MineClone5/mods/PLAYER/mcl_skins/README.md

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# Skins for MineClone 5
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This mod allows advanced skin customization.
Use the /skin command to open the skin configuration screen.
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## License
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Code under MIT license
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Author: MrRar
See image_credits.txt for image licensing.
## API
### `mcl_skins.register_item(item)`
Register a skin item. `item` is a table with item properties listed below.
### Item properties
`type`
Set the item type. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
`texture`
Set to the image file that will be used. If this property is omitted "blank.png" is used.
If texture is not 64x32 then the automatic preview will not display properly.
`mask`
Set the color mask texture. Coloring is only applied to non transparent areas of the texture.
Coloring only works for "base", "bottom, "top", and "hair".
If texture is not 64x32 then the automatic preview will not display properly.
`preview`
Set a custom preview texture. You can use texture modifiers. If preview contains the string `{color}` it will be replaced with the item's colorstring.
`alex`
If set to true the item will be default for female character.
`steve`
If set to true the item will be default for male character.
### `mcl_skins.show_formspec(player, active_tab, page_num)`
Show the skin configuration screen.
`player` is a player ObjectRef.
`active_tab` is the tab that will be displayed. This parameter is optional.
Can be one of: "arm", "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
`page_num` The page number to display of there are multiple pages of items.
This parameter is optional. Must be a number. If it is not a valid page number the closest page number will be shown.
### `mcl_skins.register_on_set_skin(func)`
Register a function to be called whenever a player skin changes.
The function will be given a player ObjectRef as a parameter.
### `mcl_skins.make_hand_texture(base, colorspec)`
Generate a texture string from a base texture and color.
This function is used by mods that want to have a first person hand textured like the player skin.
### `mcl_skins.save(player)`
Save player skin. `player` is a player ObjectRef.
### `mcl_skins.update_player_skin(player)`
Update a player based on skin data in mcl_skins.players.
`player` is a player ObjectRef.
### `mcl_skins.base_color`
A table of ColorSpec integers that the player can select to color the base item.
These colors are separate from `mcl_skins.color` because some mods register two nodes per base color so the amount of base colors needs to be limited.
### `mcl_skins.color`
A table of ColorSpec integers that the player can select to color colorable skin items.
### `mcl_skins.players`
A table mapped by player name containing tables holding the player's selected skin items and colors.
Only stores skin information for logged in users.
### mcl_skins.compile_skin(skin)
`skin` is a table with skin item properties.
Returns an image string.