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Add dispenser API docs
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API.md
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API.md
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@ -25,6 +25,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
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* Walls: `ITEMS/mcl_walls`
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* Walls: `ITEMS/mcl_walls`
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* Beds: `ITEMS/mcl_beds`
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* Beds: `ITEMS/mcl_beds`
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* Buckets: `ITEMS/mcl_buckets`
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* Buckets: `ITEMS/mcl_buckets`
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* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
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## Mobs
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## Mobs
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* Mobs: `ENTITIES/mods`
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* Mobs: `ENTITIES/mods`
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@ -0,0 +1,27 @@
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# API documentation for dispensers
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The dispensers API allows you to add custom code which is called when a
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particular item is dispensed.
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Just add the `_on_dispense` function to the item definition.
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By default, items are just thrown out as item entities.
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## Additional fields for item definitions
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### `_on_dispense(stack, pos, droppos, dropnode, dropdir)`
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This is a function which is called when an item is dispensed by the dispenser.
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These are the parameters:
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* stack: Itemstack which is dispense. This is always exactly 1 item
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* pos: Position of dispenser
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* droppos: Position to which to dispense item
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* dropnode: Node of droppos
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* dropdir: Drop direction
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By default (return value: `nil`), the itemstack is consumed by the dispenser afterwards.
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Optionally, you can explicitly set the return value to a custom leftover itemstack.
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### `_dispense_into_walkable`
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By default, items will only be dispensed into non-walkable nodes.
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But if this value is set If `true`, the item can be dispensed into walkable nodes.
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