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1898 Commits

Author SHA1 Message Date
ancientmarinerdev e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev 4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev 87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev 29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev 5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev 9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
ancientmarinerdev f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev 5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev 8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
iliekprogrammar c2ba70a601 Merge branch 'master' into mcl-item-entity-fixes 2022-12-30 18:34:41 +00:00
ancientmarinerdev e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou 92ee402971 Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou 7311071303 Separate black dye from squid ink sac.
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou 60b0cfe89a Remove FIXME about slimes spawning in swamps.
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou d8a883e81f Limit size of cow herds spawning.
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou 15f5c3c30a Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in
  Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou 4af8148850 Refactor spawn registrations.
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou ea6201d32f Add missing biome to slime spawn list.
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
  big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou da17ff8ea0 Remove stray dependency.
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou 6756ee340c Mob spawning chatcommand refactoring.
* Put calculations that are only used conditionally inside the
  related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou 0c454a34c9 Use vectors in `get_next_mob_spawn_pos()` 2022-12-29 02:13:57 +00:00
kabou 8279dcb3dd Add FIXME notes to slime mob code.
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
  cubes.
2022-12-29 02:13:57 +00:00
kabou ea19f02e14 Assorted `spawn_children_on_die` fixes.
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
  declarations.
2022-12-29 02:13:57 +00:00
kabou 95cbac78a8 Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
FossFanatic 522bbbbe26 Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png' 2022-12-22 12:47:44 +00:00
Riu Sakura 3faa930bdc Added missing translations.
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
ancientmarinerdev 254caaff37 Merge conflict fixes for release 0.81.1 2022-12-14 21:38:53 +00:00
CyberMango f7f2b97b13 Fixed #2313 - baby mobs cant jump over blocks.
Simply removed a line that specifies they shouldnt do that.
2022-12-10 19:54:44 +02:00
ancientmarinerdev e408dd45e5 Remove easter egg taking 3% of processing 2022-12-09 19:30:06 +00:00
AFCMS bbf21762a6
Format again 2022-12-07 18:22:54 +01:00
AFCMS 34a7cf3e9f
Remove duplicated `reach` field 2022-12-07 18:22:54 +01:00
AFCMS 3153c41f3a
Remove mtg compatibility code 2022-12-07 18:22:53 +01:00
AFCMS 489d3b7da6
Format file 2022-12-07 18:22:53 +01:00
ancientmarinerdev a0a0c69213 Fix Axelotl crash for right click 2022-12-04 11:34:48 -06:00
cora 9508cd4c25 Fix creeper crash 2022-11-29 03:28:19 +01:00
cora 69c64a2c24 Fix wrong self ref with mcl_mobs.spawn_child 2022-11-28 03:26:51 +01:00
cora 318da7e3c9 Fix local go_to_pos call 2022-11-28 03:26:51 +01:00
cora ebf214c043 Check if spawndef exists when spawning 2022-11-27 14:53:17 +01:00
cora 7bd0b5a9b1 Some more missing arg fixes 2022-11-27 14:53:16 +01:00
cora bc496a8682 Finally indent register_mob and make registered mobs global 2022-11-27 14:53:16 +01:00
cora a3415647d4 Fix do_jump call in combat.lua 2022-11-27 14:53:16 +01:00
cora 4909ef6ff7 Restructure on_step a bit 2022-11-27 14:53:16 +01:00
cora 3c6d79ecb3 Add entity name to debug box 2022-11-27 14:53:16 +01:00
cora 6948b77226 move debug/nametag code back to api.lua 2022-11-27 14:53:16 +01:00
cora 90321ee578 Fix leftover local do_attack call 2022-11-27 14:53:16 +01:00
cora 2b691dea07 Fix some more global var warnings 2022-11-27 14:53:16 +01:00
cora c25287e493 Some cleanup 2022-11-27 14:53:16 +01:00
epCode 762f64a4d1 Fix mob rotation glitching out near 0/360 in degrees
The problem mainly was that the set_yaw function was not allowing for negitive values.
2022-11-27 14:53:16 +01:00
cora db63f1c453 fix leftover pi shortcut 2022-11-27 14:53:16 +01:00
cora faa38ffab8 Fix some warnings 2022-11-27 14:53:16 +01:00
cora 19d6d43b39 move on_blast default to mob default def 2022-11-27 14:53:16 +01:00
cora 28b6fcf289 Move detach_child to mount.lua 2022-11-27 14:53:16 +01:00
cora 80490b4c11 Move smooth rotation to separate function 2022-11-27 14:53:16 +01:00
cora 5e177c61f6 Move on_step despawning to separate function 2022-11-27 14:53:16 +01:00
cora c9c2b874be move relative animation speed to separate function 2022-11-27 14:53:16 +01:00
cora 18c415f6a0 put head swivel in separate function 2022-11-27 14:53:16 +01:00
cora 49670d1d28 put water flow code in separate function 2022-11-27 14:53:16 +01:00
cora a25cd921f2 move do_states to movement.lua 2022-11-27 14:53:16 +01:00
cora 91b5b6266c move stray particle spawner func to effects 2022-11-27 14:53:16 +01:00
cora 148b30694f Fix monster_attack and some other settings issues 2022-11-27 14:53:16 +01:00
cora f4374d9efd Fix item drops 2022-11-27 14:53:16 +01:00
cora b41d6a1cae Fix mob_punch 2022-11-27 14:53:16 +01:00
cora 6548b7fe47 move stray pathfinding funcs to pathfinding file 2022-11-27 14:53:16 +01:00
cora c7681af53e Move registration functions to init.lua 2022-11-27 14:53:16 +01:00
cora cc77e109f5 Split off general movement functions 2022-11-27 14:53:16 +01:00
cora e7d9ded9ab Split off combat funcs 2022-11-27 14:53:16 +01:00
cora 96d697c5cd Split off pathfinding, use metatables 2022-11-27 14:53:16 +01:00
cora 01abfea16d Split off item management 2022-11-27 14:53:16 +01:00
cora bbba7cee41 Add compat for old "wrong" : notation 2022-11-27 14:53:16 +01:00
cora e82c318f0c Split off breeding 2022-11-27 14:53:16 +01:00
cora 70834d0f5d make register functions use the . notation 2022-11-27 14:53:16 +01:00
cora d62dbcb852 effects -> separate file + metatable 2022-11-27 14:53:16 +01:00
cora 67fd8c8b40 split off physics functions into separate file + use metatable 2022-11-27 14:53:16 +01:00
cora 90639ef99d remove unused functions 2022-11-27 14:53:16 +01:00
cora 31ef791cfd Add proper metatable to mobs 2022-11-27 14:53:16 +01:00
cora bb73e5f1cd Make it possible to pick up fish with river water bucket 2022-11-26 22:18:46 +01:00
cora d4c2501d62 Axolotl cleanup, remove clutter 2022-11-26 22:18:46 +01:00
cora 708fcfb368 Axolotl: remove cod-inherited swarming code 2022-11-26 22:18:46 +01:00
cora d3349396b4 Save tropical fish properties in item meta on bucket pickup 2022-11-26 22:18:46 +01:00
cora 665e8a06a2 Save axolotl properties in item meta on bucket pickup 2022-11-26 22:18:46 +01:00
cora 67e8f13a96 Axolotl whitespace fixes 2022-11-26 22:18:46 +01:00
cora 8564a12398 Nerf vex summoning so evoker doesnt spawn infinite vexes 2022-11-26 17:06:04 +01:00
cora 0942949c5d Merge pull request 'Fix axolotl breeding' (#3007) from Axolotl into master
Reviewed-on: MineClone2/MineClone2#3007
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-25 02:48:55 +00:00
PrairieWind e1ba319616 Fix Baby Striders being extra small 2022-11-24 14:46:54 -07:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 88897566d9 Fix axolotl breeding 2022-11-24 09:10:17 -06:00
cora 53c1ed9fbf Merge pull request 'Axolotl' (#2870) from TheOnlyJoeEnderman/MineClone2:Axolotl into master
Reviewed-on: MineClone2/MineClone2#2870
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-23 03:18:36 +00:00
cora adfbf4bc64 Fix lightning boat crash 2022-11-20 02:54:42 +01:00
cora a28f667b20 Villagers only summon golems when monsters are near 2022-11-17 02:26:51 +01:00
ancientmarinerdev 1a670bc41b Allow villagers to resettle and not run back to job and and old bed 2022-11-17 02:26:51 +01:00
TheOnlyJoeEnderman 9e73c2cd46 Remove spaces on line 70 (71)
Actually delete the spaces this time.
2022-11-16 08:00:35 +00:00
TheOnlyJoeEnderman 50e6dd94b2 Code cleaning
Remove outdated comment. Fix spaces on lines 40, 67, 70.
2022-11-16 07:58:07 +00:00
cora f66a241188 turn villagers to z villagers not normal zs 2022-11-15 22:20:04 +00:00
cora 80fb648447 Turn villagers to zombies half the time when killed by zombies 2022-11-15 22:20:04 +00:00
AFCMS 96e83e866c
Make `mcl_item_entity` API public 2022-11-15 21:48:58 +01:00
AFCMS 3bb86fd436
Fix warnings + add type annotations
- fix wrong usage of `mcl_enchanting.get_enchantments`
- use new vectors everywhere
- simplify code
- make code lines less long
2022-11-15 21:48:57 +01:00