1
0
Fork 0
Commit Graph

39 Commits

Author SHA1 Message Date
jordan4ibanez 008d670ed9 Remove wandering from ai 2021-04-20 17:10:51 -04:00
jordan4ibanez 491ef6c8f8 Add in auto mob removal if something goes horribly wrong 2021-04-20 16:48:20 -04:00
jordan4ibanez 348df0fcec Rename detect_players_in_area to detect_closest_player_within_radius 2021-04-20 16:46:10 -04:00
jordan4ibanez ac08c6991c Add in detect_players_in_area 2021-04-20 16:39:05 -04:00
jordan4ibanez 3d776138e9 Start implementing creeper ai 2021-04-20 14:55:22 -04:00
jordan4ibanez 719bb2a3c9 Add in prototype jump-only mobs api 2021-04-17 18:21:33 -04:00
jordan4ibanez 3cf263d292 Add in dynamic pitch in flying/swimming mobs 2021-04-17 16:23:38 -04:00
jordan4ibanez 58d9670e77 Remove collisionbox addition for y position for fly mobs 2021-04-17 13:11:39 -04:00
jordan4ibanez a20f272e08 re-adjust logic gate for mobs floating in water and lava 2021-04-17 13:05:53 -04:00
jordan4ibanez 0794bc5437 Make flying mobs float in water and lava 2021-04-17 13:04:55 -04:00
jordan4ibanez 8783912938 Add in mobs api swimming animation 2021-04-17 12:48:57 -04:00
jordan4ibanez f2e909ab8d Add in fly logic gate 2021-04-17 12:41:14 -04:00
jordan4ibanez 07841c8963 Swap name of quick_rotate_45 to quick_rotate 2021-04-17 12:38:48 -04:00
jordan4ibanez 240d6ea211 Add note about quick_rotate_45 actually rotating 11.25 degrees 2021-04-17 12:37:04 -04:00
jordan4ibanez e8148f81ab Make underwater mobs try to continuously swim around with quick_rotate_45 2021-04-17 12:36:19 -04:00
jordan4ibanez 061602d9d4 Overhaul separation of swimming and flying for ease of use with writing mobs api 2021-04-17 12:28:07 -04:00
jordan4ibanez 5365dec19a Adjust "flying" vector checks for mobs 2021-04-17 12:01:27 -04:00
jordan4ibanez dda7839d8c Add in prototype swimming 2021-04-16 21:43:02 -04:00
jordan4ibanez f1141aed9f Make mobs flop when outside of flying node 2021-04-16 21:08:54 -04:00
jordan4ibanez 84ca7681fc Make squids fly in water flowing and water source 2021-04-16 20:47:16 -04:00
jordan4ibanez 52c3db041e Add in fly state prep for mobs 2021-04-16 20:32:05 -04:00
jordan4ibanez 6db4511dd5 Add notes 2021-04-16 20:06:55 -04:00
jordan4ibanez 15ea9c1c71 Implement self walking velocity for walking state 2021-04-16 19:59:20 -04:00
jordan4ibanez 9d6d042ee3 Fix formatting in ai.lua 2021-04-16 19:37:01 -04:00
jordan4ibanez ce7f4918b0 Re-organize comments 2021-04-16 19:35:19 -04:00
jordan4ibanez 05d06a4c8f Add comment to state_execution 2021-04-16 18:36:23 -04:00
jordan4ibanez c761db86c7 re-arrange mob logic for random wandering 2021-04-16 18:29:42 -04:00
jordan4ibanez ed456ecb47 Make mobs not fear cliffs if fear_height is 0 2021-04-16 18:17:51 -04:00
jordan4ibanez 8ca5f221ec clean up ai.lua 2021-04-16 18:13:54 -04:00
jordan4ibanez fb9a55e562 Make jump_check more modular and allow mobs to turn if at a wall 2021-04-16 15:55:11 -04:00
jordan4ibanez a6a54b3414 Make mobs not jump if against a wall 2021-04-16 15:49:03 -04:00
jordan4ibanez 6c5393427f Smooth out mob cliff check and check if falling before cliff check 2021-04-16 15:39:39 -04:00
jordan4ibanez 2486ffef11 Make wandering mobs avoid cliffs 2021-04-16 15:30:44 -04:00
jordan4ibanez d0695e7929 Fix mob animation "memory leak" 2021-04-16 13:58:08 -04:00
jordan4ibanez a934a59f3b Implement mob random walk directions 2021-04-16 11:50:13 -04:00
jordan4ibanez 94ca7e8b89 Add in state switch and state execution for mobs 2021-04-16 11:31:18 -04:00
jordan4ibanez 246bdf9707 Implement basic mob walking animation test 2021-04-15 15:55:10 -04:00
jordan4ibanez d07d0ae31c Make mobs jump properly 2021-04-15 15:34:07 -04:00
jordan4ibanez 6cb6d714c9 Reorganize all mob sections into multiple files 2021-04-15 15:04:55 -04:00