forked from MineClone5/MineClone5
Remove legacy minetest.env in drippingwater
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@ -33,11 +33,11 @@ minetest.register_entity("drippingwater:drop_water", {
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self.object:setacceleration({x=0, y=-5, z=0})
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end
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if minetest.env:get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:setacceleration({x=0, y=-5, z=0})
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end
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if minetest.env:get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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end
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@ -69,12 +69,12 @@ minetest.register_entity("drippingwater:drop_lava", {
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self.object:setacceleration({x=0, y=-5, z=0})
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end
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if minetest.env:get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:setacceleration({x=0, y=-5, z=0})
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end
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if minetest.env:get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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end
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@ -91,10 +91,10 @@ minetest.register_abm(
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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end
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end,
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})
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@ -107,10 +107,10 @@ minetest.register_abm(
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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end
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end,
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})
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