forked from VoxeLibre/VoxeLibre
Merge pull request 'mcl_itemframes_rewrite' (#2897) from mcl_itemframes_rewrite into master
Reviewed-on: MineClone2/MineClone2#2897 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
faf75a3ce5
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@ -1,4 +1,13 @@
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This mod is originally by Zeg9, but heavily modified for MineClone 2.
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This mod has been rewritten and revamped by Michieal / Faerraven. Based on the code originally done by Zeg9, and then
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heavily modified by the Mineclone 2 dev team.
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This mod now supports all the base item frame functions, like rotating the displayed item, which it didn't do before it
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was rewritten. Additionally, Glow Frames have been added in, and item frames now has an API to allow new item frames to
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be created in other modules.
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Now requires the Screwdriver to have full functionality.
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The code is licenced under the standard MineClone 2 license for usage, with the requirement that this readme is
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included in the code / module.
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Model created by 22i, licensed under the
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GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
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@ -1,308 +1,27 @@
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mcl_itemframes = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(minetest.get_current_modname())
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local VISUAL_SIZE = 0.3
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-- mcl_itemframes API
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dofile(modpath .. "/item_frames_API.lua")
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minetest.register_entity("mcl_itemframes:item",{
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hp_max = 1,
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visual = "wielditem",
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visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
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physical = false,
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pointable = false,
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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-- actual api initialization.
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mcl_itemframes.create_base_definitions()
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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if data and data[1] and data[2] then
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self._nodename = data[1]
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self._texture = data[2]
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if data[3] then
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self._scale = data[3]
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else
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self._scale = 1
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end
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end
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end
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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get_staticdata = function(self)
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if self._nodename and self._texture then
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local ret = self._nodename .. ";" .. self._texture
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if self._scale then
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ret = ret .. ";" .. self._scale
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end
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return ret
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end
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return ""
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end,
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-- necessary to maintain compatibility amongst older versions.
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mcl_itemframes.backwards_compatibility()
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_update_texture = function(self)
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if self._texture then
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self.object:set_properties({
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textures={self._texture},
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visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
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})
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end
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end,
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})
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minetest.register_entity("mcl_itemframes:map", {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x = 1, y = 1},
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = {"blank.png"},
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},
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on_activate = function(self, staticdata)
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self.id = staticdata
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mcl_maps.load_map(self.id, function(texture)
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-- will not crash even if self.object is invalid by now
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self.object:set_properties({textures = {texture}})
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end)
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end,
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get_staticdata = function(self)
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return self.id
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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if node.name == "mcl_itemframes:item_frame" then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
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obj:remove()
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end
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end
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end
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end
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local update_item_entity = function(pos, node, param2)
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if not param2 then
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param2 = node.param2
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end
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if node.name == "mcl_itemframes:item_frame" then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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local yaw = math.pi*2 - param2 * math.pi/2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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if map_id == "" then
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local lua = e:get_luaentity()
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lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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lua._texture = "blank.png"
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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e:set_yaw(yaw)
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end
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else
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local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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e:set_yaw(yaw)
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end
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end
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end
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mcl_itemframes.update_item_entity = update_item_entity
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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minetest.register_node("mcl_itemframes:item_frame",{
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description = S("Item Frame"),
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_tt_help = S("Can hold an item"),
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_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
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_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "mcl_itemframes_itemframe1facedir.obj",
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selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
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tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
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inventory_image = "mcl_itemframes_item_frame.png",
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wield_image = "mcl_itemframes_item_frame.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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local pname = clicker:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node, meta, clicker)
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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meta:set_string("infotext", "")
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inv:set_stack("main", 1, "")
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return itemstack
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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local itemname = put_itemstack:get_name()
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if minetest.get_item_group(itemname, "compass") > 0 then
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put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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local imeta = itemstack:get_meta()
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local iname = imeta:get_string("name")
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if iname then
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meta:set_string("infotext", iname)
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end
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
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drop_item(pos, node, meta)
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end,
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on_rotate = function(pos, node, user, mode, param2)
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if mode == screwdriver.ROTATE_FACE then
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-- Rotate face
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--local meta = minetest.get_meta(pos)
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local node = minetest.get_node(pos)
|
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|
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local objs = nil
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if node.name == "mcl_itemframes:item_frame" then
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objs = minetest.get_objects_inside_radius(pos, 0.5)
|
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end
|
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if objs then
|
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for _, obj in ipairs(objs) do
|
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
|
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update_item_entity(pos, node, (node.param2+1) % 4)
|
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break
|
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end
|
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end
|
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end
|
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return
|
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elseif mode == screwdriver.ROTATE_AXIS then
|
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return false
|
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end
|
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end,
|
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})
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-- Define the standard frames.
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mcl_itemframes.create_custom_frame("false", "item_frame", false,
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"mcl_itemframes_item_frame.png", mcl_colors.WHITE, "Item Frame",
|
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"Can hold an item.","")
|
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mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
|
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"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
|
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"Can hold an item and glows.","")
|
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|
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-- Register the base frame's recipes.
|
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-- was going to make it a specialized function, but minetest refuses to play nice.
|
||||
minetest.register_craft({
|
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output = "mcl_itemframes:item_frame",
|
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recipe = {
|
||||
|
@ -312,37 +31,32 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
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nodenames = {"itemframes:frame"},
|
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action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "mcl_itemframes:item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mcl_itemframes:glow_item_frame',
|
||||
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
|
||||
})
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = {"mcl_itemframes:item_frame"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
update_item_entity(pos, node)
|
||||
end,
|
||||
--[[ green frames just for testing
|
||||
mcl_itemframes.create_custom_frame("false", "my_regular_frame", false,
|
||||
"mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame",
|
||||
"My Green Frame")
|
||||
mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true,
|
||||
"mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame",
|
||||
"My Green glowing Frame")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_itemframes:my_regular_frame",
|
||||
recipe = {
|
||||
{ "", "mcl_core:stick", "" },
|
||||
{ "mcl_core:stick", "", "mcl_core:stick" },
|
||||
{ "", "mcl_core:stick", "" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_itemframes:my_glowing_frame",
|
||||
recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" },
|
||||
})
|
||||
--]]
|
||||
|
|
|
@ -0,0 +1,821 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 10/26/22 1:16 AM
|
||||
---
|
||||
|
||||
mcl_itemframes = {}
|
||||
mcl_itemframes.item_frame_base = {}
|
||||
mcl_itemframes.glow_frame_base = {}
|
||||
mcl_itemframes.frames_registered = {}
|
||||
mcl_itemframes.frames_registered.glowing = {}
|
||||
mcl_itemframes.frames_registered.standard = {}
|
||||
|
||||
-- Set to true to get all of the DEBUG messages.
|
||||
mcl_itemframes.DEBUG = false
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] initialized.")
|
||||
end
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local table = table
|
||||
local pairs = pairs
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] API initialized.")
|
||||
end
|
||||
|
||||
local VISUAL_SIZE = 0.3
|
||||
local facedir = {}
|
||||
local pi = math.pi
|
||||
|
||||
local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
|
||||
local frame_item_base = {}
|
||||
local map_item_base = {}
|
||||
|
||||
-- Time to Fleckenstein! (it just sounds cool lol)
|
||||
|
||||
--- self: the object to roll.
|
||||
local function update_roll(self, pos)
|
||||
|
||||
-- get the entity's metadata.
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
|
||||
local current_roll = meta:get_int("roll", 0)
|
||||
local new_roll = current_roll + 1
|
||||
|
||||
if new_roll == 8 then
|
||||
new_roll = 0
|
||||
end
|
||||
meta:set_int("roll", new_roll)
|
||||
|
||||
local new_roll_deg = new_roll * 45
|
||||
|
||||
-- * `get_rotation()`: returns the rotation, a vector (radians)
|
||||
local rot = self:get_rotation()
|
||||
local Radians = 0
|
||||
|
||||
-- Radians = Degrees * (pi / 180) degrees to radian formula
|
||||
-- Radian quick chart
|
||||
-- One full revolution is equal to 2π rad (or) 360°.
|
||||
-- 1° = 0.017453 radians and 1 rad = 57.2958°.
|
||||
-- To convert an angle from degrees to radians, we multiply it by π/180°.
|
||||
-- To convert an angle from radians to degrees, we multiply it by 180°/π.
|
||||
|
||||
Radians = new_roll_deg * (pi / 180)
|
||||
rot.z = Radians
|
||||
|
||||
self:set_rotation(rot)
|
||||
|
||||
end
|
||||
|
||||
--- self: the object to roll.
|
||||
--- faceDeg: 0-7, inclusive.
|
||||
local function set_roll(self, faceDeg)
|
||||
-- get the entity's metadata.
|
||||
local meta = minetest.get_meta(self:get_pos())
|
||||
|
||||
-- using an integer, as it's the number of 45 degree turns. ie, 0 to 7
|
||||
local new_roll = faceDeg
|
||||
|
||||
if new_roll >= 8 then
|
||||
new_roll = 7
|
||||
end
|
||||
if new_roll <= 0 then
|
||||
new_roll = 0
|
||||
end
|
||||
|
||||
meta:set_int("roll", new_roll)
|
||||
|
||||
local new_roll_deg = new_roll * 45
|
||||
|
||||
-- * `get_rotation()`: returns the rotation, a vector (radians)
|
||||
local rot = self:get_rotation()
|
||||
local Radians = 0
|
||||
|
||||
-- Radians = Degrees * (pi / 180) degrees to radian formula
|
||||
-- Radian quick chart
|
||||
-- One full revolution is equal to 2π rad (or) 360°.
|
||||
-- 1° = 0.017453 radians and 1 rad = 57.2958°.
|
||||
-- To convert an angle from degrees to radians, we multiply it by π/180°.
|
||||
-- To convert an angle from radians to degrees, we multiply it by 180°/π.
|
||||
|
||||
Radians = new_roll_deg * (pi / 180)
|
||||
|
||||
rot.z = Radians
|
||||
|
||||
self:set_rotation(rot)
|
||||
end
|
||||
|
||||
local function update_map_texture (self, staticdata)
|
||||
self.id = staticdata
|
||||
local result = true
|
||||
result = mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
-- update... quite possibly will screw up with each version of Minetest. >.<
|
||||
if not texture then
|
||||
minetest.log("error", "Failed to load the map texture using mcl_maps.")
|
||||
end
|
||||
|
||||
self.object:set_properties({ textures = { texture } })
|
||||
end)
|
||||
if result ~= nil and result == false then
|
||||
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local remove_item_entity = function(pos, node)
|
||||
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item.")
|
||||
end
|
||||
|
||||
-- node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or
|
||||
if node.name == found_name_to_use then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity then
|
||||
-- remove old entities
|
||||
if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:map" or entity.name == "mcl_itemframes:glow_map" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
if (node.name == found_name_to_use) then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
meta:set_string("infotext", "")
|
||||
end
|
||||
obj:remove()
|
||||
end
|
||||
if entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item.")
|
||||
end
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_itemframes.update_item_entity = function(pos, node, param2)
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
|
||||
end
|
||||
|
||||
remove_item_entity(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
local has_glow = false
|
||||
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
has_glow = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
has_glow = false
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if name_found == false then
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
|
||||
return
|
||||
end
|
||||
|
||||
if not item:is_empty() then
|
||||
-- update existing items placed.
|
||||
if not param2 then
|
||||
param2 = node.param2
|
||||
end
|
||||
local pos_adj = facedir[param2]
|
||||
|
||||
if node.name == found_name_to_use then
|
||||
pos.x = pos.x + pos_adj.x * 6.5 / 16
|
||||
pos.y = pos.y + pos_adj.y * 6.5 / 16
|
||||
pos.z = pos.z + pos_adj.z * 6.5 / 16
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
|
||||
end
|
||||
end
|
||||
local yaw = pi * 2 - param2 * pi / 2
|
||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||
local map_id_entity = {}
|
||||
local map_id_lua = {}
|
||||
|
||||
if map_id == "" then
|
||||
-- handle regular items placed into custom frame.
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
|
||||
end
|
||||
|
||||
if node.name == found_name_to_use then
|
||||
map_id_entity = minetest.add_entity(pos, node.name .. "_item")
|
||||
else
|
||||
local debug_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
|
||||
minetest.log("error", debug_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
|
||||
return
|
||||
end
|
||||
|
||||
map_id_lua = map_id_entity:get_luaentity()
|
||||
map_id_lua._nodename = node.name
|
||||
|
||||
local itemname = item:get_name()
|
||||
if itemname == "" or itemname == nil then
|
||||
map_id_lua._texture = "blank.png"
|
||||
map_id_lua._scale = 1
|
||||
if has_glow then
|
||||
map_id_lua.glow = glow_amount
|
||||
end
|
||||
else
|
||||
map_id_lua._texture = itemname
|
||||
local def = minetest.registered_items[itemname]
|
||||
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||
end
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
|
||||
end
|
||||
map_id_lua:_update_texture()
|
||||
if node.name == found_name_to_use then
|
||||
map_id_entity:set_yaw(yaw)
|
||||
else
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name)
|
||||
end
|
||||
else
|
||||
-- handle map items placed into custom frame.
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
|
||||
end
|
||||
|
||||
if node.name == found_name_to_use then
|
||||
map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
|
||||
map_id_entity:set_yaw(yaw)
|
||||
else
|
||||
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
|
||||
end
|
||||
end
|
||||
|
||||
-- finally, set the rotation (roll) of the displayed object.
|
||||
local roll = meta:get_int("roll", 0)
|
||||
set_roll(map_id_entity, roll)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local cname = ""
|
||||
if clicker and clicker:is_player() then
|
||||
cname = clicker:get_player_name()
|
||||
end
|
||||
if not minetest.is_creative_enabled(cname) then
|
||||
if (node.name == found_name_to_use) then
|
||||
local inv = meta:get_inventory()
|
||||
local item = inv:get_stack("main", 1)
|
||||
if not item:is_empty() then
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("infotext", "")
|
||||
remove_item_entity(pos, node)
|
||||
|
||||
end
|
||||
|
||||
--- reworked to set up the base item definitions.
|
||||
function mcl_itemframes.create_base_item_entity()
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] create_item_entity.")
|
||||
end
|
||||
|
||||
--"mcl_itemframes:item",
|
||||
frame_item_base = {
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE },
|
||||
physical = false,
|
||||
pointable = false,
|
||||
textures = { "blank.png" },
|
||||
_texture = "blank.png",
|
||||
_scale = 1,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self._nodename = data[1]
|
||||
self._texture = data[2]
|
||||
if data[3] then
|
||||
self._scale = data[3]
|
||||
else
|
||||
self._scale = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures = { self._texture },
|
||||
visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self._nodename and self._texture then
|
||||
local ret = self._nodename .. ";" .. self._texture
|
||||
if self._scale then
|
||||
ret = ret .. ";" .. self._scale
|
||||
end
|
||||
return ret
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
|
||||
_update_texture = function(self)
|
||||
if self._texture then
|
||||
self.object:set_properties({
|
||||
textures = { self._texture },
|
||||
visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
|
||||
})
|
||||
end
|
||||
end,
|
||||
}
|
||||
-- "mcl_itemframes:map",
|
||||
map_item_base = {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = { x = 1, y = 1 },
|
||||
pointable = false,
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
textures = { "blank.png" },
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
|
||||
end
|
||||
update_map_texture(self, staticdata)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
function mcl_itemframes.create_custom_items(name, has_glow)
|
||||
local custom_frame_item = table.copy(frame_item_base)
|
||||
local custom_frame_map_item = table.copy(map_item_base)
|
||||
if has_glow then
|
||||
custom_frame_map_item.glow = glow_amount
|
||||
custom_frame_item.glow = glow_amount
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
|
||||
end
|
||||
else
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
|
||||
end
|
||||
end
|
||||
minetest.register_entity(":" .. name .. "_item", custom_frame_item)
|
||||
minetest.register_entity(":" .. name .. "_map", custom_frame_map_item)
|
||||
end
|
||||
|
||||
function mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
if minetest.get_modpath(modname) then
|
||||
mod_name_pass = true
|
||||
end
|
||||
if mod_name_pass == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local frame = name -- should only be called within the create_frames functions.
|
||||
if has_glow == true then
|
||||
table.insert(mcl_itemframes.frames_registered.glowing, frame)
|
||||
else
|
||||
table.insert(mcl_itemframes.frames_registered.standard, frame)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
|
||||
--- "glow_item_frame" creates a node named ":mcl_itemframes:glow_item_frame".
|
||||
function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description, inv_wield_image)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
if minetest.get_modpath(modname) then
|
||||
mod_name_pass = true
|
||||
end
|
||||
if mod_name_pass == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
if name == nil then
|
||||
name = ""
|
||||
end
|
||||
|
||||
if name == "" then
|
||||
minetest.log("error", "attempted to create an item frame WITHOUT a name!")
|
||||
return
|
||||
end
|
||||
|
||||
if has_glow == nil or has_glow == "" then
|
||||
has_glow = false
|
||||
end
|
||||
|
||||
if tiles == nil or tiles == "" then
|
||||
minetest.log("error", "No textures passed to Create_Custom_Frame!! Exiting frame creation.")
|
||||
return
|
||||
end
|
||||
|
||||
local working_name = "mcl_itemframes:" .. name
|
||||
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
|
||||
end
|
||||
|
||||
-- make any special frame items.
|
||||
mcl_itemframes.create_custom_items(working_name, has_glow)
|
||||
|
||||
local custom_itemframe_definition = {}
|
||||
|
||||
if has_glow == false then
|
||||
custom_itemframe_definition = table.copy(mcl_itemframes.item_frame_base)
|
||||
else
|
||||
custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base)
|
||||
end
|
||||
|
||||
if inv_wield_image ~= nil and inv_wield_image ~= "" then
|
||||
custom_itemframe_definition.glow_frame_base.inventory_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
|
||||
custom_itemframe_definition.glow_frame_base.wield_image = { "(" .. inv_wield_image .. "^[multiply:" .. color .. ")" }
|
||||
end
|
||||
|
||||
custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
||||
custom_itemframe_definition._tt_help = ttframe
|
||||
custom_itemframe_definition.description = description
|
||||
|
||||
minetest.register_node(":" .. working_name, custom_itemframe_definition)
|
||||
|
||||
mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
|
||||
mcl_itemframes.custom_register_lbm(working_name)
|
||||
|
||||
end
|
||||
|
||||
function mcl_itemframes.custom_register_lbm(name)
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
-- glow frame
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = { name },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
function mcl_itemframes.create_base_definitions()
|
||||
if mcl_itemframes.DEBUG then
|
||||
minetest.log("action", "[mcl_itemframes] create_base_definitions.")
|
||||
end
|
||||
|
||||
-- set up the facedir information.
|
||||
facedir[0] = { x = 0, y = 0, z = 1 }
|
||||
facedir[1] = { x = 1, y = 0, z = 0 }
|
||||
facedir[2] = { x = 0, y = 0, z = -1 }
|
||||
facedir[3] = { x = -1, y = 0, z = 0 }
|
||||
|
||||
mcl_itemframes.item_frame_base = {
|
||||
description = S("Item Frame"),
|
||||
_tt_help = S("Can hold an item"),
|
||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||
drawtype = "mesh",
|
||||
is_ground_content = false,
|
||||
mesh = "mcl_itemframes_itemframe1facedir.obj",
|
||||
selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
|
||||
collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
|
||||
tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" },
|
||||
inventory_image = "mcl_itemframes_item_frame.png",
|
||||
wield_image = "mcl_itemframes_item_frame.png",
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
|
||||
on_timer = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack("main", 1)
|
||||
local itemname = stack:get_name()
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
||||
if itemname ~= new_name then
|
||||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
||||
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not itemstack then
|
||||
return
|
||||
end
|
||||
local pname = clicker:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
if itemstack:is_empty() then
|
||||
remove_item_entity(pos, node)
|
||||
meta:set_string("infotext", "")
|
||||
inv:set_stack("main", 1, "")
|
||||
return itemstack
|
||||
end
|
||||
local put_itemstack = ItemStack(itemstack)
|
||||
put_itemstack:set_count(1)
|
||||
local itemname = put_itemstack:get_name()
|
||||
if minetest.get_item_group(itemname, "compass") > 0 then
|
||||
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
|
||||
end
|
||||
if minetest.get_item_group(itemname, "clock") > 0 then
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
|
||||
inv:set_stack("main", 1, put_itemstack)
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
|
||||
-- Add node infotext when item has been named
|
||||
local imeta = itemstack:get_meta()
|
||||
local iname = imeta:get_string("name")
|
||||
if iname then
|
||||
meta:set_string("infotext", iname)
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
mcl_itemframes.drop_generic_item(pos, node, meta)
|
||||
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
--local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
name_found = false
|
||||
found_name_to_use = ""
|
||||
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
|
||||
if node.name == v then
|
||||
name_found = true
|
||||
found_name_to_use = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if node.name == found_name_to_use then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
else
|
||||
return -- short circuit if it's somehow not the right thing.
|
||||
end
|
||||
|
||||
if objs then
|
||||
if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() then
|
||||
local obj_name = obj:get_luaentity().name
|
||||
if obj_name == found_name_to_use .. "_item" then
|
||||
if mode == screwdriver.ROTATE_AXIS then
|
||||
update_roll(obj, pos)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
-- make the base items for the base frames.
|
||||
mcl_itemframes.create_base_item_entity()
|
||||
|
||||
-- minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
|
||||
|
||||
-- make glow frame from the base item_frame.
|
||||
mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base)
|
||||
mcl_itemframes.glow_frame_base.description = S("Glowing Item Frame")
|
||||
mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows.")
|
||||
mcl_itemframes.glow_frame_base.longdesc = S("Glowing item frames are decorative blocks in which items can be placed and made to glow.")
|
||||
mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" }
|
||||
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
|
||||
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
|
||||
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
|
||||
|
||||
--[[
|
||||
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
|
||||
|
||||
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
|
||||
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
|
||||
create_register_lbm("mcl_itemframes:item_frame")
|
||||
create_register_lbm("mcl_itemframes:glow_item_frame")
|
||||
--]]
|
||||
end
|
||||
|
||||
-- for compatibility:
|
||||
function mcl_itemframes.backwards_compatibility ()
|
||||
minetest.register_lbm({
|
||||
label = "Update legacy item frames",
|
||||
name = "mcl_itemframes:update_legacy_item_frames",
|
||||
nodenames = { "itemframes:frame" },
|
||||
action = function(pos, node)
|
||||
-- Swap legacy node, then respawn entity
|
||||
node.name = "mcl_itemframes:item_frame"
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
minetest.swap_node(pos, node)
|
||||
if item ~= "" then
|
||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 1)
|
||||
if not itemstack:is_empty() then
|
||||
inv:set_stack("main", 1, itemstack)
|
||||
end
|
||||
end
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||
|
||||
-- adds backwards compatibility
|
||||
minetest.register_alias("mcl_itemframes:item", "mcl_itemframes:item_frame_item")
|
||||
minetest.register_alias("mcl_itemframes:map", "mcl_itemframes:item_frame_map")
|
||||
minetest.register_alias("mcl_itemframes:glow_item", "mcl_itemframes:glow_item_frame_item")
|
||||
minetest.register_alias("mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame_map")
|
||||
|
||||
minetest.register_entity("mcl_itemframes:item", frame_item_base)
|
||||
minetest.register_entity("mcl_itemframes:map", map_item_base)
|
||||
minetest.register_entity("mcl_itemframes:glow_item", frame_item_base)
|
||||
minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
|
||||
|
||||
end
|
|
@ -0,0 +1,36 @@
|
|||
The item frames use case is a very specific one, but... in the event that there is need for a new item frame then that
|
||||
is where this api will shine.
|
||||
|
||||
As long as the api has been initialized (which it does in its own init.lua) then you really only need to call one
|
||||
function. That function being mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe,
|
||||
description, inv_wield_image). Note: unlike the Signs API, this API does not automatically create the recipe for you.
|
||||
|
||||
Here's an explanation of create_custom_frame and an example of using it.
|
||||
|
||||
This function is responsible for creating each frame, and handling the creation of its underlying entities.
|
||||
|
||||
Parameters:
|
||||
* modname: Used to make sure that a specific module is installed before running the code contained within. Set to "" or
|
||||
false, if there's not a mod to check for.
|
||||
* name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
|
||||
"glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
|
||||
* has_glow: Does the frame cause the item within to glow? true / false.
|
||||
* tiles: The image files used for the item frame's object texturing.
|
||||
* color: Colorizes the frame / wield / inventory image to a specific color. Use White (#FFFFFF) to ignore.
|
||||
* ttframe: The tooltip to show for the frame.
|
||||
* description: The frame's description.
|
||||
* inv_wield_image: Optionally the image to use as the inventory and the wield image. Colorized. set to "" or nil to use
|
||||
the default frame / glow frame images. Note: must be set if you want the inventory / wield image to be colored.
|
||||
|
||||
example:
|
||||
-- Register the Glow Frame
|
||||
mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
|
||||
"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
|
||||
"Can hold an item and glows.","")
|
||||
|
||||
-- Register the Glow Frame's recipe
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mcl_itemframes:glow_item_frame',
|
||||
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
|
||||
})
|
|
@ -1,5 +1,8 @@
|
|||
# textdomain: mcl_itemframes
|
||||
Item Frame=Rahmen
|
||||
Item frames are decorative blocks in which items can be placed.=Rahmen sind dekorative Blöcke, in denen man Gegenstände platzieren kann.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Platzieren Sie einfach einen beliebigen Gegenstand in den Rahmen. Benutzen Sie den Rahmen erneut, um den Gegenstand zurück zu erhalten.
|
||||
Can hold an item=Kann einen Gegenstand halten
|
||||
Item Frame=Artikel Rahmen
|
||||
Item frames are decorative blocks in which items can be placed.=Artikelrahmen sind dekorative Blöcke, in denen Artikel platziert werden können.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Platzieren Sie einfach einen beliebigen Gegenstand auf dem Gegenstandsrahmen. Verwenden Sie den Artikelrahmen erneut, um den Artikel abzurufen.
|
||||
Can hold an item.=Kann einen Gegenstand halten.
|
||||
Glowing Item Frame=Leuchtender Gegenstandsrahmen
|
||||
Glowing item frames are decorative blocks in which items can be placed and made to glow.=Leuchtende Gegenstandsrahmen sind dekorative Blöcke, in denen Gegenstände platziert und zum Leuchten gebracht werden können.
|
||||
Can hold an item and glows.=Kann einen Gegenstand halten und leuchtet.
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
# textdomain: mcl_itemframes
|
||||
Item Frame=Marco
|
||||
Item Frame=Cuadro de artículo
|
||||
Item frames are decorative blocks in which items can be placed.=Los marcos de elementos son bloques decorativos en los que se pueden colocar elementos.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Simplemente coloque cualquier artículo en el marco del artículo. Use el marco del artículo nuevamente para recuperar el artículo.
|
||||
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Simplemente coloque cualquier elemento en el marco del elemento. Use el marco del elemento nuevamente para recuperar el elemento.
|
||||
Can hold an item.=Puede contener un artículo.
|
||||
Glowing Item Frame=Marco de artículo brillante
|
||||
Glowing item frames are decorative blocks in which items can be placed and made to glow.=Los marcos de elementos brillantes son bloques decorativos en los que se pueden colocar elementos y hacer que brillen.
|
||||
Can hold an item and glows.=Puede sostener un artículo y brilla.
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
# textdomain: mcl_itemframes
|
||||
Item Frame=Cadre
|
||||
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
|
||||
Can hold an item=Peut contenir un objet
|
||||
Item Frame=Cadre de l'article
|
||||
Item frames are decorative blocks in which items can be placed.=Les cadres d'objets sont des blocs décoratifs dans lesquels des objets peuvent être placés.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel élément sur le cadre de l'élément. Utilisez à nouveau le cadre de l'objet pour récupérer l'objet.
|
||||
Can hold an item.=Peut contenir un objet.
|
||||
Glowing Item Frame=Cadre d'objet lumineux
|
||||
Glowing item frames are decorative blocks in which items can be placed and made to glow.=Les cadres d'objets lumineux sont des blocs décoratifs dans lesquels des objets peuvent être placés et rendus brillants.
|
||||
Can hold an item and glows.=Peut contenir un objet et brille.
|
||||
|
|
|
@ -3,3 +3,10 @@ Item Frame=Ramka na przedmiot
|
|||
Item frames are decorative blocks in which items can be placed.=Ramki na przedmiot to dekoracyjne bloki w których można umieszczać przedmioty.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Umieść dowolny przedmiot w ramce. Użyj ramki ponownie aby odzyskać przedmiot.
|
||||
Can hold an item=Może przetrzymywać przedmiot
|
||||
Item Frame=Rama przedmiotu
|
||||
Item frames are decorative blocks in which items can be placed.=Ramki na przedmioty to klocki ozdobne, w których można umieszczać przedmioty.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Wystarczy umieścić dowolny przedmiot na ramie przedmiotu. Użyj ponownie ramki elementu, aby pobrać element.
|
||||
Can hold an item.=Może pomieścić przedmiot.
|
||||
Glowing Item Frame=Świecąca ramka na przedmiot
|
||||
Glowing item frames are decorative blocks in which items can be placed and made to glow.=Świecące ramki na przedmioty to ozdobne bloki, w których można umieścić przedmioty i sprawić, by świeciły.
|
||||
Can hold an item and glows.=Może trzymać przedmiot i świeci.
|
||||
|
|
|
@ -3,3 +3,10 @@ Item Frame=Рамка
|
|||
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы заполучить из неё предмет обратно.
|
||||
Can hold an item=Может хранить предмет
|
||||
Item Frame=Рамка предмета
|
||||
Item frames are decorative blocks in which items can be placed.=Рамки предметов — это декоративные блоки, в которые можно помещать предметы.
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите любой предмет на рамку предмета. Используйте рамку предмета снова, чтобы получить предмет.
|
||||
Can hold an item.=Может держать предмет.
|
||||
Glowing Item Frame=Светящаяся рамка предмета
|
||||
Glowing item frames are decorative blocks in which items can be placed and made to glow.=Светящиеся рамки предметов — это декоративные блоки, в которые можно помещать предметы и заставлять их светиться.
|
||||
Can hold an item and glows.=Может держать предмет и светится.
|
||||
|
|
|
@ -3,3 +3,6 @@ Item Frame=
|
|||
Item frames are decorative blocks in which items can be placed.=
|
||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
||||
Can hold an item=
|
||||
Glow Item Frame=
|
||||
Glow item frames are decorative blocks in which items can be placed.=
|
||||
Can hold an item and glows=
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
name = mcl_itemframes
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
|
||||
optional_depends = screwdriver
|
||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, screwdriver
|
||||
|
|
|
@ -0,0 +1,156 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'itemframe1facedir.blend'
|
||||
# www.blender.org
|
||||
mtllib itemframe1facedir.mtl
|
||||
o right.frame_Cube.005
|
||||
v -0.313413 -0.313413 0.435326
|
||||
v -0.313413 0.313413 0.435326
|
||||
v -0.313413 -0.313413 0.498008
|
||||
v -0.313413 0.313413 0.498008
|
||||
v -0.376095 -0.313413 0.435326
|
||||
v -0.376095 0.313413 0.435326
|
||||
v -0.376095 -0.313413 0.498008
|
||||
v -0.376095 0.313413 0.498008
|
||||
vt 0.875000 0.812500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.812500 0.187500
|
||||
vt 0.875000 0.187500
|
||||
vt 1.000000 0.812500
|
||||
vt 0.937500 0.812500
|
||||
vt 0.937500 0.187500
|
||||
vt 1.000000 0.187500
|
||||
vt -0.000000 0.937500
|
||||
vt 0.062500 0.937500
|
||||
vt 0.062500 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vn 1.000000 0.000000 -0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/1/2 8/2/2 7/3/2 3/4/2
|
||||
f 8/5/3 6/6/3 5/7/3 7/8/3
|
||||
f 6/1/4 2/2/4 1/3/4 5/4/4
|
||||
f 1/9/5 3/10/5 7/11/5 5/12/5
|
||||
f 6/9/6 8/10/6 4/11/6 2/12/6
|
||||
o left.frame_Cube.004
|
||||
v 0.376095 -0.313413 0.435326
|
||||
v 0.376095 0.313413 0.435326
|
||||
v 0.376095 -0.313413 0.498008
|
||||
v 0.376095 0.313413 0.498008
|
||||
v 0.313413 -0.313413 0.435326
|
||||
v 0.313413 0.313413 0.435326
|
||||
v 0.313413 -0.313413 0.498008
|
||||
v 0.313413 0.313413 0.498008
|
||||
vt 0.875000 0.812500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.812500 0.187500
|
||||
vt 0.875000 0.187500
|
||||
vt 1.000000 0.812500
|
||||
vt 0.937500 0.812500
|
||||
vt 0.937500 0.187500
|
||||
vt 1.000000 0.187500
|
||||
vt -0.000000 0.937500
|
||||
vt 0.062500 0.937500
|
||||
vt 0.062500 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vn 1.000000 0.000000 -0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 10/13/7 12/14/7 11/15/7 9/16/7
|
||||
f 12/13/8 16/14/8 15/15/8 11/16/8
|
||||
f 16/17/9 14/18/9 13/19/9 15/20/9
|
||||
f 14/13/10 10/14/10 9/15/10 13/16/10
|
||||
f 9/21/11 11/22/11 15/23/11 13/24/11
|
||||
f 14/21/12 16/22/12 12/23/12 10/24/12
|
||||
o lower.frame_Cube.003
|
||||
v 0.376095 -0.376095 0.435326
|
||||
v 0.376095 -0.313413 0.435326
|
||||
v 0.376095 -0.376095 0.498008
|
||||
v 0.376095 -0.313413 0.498008
|
||||
v -0.376095 -0.376095 0.435326
|
||||
v -0.376095 -0.313413 0.435326
|
||||
v -0.376095 -0.376095 0.498008
|
||||
v -0.376095 -0.313413 0.498008
|
||||
vt 0.187500 0.187500
|
||||
vt 0.125000 0.187500
|
||||
vt 0.125000 0.125000
|
||||
vt 0.187500 0.125000
|
||||
vt 0.875000 0.187500
|
||||
vt 0.875000 0.125000
|
||||
vt 0.812500 0.187500
|
||||
vt 0.812500 0.125000
|
||||
vt 0.875000 0.937500
|
||||
vt 0.875000 1.000000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.125000 0.937500
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 18/25/13 20/26/13 19/27/13 17/28/13
|
||||
f 20/29/14 24/26/14 23/27/14 19/30/14
|
||||
f 24/29/15 22/31/15 21/32/15 23/30/15
|
||||
f 22/29/16 18/26/16 17/27/16 21/30/16
|
||||
f 17/33/17 19/34/17 23/35/17 21/36/17
|
||||
f 22/30/18 24/29/18 20/26/18 18/27/18
|
||||
o upper.frame_Cube.002
|
||||
v 0.376095 0.313413 0.435326
|
||||
v 0.376095 0.376095 0.435326
|
||||
v 0.376095 0.313413 0.498008
|
||||
v 0.376095 0.376095 0.498008
|
||||
v -0.376095 0.313413 0.435326
|
||||
v -0.376095 0.376095 0.435326
|
||||
v -0.376095 0.313413 0.498008
|
||||
v -0.376095 0.376095 0.498008
|
||||
vt 0.187500 0.875000
|
||||
vt 0.125000 0.875000
|
||||
vt 0.125000 0.812500
|
||||
vt 0.187500 0.812500
|
||||
vt 0.875000 0.875000
|
||||
vt 0.875000 0.812500
|
||||
vt 0.812500 0.875000
|
||||
vt 0.812500 0.812500
|
||||
vt 0.875000 0.937500
|
||||
vt 0.875000 1.000000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.125000 0.937500
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn -0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 26/37/19 28/38/19 27/39/19 25/40/19
|
||||
f 28/41/20 32/38/20 31/39/20 27/42/20
|
||||
f 32/41/21 30/43/21 29/44/21 31/42/21
|
||||
f 30/41/22 26/38/22 25/39/22 29/42/22
|
||||
f 25/45/23 27/46/23 31/47/23 29/48/23
|
||||
f 30/48/24 32/38/24 28/41/24 26/45/24
|
||||
o background_Plane
|
||||
v 0.313413 -0.313413 0.466667
|
||||
v -0.313413 -0.313413 0.466667
|
||||
v 0.313413 0.313413 0.466667
|
||||
v -0.313413 0.313413 0.466667
|
||||
vt 0.187500 0.187500
|
||||
vt 0.812500 0.187500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.187500 0.812500
|
||||
vn -0.000000 0.000000 -1.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 33/49/25 34/50/25 36/51/25 35/52/25
|
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
|
@ -141,30 +141,43 @@ end
|
|||
|
||||
function mcl_maps.load_map(id, callback)
|
||||
if id == "" or creating_maps[id] then
|
||||
return
|
||||
return false
|
||||
end
|
||||
|
||||
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
|
||||
|
||||
local result = true
|
||||
|
||||
if not loaded_maps[id] then
|
||||
if not minetest.features.dynamic_add_media_table then
|
||||
-- minetest.dynamic_add_media() blocks in
|
||||
-- Minetest 5.3 and 5.4 until media loads
|
||||
loaded_maps[id] = true
|
||||
dynamic_add_media(map_textures_path .. texture, function() end)
|
||||
if callback then callback(texture) end
|
||||
result = dynamic_add_media(map_textures_path .. texture, function()
|
||||
end)
|
||||
if callback then
|
||||
callback(texture)
|
||||
end
|
||||
else
|
||||
-- minetest.dynamic_add_media() never blocks
|
||||
-- in Minetest 5.5, callback runs after load
|
||||
dynamic_add_media(map_textures_path .. texture, function()
|
||||
result = dynamic_add_media(map_textures_path .. texture, function()
|
||||
loaded_maps[id] = true
|
||||
if callback then callback(texture) end
|
||||
if callback then
|
||||
callback(texture)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
if result == false then
|
||||
return false
|
||||
end
|
||||
|
||||
if loaded_maps[id] then
|
||||
if callback then callback(texture) end
|
||||
if callback then
|
||||
callback(texture)
|
||||
end
|
||||
return texture
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue