forked from MineClone5/MineClone5
Add snowball and egg impact sounds
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# `mcl_throwing`
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It's a MineClone 2 mod containing throwable items like snowballs.
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## License of code
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- MIT License
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## License of media
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- `mcl_throwing_snowball_impact_soft.ogg`:
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- License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
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- Author: YleArkisto (freesound.org)
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- Source: <https://freesound.org/people/YleArkisto/sounds/258144/>
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- Original title: `sfx_snowball_hit-03.wav` (file was edited)
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- `mcl_throwing_snowball_impact_hard.ogg`:
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- License: CC0
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- Author: Julien Matthey (freesound.org)
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- Source: <https://freesound.org/people/Julien%20Matthey/sounds/167080/>
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- Original title: `JM_IMPACT_01c - Snow on cement.wav` (file was edited)
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- `mcl_throwing_egg_impact.ogg`:
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- License: CC0
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- Author: dav0r (freesound.org)
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- Source: <https://freesound.org/people/dav0r/sounds/176760/>
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- Original title: `d0_step_on_egg_04` (file was edited)
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- Everything else: See MineClone 2 license infos
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@ -187,6 +187,7 @@ local snowball_on_step = function(self, dtime)
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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if (def and def.walkable) or not def then
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 })
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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@ -201,6 +202,7 @@ local snowball_on_step = function(self, dtime)
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end
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end
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if check_object_hit(self, pos, mob_damage) then
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if check_object_hit(self, pos, mob_damage) then
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minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 })
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return
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return
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end
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end
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@ -254,6 +256,7 @@ local egg_on_step = function(self, dtime)
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end
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end
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end
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end
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end
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end
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minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 })
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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@ -261,6 +264,7 @@ local egg_on_step = function(self, dtime)
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-- Destroy when hitting a mob or player (no chick spawning)
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-- Destroy when hitting a mob or player (no chick spawning)
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if check_object_hit(self, pos) then
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if check_object_hit(self, pos) then
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minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 })
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return
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return
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end
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end
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