MineClone5/mods/PLAYER/mcl_skins/init.lua

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-- Skins for MineClone 5
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local S = minetest.get_translator("mcl_skins")
local color_to_string = minetest.colorspec_to_colorstring
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mcl_skins = {
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tab_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"}, -- Rendering order
tab_names_display_order = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
tab_descriptions = {
template = S("Templates"),
arm = S("Arm size"),
base = S("Bases"),
footwear = S("Footwears"),
eye = S("Eyes"),
mouth = S("Mouths"),
bottom = S("Bottoms"),
top = S("Tops"),
hair = S("Hairs"),
headwear = S("Headwears")
},
steve = {}, -- Stores skin values for Steve skin
alex = {}, -- Stores skin values for Alex skin
base = {}, -- List of base textures
-- Base color is separate to keep the number of junk nodes registered in check
base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d},
color = {
0xff613915, -- 1 Dark brown Steve hair, Alex bottom
0xff97491b, -- 2 Medium brown
0xffb17050, -- 3 Light brown
0xffe2bc7b, -- 4 Beige
0xff706662, -- 5 Gray
0xff151515, -- 6 Black
0xffc21c1c, -- 7 Red
0xff178c32, -- 8 Green Alex top
0xffae2ad3, -- 9 Plum
0xffebe8e4, -- 10 White
0xffe3dd26, -- 11 Yellow
0xff449acc, -- 12 Light blue Steve top
0xff124d87, -- 13 Dark blue Steve bottom
0xfffc0eb3, -- 14 Pink
0xffd0672a, -- 15 Orange Alex hair
},
footwear = {},
mouth = {},
eye = {},
bottom = {},
top = {},
hair = {},
headwear = {},
masks = {},
previews = {},
players = {}
}
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function mcl_skins.register_item(item)
assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
local texture = item.texture or "blank.png"
if item.steve then
mcl_skins.steve[item.type] = texture
end
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if item.alex then
mcl_skins.alex[item.type] = texture
end
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table.insert(mcl_skins[item.type], texture)
mcl_skins.masks[texture] = item.mask
if item.preview then mcl_skins.previews[texture] = item.preview end
end
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function mcl_skins.save(player)
if not player or not player:is_player() then return end
local name = player:get_player_name()
local skin = mcl_skins.players[name]
if not skin then return end
player:get_meta():set_string("mcl_skins:skin", minetest.serialize(skin))
end
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minetest.register_chatcommand("skin", {
description = S("Open skin configuration screen."),
privs = {},
func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
})
function mcl_skins.make_hand_texture(base, colorspec)
local output = ""
if mcl_skins.masks[base] then
output = mcl_skins.masks[base] ..
"^[colorize:" .. color_to_string(colorspec) .. ":alpha"
end
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if #output > 0 then output = output .. "^" end
output = output .. base
return output
end
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function mcl_skins.compile_skin(skin)
local output = ""
for i, tab in pairs(mcl_skins.tab_names) do
local texture = skin[tab]
if texture and texture ~= "blank.png" then
if skin[tab .. "_color"] and mcl_skins.masks[texture] then
if #output > 0 then output = output .. "^" end
local color = color_to_string(skin[tab .. "_color"])
output = output ..
"(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
end
if #output > 0 then output = output .. "^" end
output = output .. texture
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end
end
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return output
end
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function mcl_skins.update_player_skin(player)
if not player then
return
end
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local skin = mcl_skins.players[player:get_player_name()]
mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
local model = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
mcl_player.player_set_model(player, model)
mcl_inventory.update_inventory_formspec(player)
for i=1, #mcl_skins.registered_on_set_skins do
mcl_skins.registered_on_set_skins[i](player)
end
end
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-- Load player skin on join
minetest.register_on_joinplayer(function(player)
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local function table_get_random(t)
return t[math.random(#t)]
end
local name = player:get_player_name()
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local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
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end
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if skin then
mcl_skins.players[name] = skin
else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.steve)
else
skin = table.copy(mcl_skins.alex)
end
mcl_skins.players[name] = skin
end
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mcl_skins.save(player)
mcl_skins.update_player_skin(player)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if name then
mcl_skins.players[name] = nil
end
end)
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mcl_skins.registered_on_set_skins = {}
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function mcl_skins.register_on_set_skin(func)
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table.insert(mcl_skins.registered_on_set_skins, func)
end
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function mcl_skins.show_formspec(player, active_tab, page_num)
active_tab = active_tab or "template"
page_num = page_num or 1
local page_count
if page_num < 1 then page_num = 1 end
if mcl_skins[active_tab] then
page_count = math.ceil(#mcl_skins[active_tab] / 25)
if page_num > page_count then
page_num = page_count
end
else
page_num = 1
page_count = 1
end
local player_name = player:get_player_name()
local skin = mcl_skins.players[player_name]
local formspec = "formspec_version[3]" ..
"size[13,10]"
for i, tab in pairs(mcl_skins.tab_names_display_order) do
if tab == active_tab then
formspec = formspec ..
"style[" .. tab .. ";bgcolor=green]"
end
local y = 0.3 + (i - 1) * 0.8
formspec = formspec ..
"button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]"
end
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local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
formspec = formspec ..
"model[9.5,0.3;3,7;player_mesh;" .. mesh .. ";" ..
mcl_skins.compile_skin(skin) ..
",blank.png,blank.png;0,180;false;true;0,0;0]"
if mcl_skins[active_tab] then
local textures = mcl_skins[active_tab]
local page_start = (page_num - 1) * 25 + 1
local page_end = math.min(page_start + 25 - 1, #textures)
for j = page_start, page_end do
local i = j - page_start + 1
local texture = textures[j]
local preview = ""
if mcl_skins.previews[texture] then
preview = mcl_skins.previews[texture]
if skin[active_tab .. "_color"] then
local color = minetest.colorspec_to_colorstring(skin[active_tab .. "_color"])
preview = preview:gsub("{color}", color)
end
elseif active_tab == "base" then
if mcl_skins.masks[texture] then
preview = mcl_skins.masks[texture] .. "^[sheet:8x4:1,1" ..
"^[colorize:" .. color_to_string(skin.base_color) .. ":alpha"
end
if #preview > 0 then preview = preview .. "^" end
preview = preview .. "(" .. texture .. "^[sheet:8x4:1,1)"
elseif active_tab == "mouth" or active_tab == "eye" then
preview = texture .. "^[sheet:8x4:1,1"
elseif active_tab == "headwear" then
preview = texture .. "^[sheet:8x4:5,1^(" .. texture .. "^[sheet:8x4:1,1)"
elseif active_tab == "hair" then
if mcl_skins.masks[texture] then
preview = mcl_skins.masks[texture] .. "^[sheet:8x4:1,1" ..
"^[colorize:" .. color_to_string(skin.hair_color) .. ":alpha^(" ..
texture .. "^[sheet:8x4:1,1)^(" ..
mcl_skins.masks[texture] .. "^[sheet:8x4:5,1" ..
"^[colorize:" .. color_to_string(skin.hair_color) .. ":alpha)" ..
"^(" .. texture .. "^[sheet:8x4:5,1)"
else
preview = texture .. "^[sheet:8x4:5,1"
end
elseif active_tab == "top" then
if mcl_skins.masks[texture] then
preview = "[combine:12x12:-18,-20=" .. mcl_skins.masks[texture] ..
"^[colorize:" .. color_to_string(skin.top_color) .. ":alpha"
end
if #preview > 0 then preview = preview .. "^" end
preview = preview .. "[combine:12x12:-18,-20=" .. texture .. "^[mask:mcl_skins_top_preview_mask.png"
elseif active_tab == "bottom" then
if mcl_skins.masks[texture] then
preview = "[combine:12x12:0,-20=" .. mcl_skins.masks[texture] ..
"^[colorize:" .. color_to_string(skin.bottom_color) .. ":alpha"
end
if #preview > 0 then preview = preview .. "^" end
preview = preview .. "[combine:12x12:0,-20=" .. texture .. "^[mask:mcl_skins_bottom_preview_mask.png"
elseif active_tab == "footwear" then
preview = "[combine:12x12:0,-20=" .. texture .. "^[mask:mcl_skins_bottom_preview_mask.png"
end
if skin[active_tab] == texture then
preview = preview .. "^mcl_skins_select_overlay.png"
end
i = i - 1
local x = 3.6 + i % 5 * 1.1
local y = 0.3 + math.floor(i / 5) * 1.1
formspec = formspec ..
"image_button[" .. x .. "," .. y ..
";1,1;" .. preview .. ";" .. texture .. ";]"
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end
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elseif active_tab == "arm" then
local thick_overlay = not skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
local slim_overlay = skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
formspec = formspec ..
"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png" .. thick_overlay ..";thick_arms;]" ..
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png" .. slim_overlay ..";slim_arms;]"
elseif active_tab == "template" then
formspec = formspec ..
"model[4,2;2,3;player_mesh;" .. mesh .. ";" ..
mcl_skins.compile_skin(mcl_skins.steve) ..
",blank.png,blank.png;0,180;false;true;0,0;0]" ..
"button[4,5.2;2,0.8;steve;" .. S("Select") .. "]" ..
"model[6.5,2;2,3;player_mesh;" .. mesh .. ";" ..
mcl_skins.compile_skin(mcl_skins.alex) ..
",blank.png,blank.png;0,180;false;true;0,0;0]" ..
"button[6.5,5.2;2,0.8;alex;" .. S("Select") .. "]"
end
if skin[active_tab .. "_color"] then
local colors = mcl_skins.color
if active_tab == "base" then colors = mcl_skins.base_color end
local tab_color = active_tab .. "_color"
for i, colorspec in pairs(colors) do
local overlay = ""
if skin[tab_color] == colorspec then
overlay = "^mcl_skins_select_overlay.png"
end
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local color = minetest.colorspec_to_colorstring(colorspec)
i = i - 1
local x = 3.6 + i % 8 * 1.1
local y = 7 + math.floor(i / 8) * 1.1
formspec = formspec ..
"image_button[" .. x .. "," .. y ..
";1,1;blank.png^[noalpha^[colorize:" ..
color .. ":alpha" .. overlay .. ";" .. colorspec .. ";]"
end
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end
if page_num > 1 then
formspec = formspec ..
"image_button[3.6,5.8;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
end
if page_num < page_count then
formspec = formspec ..
"image_button[8,5.8;1,1;mcl_skins_arrow.png;next_page;]"
end
if page_count > 1 then
formspec = formspec ..
"label[5.9,6.3;" .. page_num .. " / " .. page_count .. "]"
end
minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec)
end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.__mcl_skins then
mcl_skins.show_formspec(player)
return false
end
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if not formname:find("^mcl_skins:") then return false end
local _, _, active_tab, page_num = formname:find("^mcl_skins:(%a+)_(%d+)")
if not page_num or not active_tab then return true end
page_num = math.floor(tonumber(page_num) or 1)
local player_name = player:get_player_name()
for field, value in pairs(fields) do
if field == "quit" then
mcl_skins.save(player)
return true
end
if field == "alex" then
mcl_skins.players[player_name] = table.copy(mcl_skins.alex)
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif field == "steve" then
mcl_skins.players[player_name] = table.copy(mcl_skins.steve)
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
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for i, tab in pairs(mcl_skins.tab_names_display_order) do
if field == tab then
mcl_skins.show_formspec(player, tab, page_num)
return true
end
end
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local skin = mcl_skins.players[player_name]
if not skin then return true end
if field == "next_page" then
page_num = page_num + 1
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif field == "previous_page" then
page_num = page_num - 1
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
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if active_tab == "arm" then
if field == "thick_arms" then
skin.slim_arms = false
elseif field == "slim_arms" then
skin.slim_arms = true
end
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
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-- See if field is a texture
if mcl_skins[active_tab] then
for i, texture in pairs(mcl_skins[active_tab]) do
if texture == field then
skin[active_tab] = texture
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
end
end
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-- See if field is a color
if skin[active_tab .. "_color"] then
local color = math.floor(tonumber(field) or 0)
if color and color >= 0 and color <= 0xffffffff then
skin[active_tab .. "_color"] = color
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
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end
end
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end
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return true
end)
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local function init()
local function file_exists(name)
local f = io.open(name)
if not f then
return false
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end
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f:close()
return true
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end
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mcl_skins.modpath = minetest.get_modpath("mcl_skins")
local f = io.open(mcl_skins.modpath .. "/list.json")
assert(f, "Can't open the file list.json")
local data = f:read("*all")
assert(data, "Can't read data from list.json")
local json, error = minetest.parse_json(data)
assert(json, error)
f:close()
for _, item in pairs(json) do
mcl_skins.register_item(item)
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end
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mcl_skins.steve.base_color = mcl_skins.base_color[1]
mcl_skins.steve.hair_color = mcl_skins.color[1]
mcl_skins.steve.top_color = mcl_skins.color[12]
mcl_skins.steve.bottom_color = mcl_skins.color[13]
mcl_skins.steve.slim_arms = false
mcl_skins.alex.base_color = mcl_skins.base_color[1]
mcl_skins.alex.hair_color = mcl_skins.color[15]
mcl_skins.alex.top_color = mcl_skins.color[8]
mcl_skins.alex.bottom_color = mcl_skins.color[1]
mcl_skins.alex.slim_arms = true
mcl_skins.previews["blank.png"] = "blank.png"
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end
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init()