remove unnecessary on_dimensionchange

This commit is contained in:
cora 2022-01-31 21:35:21 +01:00
parent e48f089761
commit 04146d98b0
1 changed files with 0 additions and 13 deletions

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@ -119,19 +119,6 @@ function mcl_weather.rain.remove_player(player)
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension ~= "overworld" and dimension ~= "void" then
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
elseif dimension == "overworld" then
mcl_weather.rain.update_sound(player)
if mcl_weather.rain.raining then
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.add_player(player)
end
end
end)
-- adds and removes rain sound depending how much rain particles around player currently exist.
-- have few seconds delay before each check to avoid on/off sound too often
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.