forked from MineClone5/MineClone5
Overhaul separation of swimming and flying for ease of use with writing mobs api
This commit is contained in:
parent
5365dec19a
commit
061602d9d4
|
@ -311,6 +311,8 @@ function mobs:register_mob(name, def)
|
|||
wandering = true,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
--set_animation = mobs.set_animation,
|
||||
--end j4i stuff
|
||||
|
||||
|
|
|
@ -173,26 +173,24 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _ _ _______ _ _
|
||||
| ___| | (_) / / ___| (_) (_)
|
||||
| |_ | |_ _ _ _ __ __ _ / /\ `--.__ ___ _ __ ___ _ __ ___ _ _ __ __ _
|
||||
| _| | | | | | | '_ \ / _` | / / `--. \ \ /\ / / | '_ ` _ \| '_ ` _ \| | '_ \ / _` |
|
||||
| | | | |_| | | | | | (_| |/ / /\__/ /\ V V /| | | | | | | | | | | | | | | | (_| |
|
||||
\_| |_|\__, |_|_| |_|\__, /_/ \____/ \_/\_/ |_|_| |_| |_|_| |_| |_|_|_| |_|\__, |
|
||||
__/ | __/ | __/ |
|
||||
|___/ |___/ |___/
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local fly_state_list_wandering = {"stand", "fly"}
|
||||
local swim_state_list_wandering = {"stand", "swim"}
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
local swim_state_switch = function(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.wandering and self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = fly_state_list_wandering[math.random(1,#fly_state_list_wandering)]
|
||||
self.state = swim_state_list_wandering[math.random(1,#swim_state_list_wandering)]
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -203,13 +201,13 @@ local flop = function(self,dtime)
|
|||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local fly_physics_swapper = function(self,inside_fly_node)
|
||||
local swim_physics_swapper = function(self,inside_swim_node)
|
||||
|
||||
--should be flying, gravity is applied, switch to floating
|
||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||
--should be swimming, gravity is applied, switch to floating
|
||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
--not be flying, gravity isn't applied, switch to falling
|
||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||
--not be swim, gravity isn't applied, switch to falling
|
||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
|
@ -218,27 +216,27 @@ end
|
|||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local fly_state_execution = function(self,dtime)
|
||||
local swim_state_execution = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
pos.y = pos.y + self.object:get_properties().collisionbox[5]
|
||||
local current_node = minetest_get_node(pos).name
|
||||
local inside_fly_node = false
|
||||
local inside_swim_node = false
|
||||
|
||||
--quick scan everything to see if inside fly node
|
||||
for _,id in pairs(self.fly_in) do
|
||||
--quick scan everything to see if inside swim node
|
||||
for _,id in pairs(self.swim_in) do
|
||||
if id == current_node then
|
||||
inside_fly_node = true
|
||||
inside_swim_node = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--turn gravity on or off
|
||||
fly_physics_swapper(self,inside_fly_node)
|
||||
swim_physics_swapper(self,inside_swim_node)
|
||||
|
||||
--fly properly if inside fly node
|
||||
if inside_fly_node then
|
||||
--swim properly if inside swim node
|
||||
if inside_swim_node then
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
|
@ -250,9 +248,9 @@ local fly_state_execution = function(self,dtime)
|
|||
|
||||
--print("standing")
|
||||
|
||||
mobs.set_fly_velocity(self,0)
|
||||
mobs.set_swim_velocity(self,0)
|
||||
|
||||
elseif self.state == "fly" then
|
||||
elseif self.state == "swim" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
|
@ -270,9 +268,9 @@ local fly_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
|
||||
mobs.set_fly_velocity(self,self.walk_velocity)
|
||||
mobs.set_swim_velocity(self,self.walk_velocity)
|
||||
end
|
||||
--flop around if not inside fly node
|
||||
--flop around if not inside swim node
|
||||
else
|
||||
--print("flopping")
|
||||
flop(self,dtime)
|
||||
|
@ -304,10 +302,10 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
|
||||
|
||||
--swimming/flying
|
||||
if self.fly then
|
||||
fly_state_switch(self, dtime)
|
||||
fly_state_execution(self, dtime)
|
||||
--swimming
|
||||
if self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
swim_state_execution(self, dtime)
|
||||
--regular mobs that walk around
|
||||
else
|
||||
land_state_switch(self, dtime)
|
||||
|
|
|
@ -11,6 +11,17 @@ local vector_multiply = vector.multiply
|
|||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
|
@ -71,6 +82,22 @@ mobs.jump = function(self, velocity)
|
|||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--make mobs flop
|
||||
mobs.flop = function(self, velocity)
|
||||
|
||||
|
@ -106,7 +133,7 @@ end
|
|||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
|
|
@ -48,8 +48,7 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source },
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
|
|
Loading…
Reference in New Issue