forked from MineClone5/MineClone5
Merge remote-tracking branch 'mcl2/master' into testing
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commit
06b482b309
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@ -31,12 +31,14 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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speed_penalty = 0.5
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end
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local mob = minetest.add_entity(newpos, child_mob)
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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if mob then
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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end
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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end
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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end
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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@ -350,7 +350,7 @@ minetest.register_abm({
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local inv = meta:get_inventory()
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and not object:get_luaentity()._removed then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Item must get sucked in when the item just TOUCHES the block above the hopper
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-- This is the reason for the Y calculation.
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