "mcl_portals:portal_end" then

View File

@ -0,0 +1,10 @@
#!/bin/bash
for name in ./*.tga
do
convert "$name" "${name%.*}".png
# Slow and useless:
# optipng -o7 -zm1-9 "${name%.*}".png
done