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Merge pull request 'Make items flowing in water use acceleration for movement.' (#2271) from item_movement_fix_part2 into master

Reviewed-on: MineClone2/MineClone2#2271
This commit is contained in:
cora 2022-06-03 21:29:07 +00:00
commit f1778d839d
1 changed files with 3 additions and 3 deletions

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@ -783,11 +783,11 @@ minetest.register_entity(":__builtin:item", {
-- Just to make sure we don't manipulate the speed for no reason -- Just to make sure we don't manipulate the speed for no reason
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second" -- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
local f = 1.39 local f = 1.2
-- Set new item moving speed into the direciton of the liquid -- Set new item moving speed into the direciton of the liquid
local newv = vector.multiply(vec, f) local newv = vector.multiply(vec, f)
self.object:set_acceleration({x = 0, y = 0, z = 0}) -- Swap to acceleration instead of a static speed to better mimic MC mechanics.
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z}) self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
self.physical_state = true self.physical_state = true
self._flowing = true self._flowing = true