forked from MineClone5/MineClone5
Fix minor ambient light issues
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ambient_light by MikeRedwood
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============================
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Makes all nodes lit to a small degree!
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License of source code:
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-----------------------
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GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999
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local light_min = tonumber(minetest.settings:get("light_min")) or 1
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minetest.register_on_mods_loaded(function ()
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minetest.register_on_mods_loaded(function ()
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local light_min = 1
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for i, def in pairs(minetest.registered_nodes) do
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for i, def in pairs(minetest.registered_nodes) do
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local light_source = def.light_source
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local light_source = def.light_source
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if light_source == nil or light_source < light_min then
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if light_source == nil or light_source < light_min then
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name = ambient_light
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name = ambient_light
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author = MikeRedwood
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description = Makes all nodes lit to a small degree!
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description = Makes all nodes lit to a small degree!
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@ -157,13 +157,6 @@ fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
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# Allow players to create Minecraft-like maps.
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enable_real_maps (Enable Real Maps) bool true
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enable_real_maps (Enable Real Maps) bool true
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# Minimum emissive light level below which the block is made to emit said light level. Defaults to 1 (looks like in MC).
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# WARNING! You may have to run fixlight on loaded areas after you remove it or change the light level.
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# Will work on all blocks including under ground.
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# For debugging mods or exploring underground worlds in creative mod author recommends 9.
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# Min 0 and Max 14.
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light_min (Minimum light level) int 1
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[Debugging]
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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mcl_item_id_debug (Item ID Debug) bool false
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