forked from MineClone5/MineClone5
Add ground drag force to avoid items stuck on ledges
This commit is contained in:
parent
77bfc6c174
commit
2aa565ac21
|
@ -28,7 +28,8 @@ local item_drop_settings = {} --settings table
|
|||
item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
|
||||
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
|
||||
item_drop_settings.fluid_flow_rate = 1.39 --the speed of a flowing fluid, used when computing push and drag forces of water on items; default is tuned to Minecraft
|
||||
item_drop_settings.fluid_drag = 0.8 --how much drag water has on items (how quickly an item's motion will settle onto the water's flow speed)
|
||||
item_drop_settings.fluid_drag = 0.2 --how much drag water has on items (how quickly an item's motion will settle onto the water's flow speed)
|
||||
item_drop_settings.ground_drag = 0.6 --how much friction with the ground slows items sliding on it
|
||||
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.radius_collect = 0.2 --radius of collection
|
||||
|
@ -832,7 +833,22 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
end
|
||||
end
|
||||
--disable_physics(self.object, self)
|
||||
-- apply ground drag
|
||||
local oldvel = self.object:get_velocity()
|
||||
|
||||
-- ignore momentum if it's tiny
|
||||
if math.abs(oldvel.x) < 0.05 and math.abs(oldvel.z) < 0.05 then
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
local newvel = {
|
||||
x = oldvel.x - oldvel.x * ground_drag * dtime,
|
||||
y = oldvel.y,
|
||||
z = oldvel.z - oldvel.z * ground_drag * dtime
|
||||
}
|
||||
self.object:set_velocity(new_vel)
|
||||
end
|
||||
else
|
||||
if self._magnet_active == false then
|
||||
|
|
Loading…
Reference in New Issue