forked from MineClone5/MineClone5
Add in auto mob removal if something goes horribly wrong
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@ -574,6 +574,7 @@ mobs.mob_step = function(self, dtime)
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--do not continue if non-existent
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if not self or not self.object or not self.object:get_luaentity() then
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self.object:remove()
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return false
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end
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