Fix item friction reduction on slippery floor

This commit is contained in:
wallabra 2022-02-09 03:49:25 -03:00
parent 68fb7433ec
commit 3473f4ae36
Signed by untrusted user: Gustavo6046
GPG Key ID: 5182FABAA5E139B3
1 changed files with 3 additions and 2 deletions

View File

@ -821,8 +821,9 @@ minetest.register_entity(":__builtin:item", {
-- If node is not registered or node is walkably solid and resting on nodebox
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local v = self.object:get_velocity()
local node = nn and minetest.registered_nodes[nn]
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
if not node or node.walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item
@ -847,7 +848,7 @@ minetest.register_entity(":__builtin:item", {
local ground_drag = item_drop_settings.ground_drag
if minetest.registered_nodes[nn].slippery then
if node and minetest.get_item_group(node.name, "slippery") ~= 0 then
ground_drag = ground_drag * item_drop_settings.slippery_drag_factor
end