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MineClone2-finecraft/mods/mcl_hoppers/init.lua

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local chest = minetest.get_content_id("mcl_chests:chest")
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local mcl_hoppers_formspec =
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"size[9,7]"..
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"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
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mcl_core.inventory_header..
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"list[current_name;main;2,0.5;5,1;]"..
"list[current_player;main;0,2.5;9,3;9]"..
"list[current_player;main;0,5.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
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minetest.register_node("mcl_hoppers:hopper", {
drop = "mcl_hoppers:hopper_item",
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description = "Hopper (Node)",
groups = {cracky=1,level=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
paramtype = "light",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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sounds = mcl_core.node_sound_metal_defaults(),
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})
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minetest.register_node("mcl_hoppers:hopper_side", {
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description = "Hopper (Side)",
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drop = "mcl_hoppers:hopper_item",
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
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meta:set_string("formspec", mcl_hoppers_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 5)
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
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end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
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" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
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" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
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end,
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sounds = mcl_core.node_sound_metal_defaults(),
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})
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--make mcl_hopperss suck in blocks
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minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper","mcl_hoppers:hopper_side"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local posob = object:getpos()
if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
end,
})
minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper"},
neighbors = {"mcl_chests:chest","mcl_chests:chest_left","mcl_chests:chest_right","group:shulker_box","mcl_hoppers:hopper","mcl_hoppers:hopper_side","mcl_furnaces:furnace","mcl_furnaces:furnace_active"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local a = vm:get_node_at({x=pos.x,y=pos.y-1,z=pos.z}).name
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
local ag = minetest.get_node_group(a, "shulker_box")
local bg = minetest.get_node_group(b, "shulker_box")
local ashulker = not (ag == 0 or ag == nil)
local bshulker = not (bg == 0 or bg == nil)
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--the mcl_hoppers input
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if b == "mcl_chests:chest" or b == "mcl_chests:chest_left" or b == "mcl_chests:chest_right" or bshulker or b == "mcl_hoppers:hopper" or b == "mcl_hoppers:hopper_side" then
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
if inv2:is_empty("main") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items 2")
--return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("main", i, stack)
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--add to mcl_hoppers
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--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
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if b == "mcl_furnaces:furnace" or b == "mcl_furnaces:furnace_active" then
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("dst")
if inv2:is_empty("dst") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("dst", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items")
return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("dst", i, stack)
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--add to mcl_hoppers
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--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
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--the mcl_hoppers output
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or a == "mcl_chests:chest_right" or ashulker or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("main", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
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--add to mcl_hoppers or chest
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--print("adding item")
inv2:add_item("main", item)
break
end
end
--print(inv)
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elseif a == "mcl_furnaces:furnace" or a == "mcl_furnaces:furnace_active" then
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--print("test")
--room_for_item(listname, stack)
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("src")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("src", item) == false then
--print("no room for items")
return
end
minetest.get_node_timer({x=pos.x,y=pos.y-1,z=pos.z}):start(1.0)
stack:take_item(1)
inv:set_stack("main", i, stack)
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--add to mcl_hoppers or chest
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--print("adding item")
inv2:add_item("src", item)
break
end
end
end
end,
})
minetest.register_abm({
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nodenames = {"mcl_hoppers:hopper_side"},
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neighbors = {"mcl_chests:chest","mcl_chests:chest_left","mcl_chests:chest_right","mcl_hoppers:hopper","mcl_hoppers:hopper_side","mcl_furnaces:furnace","mcl_furnaces:furnace_active"},
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interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local face = vm:get_node_at(pos).param2
local front = {}
--print(face)
if face == 0 then
front = {x=pos.x-1,y=pos.y,z=pos.z}
elseif face == 1 then
front = {x=pos.x,y=pos.y,z=pos.z+1}
elseif face == 2 then
front = {x=pos.x+1,y=pos.y,z=pos.z}
elseif face == 3 then
front = {x=pos.x,y=pos.y,z=pos.z-1}
end
local a = vm:get_node_at(front).name
local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
local ag = minetest.get_node_group(a, "shulker_box")
local bg = minetest.get_node_group(b, "shulker_box")
local ashulker = not (ag == 0 or ag == nil)
local bshulker = not (bg == 0 or bg == nil)
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--the mcl_hoppers input
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if b == "mcl_chests:chest" or b == "mcl_chests:chest_left" or b == "mcl_chests:chest_right" or bshulker or b == "mcl_hoppers:hopper" or b == "mcl_hoppers:hopper_side" then
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
if inv2:is_empty("main") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items 2")
--return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("main", i, stack)
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--add to mcl_hoppers
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--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
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if b == "mcl_furnaces:furnace" or b == "mcl_furnaces:furnace_active" then
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("dst")
if inv2:is_empty("dst") == false then
for i = 1,invsize2 do
local stack = inv2:get_stack("dst", i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) == false then
--print("no room for items")
return
end
--print(stack:to_string())
stack:take_item(1)
inv2:set_stack("dst", i, stack)
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--add to mcl_hoppers
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--print("adding item")
inv:add_item("main", item)
break
end
end
end
end
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--the mcl_hoppers output
if a == "mcl_chests:chest" or a == "mcl_chests:chest_left" or "mcl_chests:chest_right" or ashulker or a == "mcl_hoppers:hopper" or a == "mcl_hoppers:hopper_side" then
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--print("test")
--room_for_item(listname, stack)
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta(front);
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("main")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("main", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
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--add to mcl_hoppers or chest
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--print("adding item")
inv2:add_item("main", item)
break
end
end
--print(inv)
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elseif a == "mcl_furnaces:furnace" or a == "mcl_furnaces:furnace_active" then
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--print("test")
--room_for_item(listname, stack)
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--mcl_hoppers inventory
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local meta = minetest.get_meta(pos);
--print(dump(meta:to_table()))
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
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--chest/mcl_hoppers/furnace inventory
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local meta2 = minetest.get_meta(front);
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size("fuel")
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item("fuel", item) == false then
--print("no room for items")
return
end
stack:take_item(1)
inv:set_stack("main", i, stack)
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--add to mcl_hoppers or chest
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--print("adding item")
minetest.get_node_timer(front):start(1.0)
inv2:add_item("fuel", item)
break
end
end
end
end,
})
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minetest.register_craftitem("mcl_hoppers:hopper_item", {
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description = "Hopper",
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inventory_image = "mcl_hoppers_item.png",
-- TODO: Move to redstone category
groups = { deco_block = 1 },
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on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local y = pos.y - pos2.y
local z = pos.z - pos2.z
local placed = false
if x == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=0})
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placed = true
elseif x == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=2})
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placed = true
elseif z == -1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=3})
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placed = true
elseif z == 1 then
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minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=1})
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placed = true
else
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minetest.set_node(pos2, {name="mcl_hoppers:hopper"})
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placed = true
end
if placed == true then
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minetest.sound_play(mcl_core.node_sound_metal_defaults().place, { pos = pos2 })
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if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_craft({
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output = "mcl_hoppers:hopper_item",
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recipe = {
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{"mcl_core:steel_ingot","","mcl_core:steel_ingot"},
{"mcl_core:steel_ingot","mcl_chests:chest","mcl_core:steel_ingot"},
{"","mcl_core:steel_ingot",""},
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}
})