forked from VoxeLibre/VoxeLibre
Generate blue orchids only up to Y=5 in v6
But increase noise offset to 0. This spawn strategy emulates swamplands.
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@ -860,10 +860,13 @@ local function register_mgv6_decorations()
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decoration = "mcl_core:deadbush",
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})
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local function register_mgv6_flower(name, seed, offset)
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local function register_mgv6_flower(name, seed, offset, y_max)
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if offset == nil then
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offset = 0
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end
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if y_max == nil then
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y_max = mcl_vars.mg_overworld_max
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end
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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@ -877,7 +880,7 @@ local function register_mgv6_decorations()
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persist = 0.6
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},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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y_max = y_max,
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decoration = "mcl_flowers:"..name,
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})
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end
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@ -888,10 +891,13 @@ local function register_mgv6_decorations()
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register_mgv6_flower("tulip_white", 736)
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register_mgv6_flower("azure_bluet", 800)
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register_mgv6_flower("dandelion", 8)
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--[[ Allium and blue orchid are made slightly rarer in v6
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to compensate for missing biomes. In Minecraft, those flowers only appear in special biomes. ]]
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-- Allium is supposed to only appear in flower forest in MC. There are no flower forests in v6.
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-- We compensate by making it slightly rarer in v6.
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register_mgv6_flower("allium", 0, -0.001)
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register_mgv6_flower("blue_orchid", 64500, -0.001)
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--[[ Blue orchid is supposed to appear in swamplands. There are no swamplands in v6.
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We emulate swamplands by limiting the height to 5 levels above sea level,
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which should be close to the water. ]]
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register_mgv6_flower("blue_orchid", 64500, nil, mcl_util.layer_to_y(67))
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register_mgv6_flower("oxeye_daisy", 3490)
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register_mgv6_flower("poppy", 9439)
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