forked from MineClone5/MineClone5
Merge remote-tracking branch 'origin/master' into mineclone5
This commit is contained in:
commit
4027c9fa29
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@ -0,0 +1,23 @@
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# controls
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## controls.players
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Table containing player controls at runtime.
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WARNING: Never use this table in writing
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## controls.register_on_press(func)
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Register a function that will be executed with (player, keyname) every time a player press a key.
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## controls.registered_on_press
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Table containing functions registered with controls.register_on_press().
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## controls.register_on_release(func)
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Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
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## controls.registered_on_release
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Table containing functions registered with controls.register_on_release().
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## controls.register_on_hold(func)
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Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
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## controls.registered_on_hold
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Table containing functions registered with controls.register_on_hold().
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@ -0,0 +1,45 @@
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# flowlib
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Simple flow functions.
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## flowlib.is_touching(realpos, nodepos, radius)
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Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
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* realpos: position
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* nodepos: position
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* radius: number
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## flowlib.is_water(pos)
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Return true if node at <pos> is water, false overwise.
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* pos: position
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## flowlib.node_is_water(node)
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Return true if <node> is water, false overwise.
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* node: node
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## flowlib.is_lava(pos)
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Return true if node at <pos> is lava, false overwise.
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* pos: position
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## flowlib.node_is_lava(node)
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Return true if <node> is lava, false overwise.
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* node: node
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## flowlib.is_liquid(pos)
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Return true if node at <pos> is liquid, false overwise.
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* pos: position
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## flowlib.node_is_liquid(node)
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Return true if <node> is liquid, false overwise.
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* node: node
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## flowlib.quick_flow(pos, node)
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Return direction where the water is flowing (to be use to push mobs, items...).
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* pos: position
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* node: node
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## flowlib.move_centre(pos, realpos, node, radius)
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Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
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WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
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* pos: position
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* realpos: position, position of the entity
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* node: node
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* radius: number
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# mcl_autogroup
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This mod emulate digging times from mc.
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## mcl_autogroup.can_harvest(nodename, toolname)
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Return true if <nodename> can be dig with <toolname>.
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* nodename: string, valid nodename
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* toolname: (optional) string, valid toolname
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## mcl_autogroup.get_groupcaps(toolname, efficiency)
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This function is used to calculate diggroups for tools.
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WARNING: This function can only be called after mod initialization.
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* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
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* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
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## mcl_autogroup.get_wear(toolname, diggroup)
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Return the max wear of <toolname> with <diggroup>
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WARNING: This function can only be called after mod initialization.
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* toolname: string, name of the tool used
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* diggroup: string, the name of the diggroup the tool is used on
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## mcl_autogroup.register_diggroup(group, def)
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* group: string, name of the group to register as a digging group
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* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
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* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
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## mcl_autogroup.registered_diggroups
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List of registered diggroups, indexed by name.
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@ -0,0 +1,8 @@
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# mcl_colors
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Mod providing global table containing legacity minecraft colors to be used in mods.
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## mcl_colors.*
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Colors by upper name, in hex value.
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## mcl_colors.background.*
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Background colors by upper name, in hex value.
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@ -0,0 +1,15 @@
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# mcl_explosions
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This mod provide helper functions to create explosions.
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## mcl_explosions.explode(pos, strength, info, puncher)
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* pos: position, initial position of the explosion
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* strenght: number, radius of the explosion
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* info: table, explosion informations:
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* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
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* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
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* sound: bool, if true, the explosion will play a sound (default: true)
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* particles: bool, if true, the explosion will create particles (default: true)
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* fire: bool, if true, 1/3 nodes become fire (default: false)
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* griefing: bool, if true, the explosion will destroy nodes (default: true)
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* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
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* puncher: (optional) entity, will be used as source for damage done by the explosion
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@ -0,0 +1,80 @@
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# mcl_worlds
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This mod provides utility functions about positions and dimensions.
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## mcl_worlds.is_in_void(pos)
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This function returns:
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* true, true: if pos is in deep void (deadly)
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* true, false: if the pos is in void (non deadly)
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* false, false: owerwise
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Params:
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* pos: position
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## mcl_worlds.y_to_layer(y)
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This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
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Mainly used for ore generation.
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Takes an Y coordinate as input and returns:
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* The corresponding Minecraft layer (can be nil if void)
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* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
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If the Y coordinate is not located in any dimension, it will return: nil, "void"
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Params:
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* y: int
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## mcl_worlds.pos_to_dimension(pos)
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This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
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* pos: position
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## mcl_worlds.layer_to_y(layer, mc_dimension)
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Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
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mc_dimension can be "overworld", "nether", "end" (default: "overworld").
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* layer: int
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* mc_dimension: string
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## mcl_worlds.has_weather(pos)
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Returns true if <pos> can have weather, false owerwise.
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Weather can be only in the overworld.
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* pos: position
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## mcl_worlds.has_dust(pos)
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Returns true if <pos> can have nether dust, false owerwise.
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Nether dust can be only in the nether.
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* pos: position
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## mcl_worlds.compass_works(pos)
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Returns true if compasses are working at <pos>, false owerwise.
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In mc, you cant use compass in the nether and the end.
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* pos: position
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## mcl_worlds.compass_works(pos)
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Returns true if clock are working at <pos>, false owerwise.
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In mc, you cant use clock in the nether and the end.
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* pos: position
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## mcl_worlds.register_on_dimension_change(function(player, dimension))
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Register a callback function func(player, dimension).
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It will be called whenever a player changes between dimensions.
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The void counts as dimension.
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* player: player, the player who changed the dimension
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* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
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## mcl_worlds.registered_on_dimension_change
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Table containing all function registered with mcl_worlds.register_on_dimension_change()
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## mcl_worlds.dimension_change(player, dimension)
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Notify this mod of a dimmension change of <player> to <dimension>
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* player: player, player who changed the dimension
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* dimension: string, new dimension ("overworld", "nether", "end", "void")
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@ -81,7 +81,6 @@ minetest.register_globalstep(function(dtime)
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item_check_ticker = item_check_ticker + dtime
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if item_check_ticker >= 0.2 then
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item_check_ticker = 0
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print(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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@ -534,9 +534,11 @@ mobs:register_mob("mobs_mc:enderman", {
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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-- self:teleport(nil)
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--else
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if pr:next(1, 8) == 8 then --FIXME: real mc rate
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self:teleport(hitter)
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self.attack=hitter
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self.state="attack"
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end
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self.attack=hitter
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self.state="attack"
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--end
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end
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end,
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@ -20,9 +20,9 @@ if hb.settings.bar_type == "progress_bar" then
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -258)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 16)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
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end
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-- Modified in MCL2!
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@ -7,10 +7,10 @@ local WATER_ALPHA = 179
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local WATER_VISC = 1
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local LAVA_VISC = 7
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local LIGHT_LAVA = minetest.LIGHT_MAX
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local USE_TEXTURE_ALPHA
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local USE_TEXTURE_ALPHA = true
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if minetest.features.use_texture_alpha_string_modes then
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USE_TEXTURE_ALPHA = "blend"
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WATER_ALPHA = nil
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end
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local lava_death_messages = {
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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alpha = WATER_ALPHA,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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@ -86,7 +85,6 @@ S("• When water is directly below lava, the water turns into stone."),
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},
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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alpha = WATER_ALPHA,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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paramtype = "light",
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walkable = false,
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@ -70,7 +70,7 @@ minetest.register_entity("mcl_end:crystal", {
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collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
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mesh = "mcl_end_crystal.b3d",
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textures = {"mcl_end_crystal.png"},
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collide_with_objects = true,
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collide_with_objects = false,
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},
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on_punch = crystal_explode,
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on_activate = set_crystal_animation,
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@ -303,8 +303,8 @@ local flying_bobber_ENTITY={
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_lastpos={},
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_thrower = nil,
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@ -4,11 +4,6 @@ local S = minetest.get_translator("mcl_portals")
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local SPAWN_MIN = mcl_vars.mg_end_min+70
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local SPAWN_MAX = mcl_vars.mg_end_min+98
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local PORTAL_ALPHA = 192
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if minetest.features.use_texture_alpha_string_modes then
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PORTAL_ALPHA = nil
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local destroy_portal = function(pos)
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@ -81,7 +76,6 @@ minetest.register_node("mcl_portals:portal_end", {
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-- This is 15 in MC.
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light_source = 14,
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post_effect_color = {a = 192, r = 0, g = 0, b = 0},
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alpha = PORTAL_ALPHA,
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after_destruct = destroy_portal,
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-- This prevents “falling through”
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collision_box = {
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@ -30,7 +30,6 @@ local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_be
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local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
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-- Alpha and particles
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local ALPHA = minetest.features.use_texture_alpha_string_modes and 192
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local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
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local node_particles_levels = { none=0, low=1, medium=2, high=3 }
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local PARTICLES = node_particles_levels[node_particles_allowed]
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@ -263,7 +262,6 @@ minetest.register_node(PORTAL, {
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drop = "",
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light_source = 11,
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post_effect_color = {a = 180, r = 51, g = 7, b = 89},
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alpha = ALPHA,
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node_box = {
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type = "fixed",
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fixed = {
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|
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@ -33,3 +33,9 @@ Handle creative mode, and throw params.
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* entity_name: the name of the entity to throw
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* velocity: (optional) velocity overide (can be nil)
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## mcl_throwing.get_staticdata(self)
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Must be used in entity def if you want the entity to be saved after unloading mapblock.
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## mcl_throwing.on_activate(self, staticdata, dtime_s)
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Must be used in entity def if you want the entity to be saved after unloading mapblock.
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|
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|
@ -58,7 +58,7 @@ function mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode,
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end
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-- Staticdata handling because objects may want to be reloaded
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local get_staticdata = function(self)
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function mcl_throwing.get_staticdata(self)
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local thrower
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-- Only save thrower if it's a player name
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if type(self._thrower) == "string" then
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@ -71,7 +71,7 @@ local get_staticdata = function(self)
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return minetest.serialize(data)
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end
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local on_activate = function(self, staticdata, dtime_s)
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function mcl_throwing.on_activate(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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if data then
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self._lastpos = data._lastpos
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|
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|
@ -9,8 +9,8 @@ local snowball_ENTITY={
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_thrower = nil,
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_lastpos={},
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@ -23,8 +23,8 @@ local egg_ENTITY={
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_thrower = nil,
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_lastpos={},
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@ -38,8 +38,8 @@ local pearl_ENTITY={
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_lastpos={},
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
|
|
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