From fe501e802140906b20d715d829e67562a475a3ed Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Tue, 27 Jun 2023 18:06:09 +0100 Subject: [PATCH] Change bug fix so that loop carries on processing other items if first one is the issue. --- mods/ENTITIES/mcl_minecarts/init.lua | 142 +++++++++++++-------------- 1 file changed, 67 insertions(+), 75 deletions(-) diff --git a/mods/ENTITIES/mcl_minecarts/init.lua b/mods/ENTITIES/mcl_minecarts/init.lua index 60bdf1c32..b87175494 100644 --- a/mods/ENTITIES/mcl_minecarts/init.lua +++ b/mods/ENTITIES/mcl_minecarts/init.lua @@ -85,101 +85,93 @@ local function hopper_take_item(self, dtime) for k, v in pairs(objs) do local ent = v:get_luaentity() - if not ent or (ent and ent._removed) or not ent.itemstring or ent.itemstring == "" then - --minetest.log("Ignore this item") - break - end + if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then + local taken_items = false - -- Don't forget actual hoppers + mcl_log("ent.name: " .. tostring(ent.name)) + mcl_log("ent pos: " .. tostring(ent.object:get_pos())) - local taken_items = false + local inv = mcl_entity_invs.load_inv(self, 5) + if not inv then return false end - mcl_log("ent.name: " .. tostring(ent.name)) - mcl_log("ent pos: " .. tostring(ent.object:get_pos())) + local current_itemstack = ItemStack(ent.itemstring) - local inv = mcl_entity_invs.load_inv(self, 5) + mcl_log("inv. size: " .. self._inv_size) + if inv:room_for_item("main", current_itemstack) then + mcl_log("Room") + inv:add_item("main", current_itemstack) + ent.object:get_luaentity().itemstring = "" + ent.object:remove() + taken_items = true + else + mcl_log("no Room") + end - if not inv then - mcl_log("No inv") - return false - end + if not taken_items then + local items_remaining = current_itemstack:get_count() - local current_itemstack = ItemStack(ent.itemstring) + -- This will take part of a floating item stack if no slot can hold the full amount + for i = 1, self._inv_size, 1 do + local stack = inv:get_stack("main", i) - mcl_log("inv. size: " .. self._inv_size) - if inv:room_for_item("main", current_itemstack) then - mcl_log("Room") - inv:add_item("main", current_itemstack) - ent.object:get_luaentity().itemstring = "" - ent.object:remove() - taken_items = true - else - mcl_log("no Room") - end + mcl_log("i: " .. tostring(i)) + mcl_log("Items remaining: " .. items_remaining) + mcl_log("Name: " .. tostring(stack:get_name())) - if not taken_items then - local items_remaining = current_itemstack:get_count() + if current_itemstack:get_name() == stack:get_name() then + mcl_log("We have a match. Name: " .. tostring(stack:get_name())) - -- This will take part of a floating item stack if no slot can hold the full amount - for i = 1, self._inv_size, 1 do - local stack = inv:get_stack("main", i) + local room_for = stack:get_stack_max() - stack:get_count() + mcl_log("Room for: " .. tostring(room_for)) - mcl_log("i: " .. tostring(i)) - mcl_log("Items remaining: " .. items_remaining) - mcl_log("Name: " .. tostring(stack:get_name())) + if room_for == 0 then + -- Do nothing + mcl_log("No room") + elseif room_for < items_remaining then + mcl_log("We have more items remaining than space") - if current_itemstack:get_name() == stack:get_name() then - mcl_log("We have a match. Name: " .. tostring(stack:get_name())) + items_remaining = items_remaining - room_for + stack:set_count(stack:get_stack_max()) + inv:set_stack("main", i, stack) + taken_items = true + else + local new_stack_size = stack:get_count() + items_remaining + stack:set_count(new_stack_size) + mcl_log("We have more than enough space. Now holds: " .. new_stack_size) - local room_for = stack:get_stack_max() - stack:get_count() - mcl_log("Room for: " .. tostring(room_for)) + inv:set_stack("main", i, stack) + items_remaining = 0 - if room_for == 0 then - -- Do nothing - mcl_log("No room") - elseif room_for < items_remaining then - mcl_log("We have more items remaining than space") + ent.object:get_luaentity().itemstring = "" + ent.object:remove() - items_remaining = items_remaining - room_for - stack:set_count(stack:get_stack_max()) - inv:set_stack("main", i, stack) - taken_items = true - else - local new_stack_size = stack:get_count() + items_remaining - stack:set_count(new_stack_size) - mcl_log("We have more than enough space. Now holds: " .. new_stack_size) + taken_items = true + break + end - inv:set_stack("main", i, stack) - items_remaining = 0 - - ent.object:get_luaentity().itemstring = "" - ent.object:remove() - - taken_items = true - break + mcl_log("Count: " .. tostring(stack:get_count())) + mcl_log("stack max: " .. tostring(stack:get_stack_max())) + --mcl_log("Is it empty: " .. stack:to_string()) end - mcl_log("Count: " .. tostring(stack:get_count())) - mcl_log("stack max: " .. tostring(stack:get_stack_max())) - --mcl_log("Is it empty: " .. stack:to_string()) - end - - if i == self._inv_size and taken_items then - mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining) - current_itemstack:set_count(items_remaining) - --mcl_log("Itemstack2: " .. current_itemstack:to_string()) - ent.itemstring = current_itemstack:to_string() + if i == self._inv_size and taken_items then + mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining) + current_itemstack:set_count(items_remaining) + --mcl_log("Itemstack2: " .. current_itemstack:to_string()) + ent.itemstring = current_itemstack:to_string() + end end end - end - --Add in, and delete - if taken_items then - mcl_log("Saving") - mcl_entity_invs.save_inv(ent) - return taken_items - else - mcl_log("No need to save") + --Add in, and delete + if taken_items then + mcl_log("Saving") + mcl_entity_invs.save_inv(ent) + return taken_items + else + mcl_log("No need to save") + end + end end end