Merge master into production

This commit is contained in:
kay27 2022-03-15 03:56:50 +04:00
commit 388283125d
108 changed files with 3204 additions and 1782 deletions

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@ -27,19 +27,35 @@ Any Pull Request that isn't a bug fix can be closed within a week unless it rece
Start coding!
Refer to Minetest Lua API, Developer Wiki and other documentation.
Refer to [Minetest Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt), [Developer Wiki](https://dev.minetest.net/), [MineClone 5 Wiki](https://git.minetest.land/MineClone5/MineClone5/wiki/) and other documentation.
Follow Lua code style guidelines. Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Follow [Lua code style guidelines](https://dev.minetest.net/Lua_code_style_guidelines). Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
Check your code works as expected.
Commit & push your changes to a new branch (not master, one change per branch)
Commit & push your changes to a new branch (not master, one change per a branch).
Commit messages should use the present tense and be descriptive.
Once you are happy with your changes, submit a pull request.
A pull-request is considered merge-able when:
A pull-request is considered merge-able when it looks good to one person from the community.
Please invite other developers to review your contribution when you know they are online. If there is no any reaction during 24 hours after posting the invitation and pinging developers - you are welcome to do a self-review and merge the request.
If someone else's contribution looks good to you - you are free to merge it ASAP.
Different git branches are welcomed! Releases by different people are welcomed! Releases from different branches are welcomed! Frequent releases are welcomed!
It is nice not to block other developers by your work and don't dictate them what to do, unsless they really want that. Git branches and forks are recommended to avoid conflicts at development stage.
It is nice to try splitting big features into small steps.
It is nice to create an issue for any work and mention the issue in the commit text, like `#123 Fix blast resistance of cactus`, where `#123` is the issue number.
Actually, it looks like we all love what we do, so any stupid situations should be carefully discussed before merging into upstreams. But nothing prevents us from releasing controversial stuff through dedicated branches. Release your contribution when you need more feedback.
Feel free to break the rules if you're sure you have to.
#### Contributors

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@ -188,3 +188,7 @@ Technical differences from Minecraft:
* `API.md`: For Minetest modders who want to mod this game
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed
## Menu music
* horizonchris96 — 02_what_we_ll_build_next

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,9 +0,0 @@
# mcl_bubble_column by j45
https://github.com/Minetest-j45/mcl_bubble_column/
Adds whirlpools and upwards bubble columns to Mineclone2/5
A bubble column is a block generated by placing magma blocks or soul sand in water (source).
Bubble columns push or pull entities and items in certain directions.

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@ -1,195 +0,0 @@
mcl_bubble_column = {}
minetest.register_abm{
label = "bubbleColumnUpStop",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then--bubble column
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
meta:set_int("bubbly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
elseif meta:get_int("whirly") == 1 then--whirlpool
--check down if current needs to be deleted
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
local downposnode = minetest.get_node(downpos)
local downmeta = minetest.get_meta(downpos)
if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
meta:set_int("whirly", 0)
end
--check up to see if needs to go up
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end
end,
}
minetest.register_abm{
label = "startBubbleColumn",
nodenames = {"mcl_nether:soul_sand"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
upmeta:set_int("bubbly", 1)
end
end,
}
minetest.register_abm{
label = "startWhirlpool",
nodenames = {"mcl_nether:magma"},
interval = 0.05,
chance = 1,
action = function(pos)
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
local upposnode = minetest.get_node(uppos)
local upmeta = minetest.get_meta(uppos)
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
upmeta:set_int("whirly", 1)
end
end,
}
mcl_bubble_column.on_enter_bubble_column = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
end
mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
local velocity = self:get_velocity()
--[[if down.name == "mcl_nether:soul_sand" then
self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
else]]
self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
--end
end
mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
local velocity = self:get_velocity()
--self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
end
minetest.register_abm{
label = "entGo",
nodenames = {"group:water"},
interval = 0.05,
chance = 1,
action = function(pos)
--if not bubble column block return
local meta = minetest.get_meta(pos)
if meta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
else
mcl_bubble_column.on_enter_bubble_column(entity)
end
end
elseif meta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
else
mcl_bubble_column.on_enter_whirlpool(entity)
end
end
end
end,
}
minetest.register_globalstep(function()
for _,player in ipairs(minetest.get_connected_players()) do
local ppos = player:get_pos()
local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
local node = minetest.get_node(ppos)
local eyenode = minetest.get_node(eyepos)
local meta = minetest.get_meta(ppos)
local eyemeta = minetest.get_meta(eyepos)
local eyemeta = minetest.get_meta(ppos)
--if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
else
mcl_bubble_column.on_enter_bubble_column(player)
end
elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
if up.name == "air" then
mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
else
mcl_bubble_column.on_enter_whirlpool(player)
end
end
end
end)
--abms to remove and replace old bubble columns/whirlpools
minetest.register_abm{
label = "removeOldFlowingColumns",
nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "air"})
end,
}
minetest.register_abm{
label = "replaceBubbleColumns",
nodenames = {"mcl_bubble_column:water_source_up"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("bubbly", 1)
end,
}
minetest.register_abm{
label = "replaceWhirlpools",
nodenames = {"mcl_bubble_column:water_source_down"},
interval = 1,--reduce lag
chance = 1,
action = function(pos)
minetest.set_node(pos, {name = "mcl_core:water_source"})
local meta = minetest.get_meta(pos)
meta:set_int("whirly", 1)
end,
}

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@ -1 +0,0 @@
name = mcl_bubble_column

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@ -416,7 +416,7 @@ mcl_mapgen.bedrock_is_rough = normal
overworld.min = -62
if superflat then
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
overworld.min = ground - 3
overworld.min = mcl_mapgen.ground - 3
end
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
overworld.max = mcl_mapgen.EDGE_MAX

View File

@ -801,20 +801,6 @@ function mobs.mob_step(self, dtime)
return false
end
--DEBUG TIME!
--REMEMBER TO MOVE THIS AFTER DEATH CHECK
--if self.has_head then
-- mobs.do_head_logic(self,dtime)
--end
--if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
-- return
--end
--despawn mechanism
--don't despawned tamed or bred mobs
if not self.tamed and not self.bred then
@ -833,7 +819,7 @@ function mobs.mob_step(self, dtime)
self.object:set_texture_mod("^[colorize:red:120")
--fix double death sound
if self.health > 0 then
mobs.play_sound(self,"damage")
mobs.play_sound(self, "damage")
end
end
self.old_health = self.health
@ -863,7 +849,7 @@ function mobs.mob_step(self, dtime)
return
end
mobs.random_sound_handling(self,dtime)
mobs.random_sound_handling(self, dtime)
--mobs drowning mechanic
if not self.breathes_in_water then
@ -893,14 +879,36 @@ function mobs.mob_step(self, dtime)
end
end
local pos = self.object:get_pos()
local node = minetest_get_node(pos).name
--water damage
if self.water_damage and self.water_damage ~= 0 then
local pos = self.object:get_pos()
local node = minetest_get_node(pos).name
if minetest_get_item_group(node, "water") ~= 0 then
if self.water_damage and self.water_damage ~= 0 and minetest_get_item_group(node, "water") ~= 0 then
self.water_counter = (self.water_counter or 0) + dtime
if self.water_counter >= 1 then
mobs.smoke_effect(self)
self.health = self.health - self.water_damage
self:teleport()
self.water_counter = 0
end
end
--lava damage
local lava_damage = self.lava_damage
if lava_damage and lava_damage ~= 0 and minetest_get_item_group(node, "lava") ~= 0 then
self.lava_counter = (self.lava_counter or 0) + dtime
if self.lava_counter >= 1 then
minetest.sound_play("default_punch", {
object = self.object,
max_hear_distance = 5
}, true)
self.object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.lava_damage}
}, nil)
self.lava_counter = 0
self.health = self.health - lava_damage
self:teleport()
end
end

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@ -0,0 +1,86 @@
1798643961
3raven
AFCMS
aldum
Alexander Minges
aligator
ArTee3
Artem Arbatsky
basxto
Benjamin Schötz
Blue Blancmange
Booglejr
Brandon
Bu-Gee
bzoss
chmodsayshello
Code-Sploit
cora
Daniel Cassidy
davedevils
Dave Devil's
David McMackins II
dBeans
debiankaios
Dieter44
Doloment
Elias Åström
Elias Fleckenstein
Emily
Emojigit
epCode
erlehmann
FinishedFragment
Glaucos Ginez
Gustavo Ramos Rehermann
Guy Liner
GuyLiner
HimbeerserverDE
iliekprogrammar
j1233
Jared Moody
jordan4ibanez
kabou
kay27
Laurent Rocher
Li0n
marcin-serwin
Marcin Serwin
Mental-Inferno
Midgard
MysticTempest
Nicholas Niro
nickolas360
Nicu
nikolaus-albinger
Nils Dagsson Moskopp
NO11
NO411
Oil_boi
pitchum
PrairieAstronomer
PrairieWind
Rocher Laurent
rootyjr
Rootyjr
rudzik8
Sab Pyrope
Saku Laesvuori
sfan5
SmallJoker
superfloh247
Sven792
Sydney Gems
talamh
TechDudie
Thinking
Tianyang Zhang
U.N.Owen
Wouters Dorian
wuniversales
Wuzzy
Yukitty
yutyo
ZedekThePD
ZeDique la Ruleta
ztianyang

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@ -0,0 +1,9 @@
Please run the following command to update contributor list:
```bash
# git log --pretty="%an" | sort | uniq >CONTRUBUTOR_LIST.txt
```
Please check that there is no error on execution, and `CONTRUBUTOR_LIST.txt` is updated.
There should be contributor names, line by line.

View File

@ -1,10 +1,40 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local contributors_file_name = minetest.get_modpath(modname) .. "/CONTRUBUTOR_LIST.txt"
local file = io.open(contributors_file_name)
local contributors = {}
if not file then
minetest.log("error", "[" .. modname .. "] Can't read contributors from " .. contributors_file_name)
else
local contributor_list = file:read("*a")
file:close()
for contributor in contributor_list:gmatch("[^\r\n]+") do
table.insert(contributors, contributor)
end
end
mcl_credits = {
players = {},
description = S("A faithful Open Source clone of Minecraft"),
people = dofile(minetest.get_modpath(modname) .. "/people.lua"),
people = {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone 2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creators of MineClone 5"), 0x52FF00,
contributors
},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}}
}
}
local function add_hud_element(def, huds, y)

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@ -1,145 +0,0 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
return {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{S("Creator of MineClone5"), 0xFF51D5, {
S("The Community"),
}},
{S("Developers"), 0xF84355, {
"Fleckenstein",
"kay27",
"oilboi",
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
"NO11",
"cora",
}},
{S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
"j45",
"Marcin Serwin",
"erlehmann",
"E",
"Benjamin Schötz",
"Doloment",
"Sydney Gems",
"talamh",
"Emily2255",
"Emojigit",
"FinishedFragment",
"sfan5",
"Blue Blancmange",
"Jared Moody",
"SmallJoker",
"Sven792",
"aldum",
}},
{S("MineClone5"), 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo",
"NO11",
"kay27",
}},
{S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
"todoporlalibertad",
"Marcin Serwin",
}},
{S("Funders"), 0xF7FF00, {
"40W",
}},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}},
}

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105
mods/HUD/mcl_info/init.lua Normal file
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@ -0,0 +1,105 @@
local refresh_interval = .63
local huds = {}
local default_debug = 3
local after = minetest.after
local get_connected_players = minetest.get_connected_players
local get_biome_name = minetest.get_biome_name
local get_biome_data = minetest.get_biome_data
local format = string.format
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local storage = minetest.get_mod_storage()
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
local function get_text(pos, bits)
local bits = bits
if bits == 0 then return "" end
local y = pos.y
if y >= min1 then
y = y - min1
elseif y >= min3 and y <= max3 then
y = y - min3
elseif y >= min2 and y <= max2 then
y = y - min2
end
local biome_data = get_biome_data(pos)
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
local text
if bits == 1 then
text = biome_name
elseif bits == 2 then
text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
elseif bits == 3 then
text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
end
return text
end
local function info()
for _, player in pairs(get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local text = get_text(pos, player_dbg[name] or default_debug)
local hud = huds[name]
if not hud then
local def = {
hud_elem_type = "text",
alignment = {x = 1, y = -1},
scale = {x = 100, y = 100},
position = {x = 0.0073, y = 0.989},
text = text,
style = 5,
["number"] = 0xcccac0,
z_index = 0,
}
local def_bg = table.copy(def)
def_bg.offset = {x = 2, y = 1}
def_bg["number"] = 0
def_bg.z_index = -1
huds[name] = {
player:hud_add(def),
player:hud_add(def_bg),
text,
}
elseif text ~= hud[3] then
hud[3] = text
player:hud_change(huds[name][1], "text", text)
player:hud_change(huds[name][2], "text", text)
end
end
after(refresh_interval, info)
end
minetest.register_on_authplayer(function(name, ip, is_success)
if is_success then
huds[name] = nil
end
end)
minetest.register_chatcommand("debug",{
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
func = function(name, params)
local dbg = math.floor(tonumber(params) or default_debug)
if dbg < 0 or dbg > 3 then
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
return
end
if dbg == default_dbg then
player_dbg[name] = nil
else
player_dbg[name] = dbg
end
minetest.chat_send_player(name, S("Debug bit mask set to @1", dbg))
end
})
minetest.register_on_shutdown(function()
storage:set_string("player_dbg", minetest.serialize(player_dbg))
end)
info()

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1

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@ -0,0 +1,4 @@
# textdomain: mcl_info
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
Error! Possible values are integer numbers from @1 to @2=
Debug bit mask set to @1=

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@ -0,0 +1,3 @@
name = mcl_info
description = Prints biome name and player position
optional_depends = mcl_mapgen

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@ -4,7 +4,6 @@ local table = table
mesecon.mvps_stoppers = {}
mesecon.mvps_unsticky = {}
mesecon.mvps_droppers = {}
mesecon.on_mvps_move = {}
mesecon.mvps_unmov = {}
@ -17,24 +16,6 @@ function mesecon.is_mvps_unmov(objectname)
return mesecon.mvps_unmov[objectname]
end
function mesecon.is_mvps_dropper(node, pushdir, stack, stackid)
local get_dropper = mesecon.mvps_droppers[node.name]
if type (get_dropper) == "function" then
get_dropper = get_dropper(node, pushdir, stack, stackid)
end
if not get_dropper then
get_dropper = minetest.get_item_group(node.name, "dig_by_piston") == 1
end
return get_dropper
end
function mesecon.register_mvps_dropper(nodename, get_dropper)
if get_dropper == nil then
get_dropper = true
end
mesecon.mvps_droppers[nodename] = get_dropper
end
-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node)
-- unknown nodes are always stoppers
@ -220,19 +201,13 @@ end
function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos)
local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
if has_loop then
return false
end
if not nodes then return end
if has_loop or not nodes then return end
local newpos={}
-- check node availability to push/pull into, and fill newpos[i]
for i in ipairs(nodes) do
newpos[i] = vector.add(nodes[i].pos, movedir)
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then
return
end
if (newpos[i].x == piston_pos.x) and (newpos[i].y == piston_pos.y) and (newpos[i].z == piston_pos.z) then return end
if not is_available(newpos[i]) then
local available = false
for j in ipairs(nodes) do
@ -243,23 +218,18 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name,
end
end
end
if not available then
return
end
if not available then return end
end
end
if are_protected(nodes, player_name) then
return
end
if are_protected(nodes, player_name) then return end
local first_dropper = nil
-- remove all nodes
for id, n in ipairs(nodes) do
n.meta = minetest.get_meta(n.pos):to_table()
local is_dropper = mesecon.is_mvps_dropper(n.node, movedir, nodes, id)
local is_dropper = minetest.get_item_group(n.node.name, "dig_by_piston") == 1
if is_dropper then
--local drops = minetest.get_node_drops(n.node.name, "")
minetest.dig_node(n.pos)
else
minetest.remove_node(n.pos)

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@ -823,46 +823,4 @@ minetest.register_craft({
{ "mcl_nether:soul_sand" },
{ "mcl_core:stick" },
}
})
minetest.register_node("mcl_blackstone:soul_lantern", {
tiles = {
"lantern_top.png",
"lantern_bottom.png",
"lantern.png",
"lantern.png",
"lantern.png",
"lantern.png",
},
groups = {pickaxey=3},
inventory_image = "lantern.png",
light_source = 10,
description = S("Soul Lantern"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
_mcl_hardness = 1,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5000, -0.1875, 0.1875, -0.06250, 0.1875},
{-0.1250, -0.06250, -0.1250, 0.1250, 0.06250, 0.1250},
{-0.06250, 0.1250, -0.006250, 0.06250, 0.1875, 0.006250},
{-0.06250, 0.06250, -0.006250, -0.03125, 0.1250, 0.006250},
{0.03125, 0.06250, -0.006250, 0.06250, 0.1250, 0.006250},
}
},
stack_max = 64,
})
minetest.register_craft({
type = "shaped",
output = "mcl_blackstone:soul_lantern",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget","mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"}
}
})
})

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@ -71,7 +71,7 @@ local compostability = {
["mcl_flowers:sunflower"] = 65,
["mcl_flowers:waterlily"] = 65,
["mcl_farming:melon"] = 65,
-- missing: moss block?
["mcl_core:moss"] = 65,
-- mushroom aliases below?
["mcl_farming:mushroom_brown"] = 65,
["mcl_mushrooms:mushroom_brown"] = 65,
@ -118,7 +118,7 @@ local compostability = {
["mcl_core:spruceleaves"] = 30,
--
["mcl_farming:melon_seeds"] = 30,
-- missing: moss carpet
["mcl_core:moss_carpet"] = 30,
["mcl_farming:pumpkin_seeds"] = 30,
["mcl_core:sapling"] = 30,
["mcl_core:acaciasapling"] = 30,
@ -338,6 +338,6 @@ minetest.register_node("mcl_composters:composter_ready", {
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_composters:composter",
doc.add_entry_alias("nodes", "mcl_composters:composter",
"nodes", "mcl_composters:composter_ready" )
end

View File

@ -388,6 +388,14 @@ minetest.register_craft({
--
-- Crafting (tool repair)
--
minetest.register_craft({
output = "mcl_core:moss_carpet 3",
recipe = {
{"mcl_core:moss", "mcl_core:moss"},
}
})
minetest.register_craft({
type = "toolrepair",
additional_wear = -mcl_core.repair,

View File

@ -12,6 +12,7 @@ A decorative and mostly transparent block.=Ein Dekoblock, der größtenteils tra
A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt.=Ein Grasblock ist Erde mit einer Grasschicht. Grasblöcke sind vielseitige Blöcke, die das Wachstum aller möglichen Pflanzen fördern. Mit einer Hacke kann man das Land bestellen und einen Ackerboden machen. Mit einer Schaufel verwandelt man ihn in einen Graspfad. Im Licht wird das Gras sich langsam auf benachbarte Erde ausbreiten. Unter einem lichtundurchlässigen Block kann sich dieser Block wieder zurück zu Erde verwandeln.
A lapis lazuli block is mostly a decorative block but also useful as a compact storage of lapis lazuli.=Ein Lapislazuliblock ist hauptsächlich ein Deko-Block aber er ist auch nützlich zur kompakten Aufbewahrung von Lapislazuli.
A lava source sets fire to a couple of air blocks above when they're next to a flammable block.=Eine Lavaquelle zündet einige Luftblöcke über ihr an, wenn sie sich neben einem entzündlichen Block befinden.
A moss block is a natural block that can be spread to some other blocks by using bone meal.=Ein Moosblock ist ein natürlicher Block, der mit Hilfe von Knochenmehl auf andere Blöcke übertragen werden kann.
A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns.=Ein Leiterstück, mit dem Sie vertikal klettern können. Leitern können nur an der Seite fester Blöcke und nicht an Glas, Blättern, Eis, Platten, Leuchtsteinen oder Ozeanlaternen platziert werden.
Acacia Bark=Akazienrinde
Acacia Leaves=Akazienblätter
@ -142,6 +143,9 @@ Lit Redstone Ore=Leuchtendes Redstoneerz
Magenta Stained Glass=Magenta Buntglas
Molten gold. It is used to craft armor, tools, and whatnot.=Geschmolzenes Gold. Es wird benutzt, um Rüstungen, Werkzeuge, und anderes herzustellen.
Molten iron. It is used to craft armor, tools, and whatnot.=Geschmolzenes Eisen. Es wird benutzt, um Rüstungen, Werkzeuge, und vieles mehr herzustellen.
Moss=Moos
Moss Carpet=Moosteppich
Moss Carpets are a thin decorative variant of the moss block.=Moosteppiche sind eine dünne, dekorative Variante des Moosblock.
Mossy Cobblestone=Moosiges Kopfsteinpflaster
Mossy Stone Bricks=Moosige Steinziegel
Mycelium=Myzel

View File

@ -11,6 +11,7 @@ else
ice_drawtype = "normal"
ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
end
local mossnodes = {"mcl_core:stone", "mcl_core:granite", "mcl_core:granite_smooth", "mcl_core:diorite", "mcl_core:diorite_smooth", "mcl_core:andesite", "mcl_core:andesite_smooth", "mcl_deepslate:deepslate", --[[glowberries, ]]"mcl_core:dirt", "mcl_core:dirt_with_grass", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_core:mycelium"}
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
@ -465,6 +466,19 @@ minetest.register_node("mcl_core:dirt", {
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_core:moss", {
description = S("Moss"),
_doc_items_longdesc = S("A moss block is a natural block that can be spread to some other blocks by using bone meal."),--TODO: Other desciption?
_doc_items_hidden = false,
tiles = {"mcl_core_moss_block.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, hoey=1},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
})
minetest.register_node("mcl_core:coarse_dirt", {
description = S("Coarse Dirt"),
_doc_items_longdesc = S("Coarse dirt acts as a soil for some plants and is similar to dirt, but it will never grow a cover."),
@ -1075,10 +1089,79 @@ minetest.register_node("mcl_core:snowblock", {
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_core:moss", {
description = S("Moss"),
_doc_items_longdesc = S("A moss block is a natural block that can be spread to some other blocks by using bone meal."),--TODO: Other desciption?
_doc_items_hidden = false,
tiles = {"mcl_core_moss_block.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1, hoey=1},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name() == "mcl_dye:white" then
if not minetest.is_creative_enabled(player) and not minetest.check_player_privs(player, "creative") then
itemstack:take_item()
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-1, y = pos.y-1, z = pos.z-1}, {x = pos.x+1, y = pos.y+1, z = pos.z+1}, mossnodes)) do
minetest.set_node(j, {name="mcl_core:moss"})
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-2, y = pos.y-1, z = pos.z-2}, {x = pos.x+2, y = pos.y+1, z = pos.z+2}, mossnodes)) do
if math.random(1,3) == 1 then minetest.set_node(j, {name="mcl_core:moss"}) end
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, mossnodes)) do
if math.random(1,9) == 1 then minetest.set_node(j, {name="mcl_core:moss"}) end
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
if math.random(1,2) == 1 then
minetest.set_node({x=j.x,y=j.y+1,z=j.z} ,{name="mcl_flowers:tallgrass"})
end
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
if math.random(1,4) == 1 then
minetest.set_node({x=j.x,y=j.y+1,z=j.z}, {name="mcl_core:moss_carpet"})
end
end
for i, j in pairs(minetest.find_nodes_in_area_under_air({x = pos.x-3, y = pos.y-1, z = pos.z-3}, {x = pos.x+3, y = pos.y+1, z = pos.z+3}, {"mcl_core:moss"})) do
if math.random(1,10) == 1 then
minetest.set_node({x=j.x,y=j.y+1,z=j.z} ,{name="mcl_flowers:double_grass"})
minetest.set_node({x=j.x,y=j.y+2,z=j.z} ,{name="mcl_flowers:double_grass_top"})
end
end
elseif minetest.registered_nodes[player:get_wielded_item():get_name()] then
itemstack:take_item()
minetest.set_node(pointed_thing.above, {name=player:get_wielded_item():get_name()})
end
end,
})
minetest.register_node("mcl_core:moss_carpet", {
description = S("Moss Carpet"),
_doc_items_longdesc = S("Moss Carpets are a thin decorative variant of the moss block."),
_doc_items_hidden = false,
tiles = {"mcl_core_moss_block.png"},
is_ground_content = true,
paramtype = "light",
stack_max = 64,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
},
},
groups = {handy=1, hoey=1},
--sounds = TODO: add sound
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:stone_with_redstone", "nodes", "mcl_core:stone_with_redstone_lit")
doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
end

View File

@ -10,67 +10,133 @@ local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA = true
local BUBBLE_COLUMN_SPEED = 1
local BUBBLE_ABM_INTERVAL = 2
local BUBBLE_AMOUNT = math.floor(BUBBLE_ABM_INTERVAL / math.abs(BUBBLE_COLUMN_SPEED) + 0.5)
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
end
minetest.register_node("mcl_core:water_flowing", {
description = S("Flowing Water"),
_doc_items_create_entry = false,
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
drawtype = "flowingliquid",
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "flowing",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
function mcl_core.register_liquid(def)
local base_name = def.base_name
local description_flowing = def.description_flowing
local description_source = def.description_source
local _doc_items_entry_name = def._doc_items_entry_name
local _doc_items_longdesc = def._doc_items_longdesc
local wield_image = def.wield_image
local tiles_flowing = def.tiles_flowing
local tiles_source = def.tiles_source
local special_tiles_flowing = def.special_tiles_flowing
local special_tiles_source = def.special_tiles_source
local sounds = def.sounds
local use_texture_alpha = def.use_texture_alpha
local drowning = def.drowning
local liquid_viscosity = def.liquid_viscosity
local liquid_range = def.liquid_range
local post_effect_color = def.post_effect_color
local groups = def.groups
minetest.register_node("mcl_core:water_source", {
description = S("Water Source"),
local source_node_name = string.format("mcl_core:%s_source", base_name)
local flowing_node_name = string.format("mcl_core:%s_flowing", base_name)
local mandatory_liquid_groups = {liquid=3, not_in_creative_inventory=1, dig_by_piston=1}
for group_id, group_level in pairs(mandatory_liquid_groups) do
if not groups[group_id] then
groups[group_id] = group_level
elseif groups[group_id] == false then
groups[group_id] = nil
end
end
minetest.register_node(flowing_node_name, {
description = description_flowing,
_doc_items_create_entry = false,
wield_image = wield_image,
drawtype = "flowingliquid",
tiles = tiles_flowing,
special_tiles = special_tiles_flowing,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = drowning,
liquidtype = "flowing",
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
minetest.register_node(source_node_name, {
description = description_source,
_doc_items_entry_name = _doc_items_entry_name,
_doc_items_longdesc = _doc_items_longdesc,
_doc_items_hidden = false,
drawtype = "liquid",
tiles = tiles_source,
special_tiles = special_tiles_source,
sounds = sounds,
is_ground_content = false,
use_texture_alpha = use_texture_alpha,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = drowning,
liquidtype = "source",
liquid_alternative_flowing = flowing_node_name,
liquid_alternative_source = source_node_name,
liquid_viscosity = liquid_viscosity,
liquid_range = liquid_range,
post_effect_color = post_effect_color,
stack_max = 64,
groups = groups,
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
end
mcl_core.register_liquid({
base_name = "water",
description_flowing = S("Flowing Water"),
description_source = S("Water Source"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
S("Water interacts with lava in various ways:").."\n"..
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
S("• When water is directly below lava, the water turns into stone."),
_doc_items_hidden = false,
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
_doc_items_longdesc =
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
S("Water interacts with lava in various ways:").."\n"..
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
S("• When water is directly below lava, the water turns into stone."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles = {
special_tiles_source = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
@ -78,29 +144,94 @@ S("• When water is directly below lava, the water turns into stone."),
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 4,
liquidtype = "source",
liquid_alternative_flowing = "mcl_core:water_flowing",
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 4,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {water=3, puts_out_fire=1, freezes=1, melt_around=1},
})
mcl_core.register_liquid({
base_name = "whirlpool",
description_flowing = S("Flowing Water"),
description_source = S("Whirlpool"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A whirlpool, or downward bubble column, is originating from magma at the bottom of underwater canyons.").."\n"..
S("They drag entities downward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
mcl_core.register_liquid({
base_name = "bubble_column",
description_flowing = S("Flowing Water"),
description_source = S("Bubble Column"),
_doc_items_entry_name = S("Water"),
_doc_items_longdesc =
S("A bubble column is generated above soul sand.").."\n"..
S("It accelerates entities upward."),
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
special_tiles_flowing = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
},
special_tiles_source = {
{
name="default_water_source_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
},
sounds = mcl_sounds.node_sound_water_defaults(),
use_texture_alpha = USE_TEXTURE_ALPHA,
drowning = 0,
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
groups = {puts_out_fire=1, freezes=1, melt_around=1},
})
minetest.register_node("mcl_core:lava_flowing", {
description = S("Flowing Lava"),
_doc_items_create_entry = false,
@ -243,3 +374,58 @@ if minetest.settings:get("mcl_node_particles") == "full" then
end,
})
end
--if minetest.settings:get("mcl_node_particles") ~= "none" then
local nether_node_to_check = {
["mcl_core:whirlpool_source"] = "mcl_nether:magma",
["mcl_core:bubble_column_source"] = "mcl_nether:soul_sand",
}
local nether_node_offset_y = {
["mcl_core:whirlpool_source"] = 0.5,
["mcl_core:bubble_column_source"] = -0.5,
}
local nether_node_speed_y = {
["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
}
minetest.register_abm({
label = "Process bubble columns and whirlpools",
nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
interval = BUBBLE_ABM_INTERVAL,
chance = 1,
catch_up = false,
action = function(pos, node)
local x, y, z, name = pos.x, pos.y, pos.z, node.name
local check = nether_node_to_check[name]
local below = minetest.get_node({x = x, y = y - 1, z = z}).name
if below ~= name and below ~= check then
minetest.swap_node(pos, {name = "mcl_core:water_source"})
return
end
local upper_pos = {x = x, y = y + 1, z = z}
local upper = minetest.get_node(upper_pos).name
if upper == "mcl_core:water_source" then
minetest.swap_node(upper_pos, {name = name})
end
local offset_y, speed_y = nether_node_offset_y[name], nether_node_speed_y[name]
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 12)) do
if obj:is_player() then
minetest.add_particlespawner({
amount = BUBBLE_AMOUNT,
minpos = {x = x - 0.2, y = y + offset_y, z = z - 0.2},
maxpos = {x = x + 0.2, y = y + offset_y, z = z + 0.2},
minvel = {x = 0 , y = speed_y, z = 0 },
maxvel = {x = 0 , y = speed_y, z = 0 },
minexptime = 0.95 / BUBBLE_COLUMN_SPEED,
maxexptime = 1.05 / BUBBLE_COLUMN_SPEED,
minsize = 0.6,
maxsize = 1.9,
collisiondetection = false,
texture = "mcl_core_bubble.png",
playername = obj:get_player_name(),
})
end
end
end,
})
--end

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@ -7,6 +7,8 @@ Birch Door=Birkentür
Dark Oak Door=Schwarzeichentür
Jungle Door=Dschungeltür
Spruce Door=Fichtentür
Crimson Door=
Warped Door=
Iron Door=Eisentür
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=Eisentüren sind 2 Blöcke hohe Barrieren, die nur von einem Redstone-Signal geöffnet oder geschlossen werden können.
To open or close an iron door, supply its lower half with a redstone signal.=Um eine Eisentür zu öffnen oder zu schließen, versorgen Sie die untere Hälfte mit einem Redstone-Signal.
@ -16,6 +18,8 @@ Birch Trapdoor=Birkenfalltür
Spruce Trapdoor=Fichtenfalltür
Dark Oak Trapdoor=Schwarzeichenfalltür
Jungle Trapdoor=Dschungelfalltür
Crimson Trapdoor=
Warped Trapdoor=
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Holzfalltüren sind horizontale Barrieren, die von Hand oder mit einem Redstone-Signal geöffnet oder geschlossen werden können. Sie belegen den oberen oder unteren Teil eines Blocks, je nachdem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
Iron Trapdoor=Eisenfalltür

View File

@ -7,6 +7,8 @@ Birch Door=Puerta de abedul
Dark Oak Door=Puerta de roble oscuro
Jungle Door=Puerta de jungla
Spruce Door=Puerta de abeto
Crimson Door=
Warped Door=
Iron Door=Puerta de Hierro
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=Las puertas de hierro son barreras altas de 2 bloques que solo se pueden abrir o cerrar mediante una señal de redstone, no a mano.
To open or close an iron door, supply its lower half with a redstone signal.=Para abrir o cerrar una puerta de hierro, suministre a su mitad inferior una señal de redstone.
@ -16,6 +18,8 @@ Birch Trapdoor=Trampilla de abedul
Spruce Trapdoor=Trampilla de abeto
Dark Oak Trapdoor=Trampilla de roble oscuro
Jungle Trapdoor=Trampilla de jungla
Crimson Trapdoor=
Warped Trapdoor=
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Las trampillas de madera son barreras horizontales que se pueden abrir y cerrar a mano o una señal de redstone. Ocupan la parte superior o inferior de un bloque, dependiendo de cómo se hayan colocado. Cuando están abiertos, se pueden subir como una escalera.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Para abrir o cerrar la trampilla, haga clic derecho o envíele una señal de redstone.
Iron Trapdoor=Trampilla de hierro

View File

@ -7,6 +7,8 @@ Birch Door=Porte en Bouleau
Dark Oak Door=Porte en Chêne Noir
Jungle Door=Porte en Acajou
Spruce Door=Porte en Sapin
Crimson Door=Porte Ecarlate
Warped Door=Porte Tordue
Iron Door=Porte en Fer
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=Les portes en fer sont des barrières hautes à 2 blocs qui ne peuvent être ouvertes ou fermées que par un signal redstone, mais pas à la main.
To open or close an iron door, supply its lower half with a redstone signal.=Pour ouvrir ou fermer une porte en fer, fournir à sa moitié inférieure un signal redstone.
@ -16,6 +18,8 @@ Birch Trapdoor=Trappe en Bouleau
Spruce Trapdoor=Trappe en Sapin
Dark Oak Trapdoor=Trappe en Chêne Noir
Jungle Trapdoor=Trappe en Acajou
Crimson Trapdoor=Trappe Ecarlate
Warped Trapdoor=Trappe Tordue
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Les trappes en bois sont des barrières horizontales qui peuvent être ouvertes et fermées à la main ou par un signal redstone. Elles occupent la partie supérieure ou inférieure d'un bloc, selon la façon dont elles ont été placées. Lorsqu'elles sont ouvertes, elles peuvent être montées comme une échelle.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Pour ouvrir ou fermer la trappe, faites un clic droit dessus ou envoyez-lui un signal redstone.
Iron Trapdoor=Trappe en Fer

View File

@ -7,6 +7,8 @@ Birch Door=Brzozowe drzwi
Dark Oak Door=Ciemno-dębowe drzwi
Jungle Door=Tropikalne drzwi
Spruce Door=Świerkowe drzwi
Crimson Door=
Warped Door=
Iron Door=Żelazne drzwi
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=Żelazne drzwi są blokami o wysokości dwa, które mogą być otwarte lub zamknięte przez zasilanie czerwienitem, ale nie ręcznie.
To open or close an iron door, supply its lower half with a redstone signal.=Aby otworzyć lub zamknąć żelazne drzwi zasil ich dolną część czerwienitem.
@ -16,6 +18,8 @@ Birch Trapdoor=Brzozowa klapa
Spruce Trapdoor=Świerkowa klapa
Dark Oak Trapdoor=Ciemno-dębowa klapa
Jungle Trapdoor=Tropikalna klapa
Crimson Trapdoor=
Warped Trapdoor=
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Drewniane klapy są poziomymi barierami, które mogą być otwarte i zamknięte ręcznie bądź przez zasilenie czerwienitem. Zajmują główną lub dolną część bloku w zależności od tego jak zostaną postawione. Gdy są otwarte można się po nich wspinać jak po drabinie.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Aby otworzyć lub zamknąć drewniane klapy, kliknij je prawym przyciskiem bądź zasil ich dolną połowę czerwienitem.
Iron Trapdoor=Żelazna klapa

View File

@ -7,6 +7,8 @@ Birch Door=Берёзовая дверь
Dark Oak Door=Дверь из тёмного дуба
Jungle Door=Дверь из тропического дерева
Spruce Door=Еловая дверь
Crimson Door=
Warped Door=
Iron Door=Железная дверь
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=Железные двери это барьеры высотой в 2 блока, которые можно открывать и закрывать только по сигналу редстоуна, но не вручную.
To open or close an iron door, supply its lower half with a redstone signal.=Чтобы открыть или закрыть железную дверь, подайте на её нижнюю часть сигнал редстоуна.
@ -16,6 +18,8 @@ Birch Trapdoor=Берёзовый люк
Spruce Trapdoor=Еловый люк
Dark Oak Trapdoor=Люк из тёмного дуба
Jungle Trapdoor=Люк из тропического дерева
Crimson Trapdoor=
Warped Trapdoor=
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Деревянные люки это горизонтальные барьеры, которые можно открывать и закрывать вручную и по сигналу редстоуна. Они занимают верхнюю или нижнюю часть блока, в зависимости от того, как они были установлены. В открытом состоянии по ним можно карабкаться, как по лестницам.
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Чтобы открыть или закрыть деревянные люк, кликните по нему правой клавишей либо подайте на него сигнал редстоуна.
Iron Trapdoor=Железный люк

View File

@ -7,6 +7,8 @@ Birch Door=
Dark Oak Door=
Jungle Door=
Spruce Door=
Crimson Door=
Warped Door=
Iron Door=
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=
To open or close an iron door, supply its lower half with a redstone signal.=
@ -16,6 +18,8 @@ Birch Trapdoor=
Spruce Trapdoor=
Dark Oak Trapdoor=
Jungle Trapdoor=
Crimson Trapdoor=
Warped Trapdoor=
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
Iron Trapdoor=

View File

@ -143,6 +143,52 @@ minetest.register_craft({
}
})
--- Crimson Door --
mcl_doors:register_door("mcl_doors:crimson_door", {
description = S("Crimson Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_crimson.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_crimson_lower.png", "mcl_doors_door_crimson_side_lower.png"},
tiles_top = {"mcl_doors_door_crimson_upper.png", "mcl_doors_door_crimson_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:crimson_door 3",
recipe = {
{"mcl_mushroom:crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood"},
{"mcl_mushroom:crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood"},
{"mcl_mushroom:crimson_hyphae_wood", "mcl_mushroom:crimson_hyphae_wood"}
}
})
--- Warped Door --
mcl_doors:register_door("mcl_doors:warped_door", {
description = S("Warped Door"),
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "mcl_doors_door_warped.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_warped_lower.png", "mcl_doors_door_warped_side_lower.png"},
tiles_top = {"mcl_doors_door_warped_upper.png", "mcl_doors_door_warped_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:warped_door 3",
recipe = {
{"mcl_mushroom:warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood"},
{"mcl_mushroom:warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood"},
{"mcl_mushroom:warped_hyphae_wood", "mcl_mushroom:warped_hyphae_wood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:wooden_door",
@ -174,6 +220,18 @@ minetest.register_craft({
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:crimson_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:warped_door",
burntime = 10,
})
--- Iron Door ---
mcl_doors:register_door("mcl_doors:iron_door", {
description = S("Iron Door"),
@ -212,6 +270,8 @@ local woods = {
{ "spruce_trapdoor", S("Spruce Trapdoor"), "mcl_doors_trapdoor_spruce.png", "mcl_doors_trapdoor_spruce_side.png", "mcl_core:sprucewood" },
{ "dark_oak_trapdoor", S("Dark Oak Trapdoor"), "mcl_doors_trapdoor_dark_oak.png", "mcl_doors_trapdoor_dark_oak_side.png", "mcl_core:darkwood" },
{ "jungle_trapdoor", S("Jungle Trapdoor"), "mcl_doors_trapdoor_jungle.png", "mcl_doors_trapdoor_jungle_side.png", "mcl_core:junglewood" },
{ "crimson_trapdoor", S("Crimson Trapdoor"), "mcl_doors_trapdoor_crimson.png", "mcl_doors_trapdoor_crimson_side.png", "mcl_mushroom:crimson_hyphae_wood" },
{ "warped_trapdoor", S("Warped Trapdoor"), "mcl_doors_trapdoor_warped.png", "mcl_doors_trapdoor_warped_side.png", "mcl_mushroom:warped_hyphae_wood" },
}
for w=1, #woods do

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@ -214,3 +214,29 @@ mcl_flowerpots.register_potted_flower("mcl_core:deadbush", {
desc = S("Dead Bush"),
image = "default_dry_shrub.png",
})
-- Add the possibility to pot nether fungi and roots, depend to mcl_mushroom
mcl_flowerpots.register_potted_flower("mcl_mushroom:warped_fungus", {
name = "warped_fungus",
desc = S("Warped Fungus Mushroom"),
image = "farming_warped_fungus.png",
})
mcl_flowerpots.register_potted_flower("mcl_mushroom:crimson_fungus", {
name = "crimson_fungus",
desc = S("Crimson Fungus Mushroom"),
image = "farming_crimson_fungus.png",
})
mcl_flowerpots.register_potted_flower("mcl_mushroom:warped_roots", {
name = "warped_roots",
desc = S("Warped Roots"),
image = "warped_roots.png",
})
mcl_flowerpots.register_potted_flower("mcl_mushroom:crimson_roots", {
name = "crimson_roots",
desc = S("Crimson Roots"),
image = "crimson_roots.png",
})

View File

@ -20,6 +20,10 @@ Birch Sapling Flower Pot=Blumentopf mit Birkensetzling
Dead Bush Flower Pot=Blumentopf mit totem Busch
Fern Flower Pot=Blumentopf mit Farn
Cactus Flower Pot=Blumentopf mit Kaktus
Warped Fungus Mushroom Flower Pot=
Crimson Fungus Mushroom Flower Pot=
Warped Roots Flower Pot=
Crimson Roots Flower Pot=
Flower Pot=Blumentopf
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Blumentöpfe sind dekorative Blöcke, in die Blumen und andere kleine Pflanzen platziert werden können.
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Platzieren Sie einfach eine Pflanze auf den Blumentopf. Blumentöpfe können kleine Blumen (nicht höher als 1 Block), Setzlinge, Farne, tote Büsche, Pilze und Kakteen halten. Rechtsklicken Sie auf eine Topfpflanze, um sie zurück zu erhalten.

View File

@ -20,6 +20,10 @@ Birch Sapling Flower Pot=Maceta con abedul
Dead Bush Flower Pot=Maceta con arbusto muerto
Fern Flower Pot=Maceta con helecho
Cactus Flower Pot=Maceta con cactus
Warped Fungus Mushroom Flower Pot=
Crimson Fungus Mushroom Flower Pot=
Warped Roots Flower Pot=
Crimson Roots Flower Pot=
Flower Pot=Maceta
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Las macetas son bloques decorativos en los que se pueden colocar flores y otras plantas pequeñas.
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Simplemente coloque una planta en la maceta. Las macetas pueden contener flores pequeñas (no más de 1 bloque), árboles jóvenes, helechos, arbustos muertos, hongos y cactus. Haga clic derecho en una planta en maceta para recuperar la planta.

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@ -17,9 +17,13 @@ Jungle Sapling Flower Pot=Pousse d'Acajou en Pot
Dark Oak Sapling Flower Pot=Pousse de Chêne Noir en Pot
Spruce Sapling Flower Pot=Pousse de Sapin en Pot
Birch Sapling Flower Pot=Pousse de Bouleau en Pot
Dead Bush Flower Pot=Buisson Mort en Pot
Dead Bush Flower Pot=Arbuste Mort en Pot
Fern Flower Pot=Fougère en Pot
Cactus Flower Pot=Cactus en Pot
Warped Fungus Mushroom Flower Pot=Champignon Tordu en Pot
Crimson Fungus Mushroom Flower Pot=Champignon Ecarlate en Pot
Warped Roots Flower Pot=Racines Tordues en Pot
Crimson Roots Flower Pot=Racines Ecarlates en Pot
Flower Pot=Pot de Fleurs
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Les pots de fleurs sont des blocs décoratifs dans lesquels des fleurs et d'autres petites plantes peuvent être placées.
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Placez simplement une plante sur le pot de fleurs. Les pots de fleurs peuvent contenir de petites fleurs (pas plus d'un bloc), des pousses, des fougères, des buissons morts, des champignons et des cactus. Cliquez avec le bouton droit sur une plante en pot pour récupérer la plante.

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@ -20,6 +20,10 @@ Birch Sapling Flower Pot=Doniczka z sadzonką brzozy
Dead Bush Flower Pot=Doniczka z martwym buszem
Fern Flower Pot=Doniczka z paprocią
Cactus Flower Pot=Doniczka z kaktusem
Warped Fungus Mushroom Flower Pot=
Crimson Fungus Mushroom Flower Pot=
Warped Roots Flower Pot=
Crimson Roots Flower Pot=
Flower Pot=Doniczka
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Doniczki są dekoracyjnymi blokami w których mogą zostać postawione kwiaty i inne małe rośliny.
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Po prostu umieść roślinę w doniczce. Mogę one przechowywać małe kwiaty (nie większe niż 1 blok), sadzonki, paprocie, martwe busze, grzyby i kaktusy. Kliknij prawym przyciskiem w doniczkę aby odzyskać roślinę.

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@ -20,6 +20,10 @@ Birch Sapling Flower Pot=Саженец берёзы в горшке
Dead Bush Flower Pot=Мёртвый куст в горшке
Fern Flower Pot=Папоротник в горшке
Cactus Flower Pot=Кактус в горшке
Warped Fungus Mushroom Flower Pot=
Crimson Fungus Mushroom Flower Pot=
Warped Roots Flower Pot=
Crimson Roots Flower Pot=
Flower Pot=Цветочный горшок
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Цветочные горшки это декоративные блоки, в которые можно посадить цветы и другие небольшие растения.
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Просто поместите растение в цветочный горшок. Цветочные горшки могут выдержать небольшие цветы (не выше 1 блока), саженцы, папоротники, мёртвые кусты, грибы и кактусы. Кликните правой по горшёчному растению, чтобы вытащить его из горшка.

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@ -20,6 +20,10 @@ Birch Sapling Flower Pot=
Dead Bush Flower Pot=
Fern Flower Pot=
Cactus Flower Pot=
Warped Fungus Mushroom Flower Pot=
Crimson Fungus Mushroom Flower Pot=
Warped Roots Flower Pot=
Crimson Roots Flower Pot=
Flower Pot=
Flower pots are decorative blocks in which flowers and other small plants can be placed.=
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=

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@ -6,6 +6,7 @@ License of source code
LGPLv2.1
Based on code from Minetest Game.
Modified by Wuzzy.
Smokers and Blast Furnaces added and modified by PrairieWind and j45.
License of media
----------------

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@ -0,0 +1,548 @@
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Blast Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Blast Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:blast_furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = false
cookableItems = {"mcl_raw_ores:raw_iron", "mcl_raw_ores:raw_gold", "mcl_copper:raw_copper", "mcl_nether:ancient_debris"}
cookable = false
--for _, item in ipairs(cookableItems) do
for _,item in ipairs(cookableItems) do
local stack = inv:get_stack("src",1)
if stack:get_name() == item then
cookable = true
end
end
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
-- in the src_time variable, the *1.5 is the multiplication that makes the blast furnace work faster than a normal furnace. I (PrairieWind) have it at 1.5 times faster, but it can be OP and 2 times faster, or 1.2 times faster. All are good numbers.
src_time = (src_time + el)*1.5
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:blast_furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:blast_furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:blast_furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:blast_furnace", {
description = S("Blast Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Blast Furnaces cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"blast_furnace_top.png", "blast_furnace_top.png",
"blast_furnace_side.png", "blast_furnace_side.png",
"blast_furnace_side.png", "blast_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:blast_furnace_active", {
description = S("Active Blast Furnace"),
_doc_items_create_entry = false,
tiles = {
"blast_furnace_top.png", "blast_furnace_top.png",
"blast_furnace_side.png", "blast_furnace_side.png",
"blast_furnace_side.png", {name = "blast_furnace_front_on.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 48}},
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:blast_furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:blast_furnace",
recipe = {
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
{ "mcl_core:iron_ingot", "mcl_furnaces:furnace", "mcl_core:iron_ingot" },
{ "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:blast_furnace", "nodes", "mcl_furnaces:blast_furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:blast_furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:blast_furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

View File

@ -0,0 +1,558 @@
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Special case: empty bucket (not a fuel, but used for sponge drying)
if stack:get_name() == "mcl_buckets:bucket_empty" then
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
awards.unlock(player:get_player_name(), "mcl:cookFish")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:furnace", {
description = S("Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:furnace_active", {
description = S("Burning Furnace"),
_doc_items_create_entry = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front_active.png",
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:furnace",
recipe = {
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
{ "mcl_core:cobble", "", "mcl_core:cobble" },
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

View File

@ -1,559 +1,6 @@
-- Load files
local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Special case: empty bucket (not a fuel, but used for sponge drying)
if stack:get_name() == "mcl_buckets:bucket_empty" then
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_core:iron_ingot" then
awards.unlock(player:get_player_name(), "mcl:acquireIron")
elseif stack:get_name() == "mcl_fishing:fish_cooked" then
awards.unlock(player:get_player_name(), "mcl:cookFish")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:furnace_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:furnace")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:furnace" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:furnace", {
description = S("Furnace"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:furnace_active", {
description = S("Burning Furnace"),
_doc_items_create_entry = false,
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front_active.png",
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:furnace",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:furnace",
recipe = {
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
{ "mcl_core:cobble", "", "mcl_core:cobble" },
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:furnace", "nodes", "mcl_furnaces:furnace_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:furnace_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:furnace" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})
dofile(modpath.."/blast_furnace.lua") -- Load Blast Furnaces
dofile(modpath.."/furnace.lua") -- Load Furnaces
dofile(modpath.."/smoker.lua") -- Load Smokers

View File

@ -0,0 +1,547 @@
local S = minetest.get_translator(minetest.get_current_modname())
local LIGHT_ACTIVE_FURNACE = 13
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Smoker"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Smoker"))).."]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
-- Craft guide button temporarily removed due to Minetest bug.
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)
if fields.craftguide then
mcl_craftguide.show(sender:get_player_name())
end
end
local function give_xp(pos, player)
local meta = minetest.get_meta(pos)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
end
--
-- Node callback functions that are the same for active and inactive furnace
--
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
-- Test stack with size 1 because we burn one fuel at a time
local teststack = ItemStack(stack)
teststack:set_count(1)
local output, decremented_input = minetest.get_craft_result({method="fuel", width=1, items={teststack}})
if output.time ~= 0 then
-- Only allow to place 1 item if fuel get replaced by recipe.
-- This is the case for lava buckets.
local replace_item = decremented_input.items[1]
if replace_item:is_empty() then
-- For most fuels, just allow to place everything
return stack:get_count()
else
if inv:get_stack(listname, index):get_count() == 0 then
return 1
else
return 0
end
end
else
return 0
end
elseif listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
return stack:get_count()
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
-- Award smelting achievements
if listname == "dst" then
if stack:get_name() == "mcl_fishing:fish_cooked" then
awards.unlock(player:get_player_name(), "mcl:cookFish")
end
give_xp(pos, player)
end
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
if from_list == "dst" then
give_xp(pos, player)
end
end
local function spawn_flames(pos, param2)
local minrelpos, maxrelpos
local dir = minetest.facedir_to_dir(param2)
if dir.x > 0 then
minrelpos = { x = -0.6, y = -0.05, z = -0.25 }
maxrelpos = { x = -0.55, y = -0.45, z = 0.25 }
elseif dir.x < 0 then
minrelpos = { x = 0.55, y = -0.05, z = -0.25 }
maxrelpos = { x = 0.6, y = -0.45, z = 0.25 }
elseif dir.z > 0 then
minrelpos = { x = -0.25, y = -0.05, z = -0.6 }
maxrelpos = { x = 0.25, y = -0.45, z = -0.55 }
elseif dir.z < 0 then
minrelpos = { x = -0.25, y = -0.05, z = 0.55 }
maxrelpos = { x = 0.25, y = -0.45, z = 0.6 }
else
return
end
mcl_particles.add_node_particlespawner(pos, {
amount = 4,
time = 0,
minpos = vector.add(pos, minrelpos),
maxpos = vector.add(pos, maxrelpos),
minvel = { x = -0.01, y = 0, z = -0.01 },
maxvel = { x = 0.01, y = 0.1, z = 0.01 },
minexptime = 0.3,
maxexptime = 0.6,
minsize = 0.4,
maxsize = 0.8,
texture = "mcl_particles_flame.png",
glow = LIGHT_ACTIVE_FURNACE,
}, "low")
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
if name == "mcl_furnaces:smoker_active" then
spawn_flames(pos, node.param2)
else
mcl_particles.delete_node_particlespawners(pos)
end
end
local function furnace_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active = true
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true
local elapsed_game_time = mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos) or elapsed
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = false
cookableItems = {"mcl_fishing:fish_raw", "mcl_fishing:salmon_raw", "mcl_farming:potato_item", "mcl_mobitems:mutton", "mcl_mobitems:beef", "mcl_mobitems:chicken", "mcl_mobitems:porkchop", "mcl_mobitems:rabbit"}
--for _, item in ipairs(cookableItems) do
for _,item in ipairs(cookableItems) do
local stack = inv:get_stack("src",1)
if stack:get_name() == item then
cookable = true
end
end
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
end
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
-- in the src_time variable, the *1.5 is the multiplication that makes the smoker work faster than a normal furnace. I (PrairieWind) have it at 1.5 times faster, but it can be OP and 2 times faster, or 1.2 times faster. All are good numbers.
src_time = (src_time + el)*1.5
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
srclist = inv:get_list("src")
src_time = 0
meta:set_int("xp", meta:get_int("xp") + 1) -- ToDo give each recipe an idividial XP count
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist and srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec and node
--
local formspec = inactive_formspec
local item_percent = 0
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
end
local result = false
if active then
local fuel_percent = 0
if fuel_totaltime > 0 then
fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
end
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:smoker_active")
-- make sure timer restarts automatically
result = true
else
swap_node(pos, "mcl_furnaces:smoker")
-- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop()
end
--
-- Set meta values
--
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
if srclist then
meta:set_string("src_item", src_item)
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
return result
end
local on_rotate, after_rotate_active
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
after_rotate_active = function(pos)
local node = minetest.get_node(pos)
mcl_particles.delete_node_particlespawners(pos)
if node.name == "mcl_furnaces:smoker" then
return
end
spawn_flames(pos, node.param2)
end
end
minetest.register_node("mcl_furnaces:smoker", {
description = S("Smoker"),
_tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Smokers cook or smelt several items, using a furnace fuel, into something else, but faster than a normal furnace."),
_doc_items_usagehelp =
S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false,
tiles = {
"smoker_top.png", "smoker_top.png",
"smoker_side.png", "smoker_side.png",
"smoker_side.png", "smoker_front.png"
},
paramtype2 = "facedir",
groups = {pickaxey=1, container=4, deco_block=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("fuel", 1)
inv:set_size("dst", 1)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
-- Reset accumulated game time when player works with furnace:
mcl_time.touch(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
on_metadata_inventory_take(pos, listname, index, stack, player)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
})
minetest.register_node("mcl_furnaces:smoker_active", {
description = S("Burning Furnace"),
_doc_items_create_entry = false,
tiles = {
"smoker_top.png", "smoker_top.png",
"smoker_side.png", "smoker_side.png",
"smoker_side.png", {name = "smoker_front_on.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 48}},
},
paramtype2 = "facedir",
paramtype = "light",
light_source = LIGHT_ACTIVE_FURNACE,
drop = "mcl_furnaces:smoker",
groups = {pickaxey=1, container=4, deco_block=1, not_in_creative_inventory=1, material_stone=1},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
local stack = inv:get_stack(listname, 1)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
spawn_flames(pos, node.param2)
end,
on_destruct = function(pos)
mcl_particles.delete_node_particlespawners(pos)
give_xp(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
on_rotate = on_rotate,
after_rotate = after_rotate_active,
})
minetest.register_craft({
output = "mcl_furnaces:smoker",
recipe = {
{ "", "group:tree", "" },
{ "group:tree", "mcl_furnaces:furnace", "group:tree" },
{ "", "group:tree", "" },
}
})
-- Add entry alias for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_furnaces:smoker", "nodes", "mcl_furnaces:smoker_active")
end
minetest.register_lbm({
label = "Active furnace flame particles",
name = "mcl_furnaces:flames",
nodenames = {"mcl_furnaces:smoker_active"},
run_at_every_load = true,
action = function(pos, node)
spawn_flames(pos, node.param2)
end,
})
-- Legacy
minetest.register_lbm({
label = "Update furnace formspecs (0.60.0)",
name = "mcl_furnaces:update_formspecs_0_60_0",
-- Only update inactive furnaces because active ones should update themselves
nodenames = { "mcl_furnaces:smoker" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
end,
})

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local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")
mcl_lanterns = {}
--[[
TODO:
- add lantern specific sounds
- remove the hack arround walmounted nodes
]]
function mcl_lanterns.register_lantern(name, def)
local itemstring_floor = "mcl_lanterns:"..name.."_floor"
local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
local sounds = mcl_sounds.node_sound_metal_defaults()
minetest.register_node(itemstring_floor, {
description = def.description,
_doc_items_longdesc = def.longdesc,
drawtype = "mesh",
mesh = "mcl_lanterns_lantern_floor.obj",
inventory_image = def.texture_inv,
wield_image = def.texture_inv,
tiles = {
{
name = def.texture,
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = 1,
node_placement_prediction = "",
sunlight_propagates = true,
light_source = def.light_level,
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1},
selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
},
},
sounds = sounds,
on_place = function(itemstack, placer, pointed_thing)
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
if new_stack then
return new_stack
end
local under = pointed_thing.under
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name(itemstring_ceiling)
elseif wdir == 1 then
fakestack:set_name(itemstring_floor)
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring_floor)
if success then
minetest.sound_play(sounds.place, {pos = under, gain = 1}, true)
end
return itemstack
end,
on_rotate = false,
_mcl_hardness = 3.5,
_mcl_blast_resistance = 3.5,
})
minetest.register_node(itemstring_ceiling, {
description = def.description,
_doc_items_create_entry = false,
drawtype = "mesh",
mesh = "mcl_lanterns_lantern_ceiling.obj",
tiles = {
{
name = def.texture,
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = 0,
node_placement_prediction = "",
sunlight_propagates = true,
light_source = def.light_level,
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, not_in_creative_inventory = 1},
drop = itemstring_floor,
selection_box = {
type = "fixed",
fixed = {
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
},
},
sounds = sounds,
on_rotate = false,
_mcl_hardness = 3.5,
_mcl_blast_resistance = 3.5,
})
end
minetest.register_node("mcl_lanterns:chain", {
description = S("Chain"),
_doc_items_longdesc = S("Chains are metallic decoration blocks."),
inventory_image = "mcl_lanterns_chain_inv.png",
tiles = {"mcl_lanterns_chain.png"},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
mesh = "mcl_lanterns_chain.obj",
is_ground_content = false,
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
}
},
groups = {pickaxey = 1, deco_block = 1},
sounds = mcl_sounds.node_sound_metal_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:get_pos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = 20
elseif p0.x - 1 == p1.x then
param2 = 16
elseif p0.x + 1 == p1.x then
param2 = 12
elseif p0.z - 1 == p1.z then
param2 = 8
elseif p0.z + 1 == p1.z then
param2 = 4
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mcl_lanterns:chain",
recipe = {
{"mcl_core:iron_nugget"},
{"mcl_core:iron_ingot"},
{"mcl_core:iron_nugget"},
},
})
dofile(modpath.."/register.lua")

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@ -0,0 +1,5 @@
name = mcl_lanterns
description = Add lanterns and chains to MineClone2
depends = mcl_sounds, mcl_blackstone
optional_depends =
author = AFCMS

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@ -0,0 +1,24 @@
# Blender v3.0.1 OBJ File: 'chain.blend'
# www.blender.org
o Plane
v 0.066291 0.500000 0.066291
v 0.066291 -0.500000 0.066291
v -0.066291 0.500000 -0.066291
v -0.066291 -0.500000 -0.066291
v -0.066291 0.500000 0.066291
v -0.066291 -0.500000 0.066291
v 0.066291 0.500000 -0.066291
v 0.066291 -0.500000 -0.066291
vt -0.000000 1.000000
vt 0.000000 -0.000000
vt 0.187500 0.000000
vt 0.187500 1.000000
vt 0.187500 1.000000
vt 0.187500 -0.000000
vt 0.375000 -0.000000
vt 0.375000 1.000000
vn 0.7071 0.0000 -0.7071
vn 0.7071 0.0000 0.7071
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 5/5/2 6/6/2 8/7/2 7/8/2

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@ -0,0 +1,104 @@
# Blender v3.0.1 OBJ File: 'lantern.blend'
# www.blender.org
o Lantern_Ceiling
v 0.187500 -0.000000 0.187500
v 0.187500 0.437500 0.187500
v 0.187500 0.000000 -0.187500
v 0.187500 0.437500 -0.187500
v -0.187500 -0.000000 0.187500
v -0.187500 0.437500 0.187500
v -0.187500 0.000000 -0.187500
v -0.187500 0.437500 -0.187500
v 0.125000 -0.125000 0.125000
v 0.125000 -0.000000 0.125000
v 0.125000 -0.125000 -0.125000
v 0.125000 0.000000 -0.125000
v -0.125000 -0.125000 0.125000
v -0.125000 -0.000000 0.125000
v -0.125000 -0.125000 -0.125000
v -0.125000 0.000000 -0.125000
v 0.066291 -0.500000 -0.066291
v 0.066291 -0.125000 -0.066291
v -0.066291 -0.500000 0.066291
v -0.066291 -0.125000 0.066291
v -0.066291 -0.500000 -0.066291
v -0.066291 -0.125000 -0.066291
v 0.066291 -0.500000 0.066291
v 0.066291 -0.125000 0.066291
vt 0.000000 0.062500
vt 0.375000 0.062500
vt 0.375000 0.437500
vt 0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt -0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt 0.000000 0.437500
vt 0.000000 0.062500
vt 0.375000 0.062500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt 0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt -0.000000 0.437500
vt 0.062500 0.125000
vt 0.312500 0.125000
vt 0.312500 0.375000
vt 0.062500 0.375000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.687500 0.625000
vt 0.687500 0.250000
vt 0.875000 0.250000
vt 0.875000 0.625000
vt 0.687500 1.000000
vt 0.687500 0.625000
vt 0.875000 0.625000
vt 0.875000 1.000000
vn 0.0000 -1.0000 -0.0000
vn 0.0000 0.0000 -1.0000
vn -1.0000 -0.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 -0.0000 1.0000
vn 0.7071 -0.0000 0.7071
vn 0.7071 0.0000 -0.7071
s off
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/5/4 8/8/4
f 2/15/5 1/16/5 3/17/5 4/18/5
f 6/19/6 5/20/6 1/21/6 2/22/6
f 9/23/1 13/24/1 15/25/1 11/26/1
f 12/27/2 11/28/2 15/29/2 16/30/2
f 16/31/3 15/32/3 13/33/3 14/34/3
f 14/35/4 10/36/4 12/37/4 16/38/4
f 10/39/5 9/40/5 11/41/5 12/42/5
f 14/43/6 13/44/6 9/45/6 10/46/6
f 17/47/7 18/48/7 20/49/7 19/50/7
f 21/51/8 22/52/8 24/53/8 23/54/8

View File

@ -0,0 +1,104 @@
# Blender v3.0.1 OBJ File: 'lantern.blend'
# www.blender.org
o Lantern_Floor
v 0.187500 -0.062500 -0.187500
v 0.187500 -0.500000 -0.187500
v 0.187500 -0.062500 0.187500
v 0.187500 -0.500000 0.187500
v -0.187500 -0.062500 -0.187500
v -0.187500 -0.500000 -0.187500
v -0.187500 -0.062500 0.187500
v -0.187500 -0.500000 0.187500
v 0.125000 0.062500 -0.125000
v 0.125000 -0.062500 -0.125000
v 0.125000 0.062500 0.125000
v 0.125000 -0.062500 0.125000
v -0.125000 0.062500 -0.125000
v -0.125000 -0.062500 -0.125000
v -0.125000 0.062500 0.125000
v -0.125000 -0.062500 0.125000
v 0.066291 0.187500 0.066291
v 0.066291 0.062500 0.066291
v -0.066291 0.187500 -0.066291
v -0.066291 0.062500 -0.066291
v -0.066291 0.187500 0.066291
v -0.066291 0.062500 0.066291
v 0.066291 0.187500 -0.066291
v 0.066291 0.062500 -0.066291
vt 0.000000 0.062500
vt 0.375000 0.062500
vt 0.375000 0.437500
vt 0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt -0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt 0.000000 0.437500
vt 0.000000 0.062500
vt 0.375000 0.062500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt 0.000000 0.437500
vt 0.375000 0.437500
vt 0.375000 0.875000
vt -0.000000 0.875000
vt -0.000000 0.437500
vt 0.062500 0.125000
vt 0.312500 0.125000
vt 0.312500 0.375000
vt 0.062500 0.375000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.500000 0.770833
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.312500 0.875000
vt 0.312500 1.000000
vt 0.062500 1.000000
vt 0.062500 0.875000
vt 0.687500 0.937500
vt 0.687500 0.812500
vt 0.875000 0.812500
vt 0.875000 0.937500
vt 0.687500 0.937500
vt 0.687500 0.812500
vt 0.875000 0.812500
vt 0.875000 0.937500
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 0.7071 0.0000 -0.7071
vn 0.7071 0.0000 0.7071
s off
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/5/4 8/8/4
f 2/15/5 1/16/5 3/17/5 4/18/5
f 6/19/6 5/20/6 1/21/6 2/22/6
f 9/23/1 13/24/1 15/25/1 11/26/1
f 12/27/2 11/28/2 15/29/2 16/30/2
f 16/31/3 15/32/3 13/33/3 14/34/3
f 14/35/4 10/36/4 12/37/4 16/38/4
f 10/39/5 9/40/5 11/41/5 12/42/5
f 14/43/6 13/44/6 9/45/6 10/46/6
f 17/47/7 18/48/7 20/49/7 19/50/7
f 21/51/8 22/52/8 24/53/8 23/54/8

View File

@ -0,0 +1,37 @@
local S = minetest.get_translator("mcl_lanterns")
mcl_lanterns.register_lantern("lantern", {
description = S("Lantern"),
longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."),
texture = "mcl_lanterns_lantern.png",
texture_inv = "mcl_lanterns_lantern_inv.png",
light_level = 14,
})
minetest.register_craft({
output = "mcl_lanterns:lantern_floor",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_torches:torch" , "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
},
})
mcl_lanterns.register_lantern("soul_lantern", {
description = S("Soul Lantern"),
longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."),
texture = "mcl_lanterns_soul_lantern.png",
texture_inv = "mcl_lanterns_soul_lantern_inv.png",
light_level = 10,
})
minetest.register_craft({
output = "mcl_lanterns:soul_lantern_floor",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
},
})
minetest.register_alias("mcl_blackstone:soul_lantern", "mcl_lanterns:soul_lantern_floor")

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View File

@ -167,7 +167,6 @@ minetest.register_node("mcl_nether:soul_sand", {
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
-- Movement handling is done in mcl_playerplus mod
})
minetest.register_node("mcl_nether:nether_brick", {
@ -418,3 +417,23 @@ minetest.register_craft({
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")
local bubble_generation_schema = {
["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
["mcl_nether:magma"] = "mcl_core:whirlpool_source",
}
minetest.register_abm({
label = "Make whirlpools and bubble columns",
nodenames = {"mcl_nether:soul_sand", "mcl_nether:magma"},
neighbors = {"mcl_core:water_source"},
interval = 2,
chance = 1,
action = function(pos, node)
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
local above_node_name = minetest.get_node(pos_above).name
if above_node_name ~= "mcl_core:water_source" then return end
local new_above_node_name = bubble_generation_schema[node.name]
minetest.swap_node(pos_above, {name = new_above_node_name})
end,
})

View File

@ -746,6 +746,13 @@ minetest.register_abm({
return
end
if lower_node_name == OBSIDIAN and pos.y >= mcl_mapgen.overworld.min and random(1, 200) == 19 then
local pigman_obj = minetest.add_entity(pos, "mobs_mc:pigman")
if pigman_obj then
teleport_cooloff(pigman_obj)
end
end
local o = node.param2 -- orientation
local closer_node_name = get_node({x = pos.x - 1 + o, y = pos.y, z = pos.z - o}).name

View File

@ -155,10 +155,13 @@ local function modify_shield(player, vpos, vrot, i)
if i == 1 then
arm = "Left"
end
local shield = mcl_shields.players[player].shields[i]
if shield then
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
end
local player_data = mcl_shields.players[player]
if not player_data then return end
local shields = player_data.shields
if not shields then return end
local shield = shields[i]
if not shield then return end
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
end
local function set_shield(player, block, i)

View File

@ -139,6 +139,7 @@ local function egg_on_step(self, dtime)
-- Turn given object into a child
local function make_child(object)
if not object then return end
local ent = object:get_luaentity()
object:set_properties({
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },

View File

@ -1,6 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Red Nether Brick Fence
-- Red Nether Brick Fence and Fence Gate
mcl_fences.register_fence_and_fence_gate(
"red_nether_brick_fence",
@ -13,6 +13,8 @@ mcl_fences.register_fence_and_fence_gate(
mcl_sounds.node_sound_stone_defaults(), "mcl_fences_nether_brick_fence_gate_open", "mcl_fences_nether_brick_fence_gate_close", 1, 1,
"mcl_fences_fence_gate_red_nether_brick.png")
-- Nether Brick Fence Gate
mcl_fences.register_fence_gate(
"nether_brick_fence",
S("Nether Brick Fence Gate"),
@ -22,6 +24,33 @@ mcl_fences.register_fence_gate(
minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
mcl_sounds.node_sound_stone_defaults(), "mcl_fences_nether_brick_fence_gate_open", "mcl_fences_nether_brick_fence_gate_close", 1, 1)
-- Crimson Wood Fence and Fence Gate
mcl_fences.register_fence_and_fence_gate(
"crimson_wood_fence",
S("Crimson Hyphae Wood Fence"), S("Crimson Hyphae Wood Fence Gate"),
"mcl_fences_fence_crimson.png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults(), "mcl_fences_nether_brick_gate_open", "mcl_fences_nether_brick_fence_gate_close", 1, 1,
"mcl_fences_fence_gate_crimson.png")
-- Warped Wood Fence and Fence Gate
mcl_fences.register_fence_and_fence_gate(
"warped_wood_fence",
S("Warped Hyphae Wood Fence"), S("Warped Hyphae Wood Fence Gate"),
"mcl_fences_fence_warped.png",
{handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20},
minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"},
mcl_sounds.node_sound_wood_defaults(), "mcl_fences_nether_brick_fence_gate_open", "mcl_fences_nether_brick_fence_gate_close", 1, 1,
"mcl_fences_fence_gate_warped.png")
-- Crafting
minetest.register_craft({
@ -33,14 +62,23 @@ minetest.register_craft({
})
minetest.register_craft({
output = "mclx_fences:red_nether_brick_fence_gate",
output = "mclx_fences:crimson_wood_fence 3",
recipe = {
{"mcl_nether:nether_wart_item", "mcl_nether:red_nether_brick", "mcl_nether:netherbrick"},
{"mcl_nether:netherbrick", "mcl_nether:red_nether_brick", "mcl_nether:nether_wart_item"},
{"mcl_mushroom:crimson_hyphae_wood", "mcl_core:stick", "mcl_mushroom:crimson_hyphae_wood"},
{"mcl_mushroom:crimson_hyphae_wood", "mcl_core:stick", "mcl_mushroom:crimson_hyphae_wood"},
}
})
minetest.register_craft({
output = "mclx_fences:red_nether_brick_fence_gate",
output = "mclx_fences:warped_wood_fence 3",
recipe = {
{"mcl_mushroom:warped_hyphae_wood", "mcl_core:stick", "mcl_mushroom:warped_hyphae_wood"},
{"mcl_mushroom:warped_hyphae_wood", "mcl_core:stick", "mcl_mushroom:warped_hyphae_wood"},
}
})
minetest.register_craft({
output = "mclx_fences:red_nether_brick_fence_gate 2",
recipe = {
{"mcl_nether:netherbrick", "mcl_nether:red_nether_brick", "mcl_nether:nether_wart_item"},
{"mcl_nether:nether_wart_item", "mcl_nether:red_nether_brick", "mcl_nether:netherbrick"},
@ -55,6 +93,21 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "mclx_fences:crimson_wood_fence_gate",
recipe = {
{"mcl_core:stick", "mcl_mushroom:crimson_hyphae_wood", "mcl_core:stick"},
{"mcl_core:stick", "mcl_mushroom:crimson_hyphae_wood", "mcl_core:stick"},
}
})
minetest.register_craft({
output = "mclx_fences:warped_wood_fence_gate",
recipe = {
{"mcl_core:stick", "mcl_mushroom:warped_hyphae_wood", "mcl_core:stick"},
{"mcl_core:stick", "mcl_mushroom:warped_hyphae_wood", "mcl_core:stick"},
}
})
-- Aliases for mcl_supplemental
minetest.register_alias("mcl_supplemental:red_nether_brick_fence", "mclx_fences:red_nether_brick_fence")
@ -64,3 +117,13 @@ minetest.register_alias("mcl_supplemental:nether_brick_fence_gate_open", "mclx_f
minetest.register_alias("mcl_supplemental:red_nether_brick_fence_gate", "mclx_fences:red_nether_brick_fence_gate")
minetest.register_alias("mcl_supplemental:red_nether_brick_fence_gate_open", "mclx_fences:red_nether_brick_fence_gate_open")
minetest.register_alias("mcl_supplemental:crimson_wood_fence", "mclx_fences:crimson_wood_fence")
minetest.register_alias("mcl_supplemental:crimson_wood_fence_gate", "mclx_fences:crimson_wood_fence_gate")
minetest.register_alias("mcl_supplemental:crimson_wood_fence_gate_open", "mclx_fences:crimson_wood_fence_gate_open")
minetest.register_alias("mcl_supplemental:warped_wood_fence", "mclx_fences:warped_wood_fence")
minetest.register_alias("mcl_supplemental:warped_wood_fence_gate", "mclx_fences:warped_wood_fence_gate")
minetest.register_alias("mcl_supplemental:warped_wood_fence_gate_open", "mclx_fences:warped_wood_fence_gate_open")

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=Roter Netherziegelzaun
Red Nether Brick Fence Gate=Rotes Netherziegelzauntor
Nether Brick Fence Gate=Netherziegelzauntor
Crimson Hyphae Wood Fence=
Crimson Hyphae Wood Fence Gate=
Warped Hyphae Wood Fence=
Warped Hyphae Wood Fence Gate=

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=Valla de ladrillo abisal rojo
Red Nether Brick Fence Gate=Puerta de ladrillo abisal rojo
Nether Brick Fence Gate=Puerta de ladrillo abisal
Crimson Hyphae Wood Fence=
Crimson Hyphae Wood Fence Gate=
Warped Hyphae Wood Fence=
Warped Hyphae Wood Fence Gate=

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=Barrière en Brique Rouge du Nether
Red Nether Brick Fence Gate=Portillon en Brique Rouge du Nether
Nether Brick Fence Gate=Portillon en Brique du Nether
Crimson Hyphae Wood Fence=Barrière Ecarlate
Crimson Hyphae Wood Fence Gate=Portillon Ecarlate
Warped Hyphae Wood Fence=Barrière Tordue
Warped Hyphae Wood Fence Gate=Portillon Tordu

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=Płot z czerwonej netherowej cegły
Red Nether Brick Fence Gate=Furtka z czerwonej netherowej cegły
Nether Brick Fence Gate=Furtka z netherowej cegły
Crimson Hyphae Wood Fence=
Crimson Hyphae Wood Fence Gate=
Warped Hyphae Wood Fence=
Warped Hyphae Wood Fence Gate=

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=Забор из адского красного кирпича
Red Nether Brick Fence Gate=Калитка из адского красного кирпича
Nether Brick Fence Gate=Калитка из адского кирпича
Crimson Hyphae Wood Fence=
Crimson Hyphae Wood Fence Gate=
Warped Hyphae Wood Fence=
Warped Hyphae Wood Fence Gate=

View File

@ -2,3 +2,7 @@
Red Nether Brick Fence=
Red Nether Brick Fence Gate=
Nether Brick Fence Gate=
Crimson Hyphae Wood Fence=
Crimson Hyphae Wood Fence Gate=
Warped Hyphae Wood Fence=
Warped Hyphae Wood Fence Gate=

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