forked from MineClone5/MineClone5
Merge remote-tracking branch 'origin/fix_nether_portals' into testing
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commit
41f98bd87b
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@ -137,19 +137,8 @@ local function find_exit(p, dx, dy, dz)
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if not p or not p.y or not p.z or not p.x then return end
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local dx, dy, dz = dx or DISTANCE_MAX, dy or DISTANCE_MAX, dz or DISTANCE_MAX
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if dx < 1 or dy < 1 or dz < 1 then return false end
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--y values aren't used
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local x = floor(p.x)
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--local y = floor(p.y)
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local z = floor(p.z)
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local x1 = x-dx+1
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--local y1 = y-dy+1
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local z1 = z-dz+1
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local x2 = x+dx-1
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--local y2 = y+dy-1
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local z2 = z+dz-1
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local x, y, z = floor(p.x), floor(p.y), floor(p.z)
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local x1, y1, z1, x2, y2, z2 = x-dx+1, y-dy+1, z-dz+1, x+dx-1, y+dy-1, z+dz-1
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local k1x, k2x = floor(x1/256), floor(x2/256)
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local k1z, k2z = floor(z1/256), floor(z2/256)
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@ -170,11 +159,27 @@ local function find_exit(p, dx, dy, dz)
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end
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end end
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if t and abs(t.x-p.x) <= dx and abs(t.y-p.y) <= dy and abs(t.z-p.z) <= dz then
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if t and abs(t.x-x) <= dx and abs(t.y-y) <= dy and abs(t.z-z) <= dz then
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return t
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end
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end
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-- This functon searches Nether portal nodes whitin distance specified and checks the node
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local function find_exit_with_check(p, dx, dy, dz)
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while true do
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local pos = find_exit(p, dx, dy, dz)
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if not pos then
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-- not found:
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return
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end
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if (get_node(pos).name == PORTAL) then
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return pos
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end
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-- I don't know the reason why it can happen, but if we're here, let's log it, remove this record and try again:
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log("warning", "[mcl_portals] Found faulty exit from Nether portal at " .. pos_to_string(pos) .. " - removed")
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remove_exit(pos)
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end
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end
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-- Ping-Pong the coordinate for Fast Travelling, https://git.minetest.land/Wuzzy/MineClone2/issues/795#issuecomment-11058
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local function ping_pong(x, m, l1, l2)
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@ -458,7 +463,7 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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for _, p in pairs(portals) do
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add_exit(p)
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end
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local exit = find_exit(pos)
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local exit = find_exit_with_check(pos)
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if exit then
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finalize_teleport(obj, exit)
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end
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@ -676,7 +681,7 @@ local function teleport_no_delay(obj, pos)
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name = obj:get_player_name()
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end
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local exit = find_exit(target)
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local exit = find_exit_with_check(target)
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if exit then
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finalize_teleport(obj, exit)
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else
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