forked from VoxeLibre/VoxeLibre
Add setting for nether dust too
plus slightly tweak the wording for thunder setting
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@ -1,8 +1,10 @@
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust.particlespawners = {}
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local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150
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local psdef= {
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amount = 150,
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amount = PARTICLES_COUNT_NETHER_DUST,
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time = 0,
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minpos = vector.new(-15,-15,-15),
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maxpos =vector.new(15,15,15),
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@ -23,12 +23,15 @@ mcl_doWeatherCycle (Change weather) bool true
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# Amount of rain particles. You can reduce this to get better FPS (default: 500)
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mcl_weather_rain_particles (Rain particles) int 500 0
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# Amount of thunder particles. You can reduce this to get better FPS (default: 900)
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mcl_weather_thunder_particles (Thunder particles) int 900 0
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# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
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mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
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# Amount of snow particles. You can reduce this to get better FPS (default: 100)
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mcl_weather_snow_particles (Snow particles) int 100 0
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# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
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mcl_weather_snow_particles (Nether dust particles) int 150 0
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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