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Remove the label size thing (too breaking change)

This commit is contained in:
AFCMS 2022-09-09 20:42:28 +02:00
parent c2032fe4de
commit e093c69328
Signed by untrusted user: AFCMS
GPG Key ID: 8720389A25B652E3
4 changed files with 336 additions and 251 deletions

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@ -1,25 +1,21 @@
# MineClone2 Formspec Guide # MineClone2 Formspec Guide
***This guide will learn you rules about creation of formspecs for the MineClone2 game.*** **_This guide will learn you rules about creation of formspecs for the MineClone2 game._**
Formspecs are an important part of game and mod development. Formspecs are an important part of game and mod development.
First of all, MineClone2 aims to support ONLY last formspec version. Many utility functions will not work with formspec v1 or v2. First of all, MineClone2 aims to support ONLY last formspec version. Many utility functions will not work with formspec v1 or v2.
Label font size should be 25 to be minecraft like. We arent modifying formspec prepend in order to not break existing mods.
Just add this code to apply it to your formspec:
```lua
mcl_formspec.apply_label_size
```
The typical width of an 9 slots width inventory formspec is `0.375 + 9 + ((9-1) * 0.25) + 0.375 = 11.75` The typical width of an 9 slots width inventory formspec is `0.375 + 9 + ((9-1) * 0.25) + 0.375 = 11.75`
Margins is 0.375 Margins is 0.375.
The labels color is `mcl_formspec.label_color`
Space between 1st inventory line and the rest of inventory is 0.45 Space between 1st inventory line and the rest of inventory is 0.45
Labels should have 0.375 space above if there is no other stuff above and 0.45 between content Labels should have 0.375 space above if there is no other stuff above and 0.45 between content
+ 0.375 under
- 0.375 under
According to minetest modding book, table.concat is faster than string concatenation, so this method should be prefered (the code is also more clear) According to minetest modding book, table.concat is faster than string concatenation, so this method should be prefered (the code is also more clear)

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@ -1,16 +1,12 @@
local string = string
local table = table
local sf = string.format
mcl_formspec = {} mcl_formspec = {}
mcl_formspec.label_color = "#313131" mcl_formspec.label_color = "#313131"
mcl_formspec.label_size = tonumber(minetest.settings:get("mcl_label_font_size")) or 24 ---@param x number
---@param y number
mcl_formspec.apply_label_size = sf("style_type[label;font_size=%s]", mcl_formspec.label_size) ---@param w number
---@param h number
---@return string
function mcl_formspec.get_itemslot_bg(x, y, w, h) function mcl_formspec.get_itemslot_bg(x, y, w, h)
local out = "" local out = ""
for i = 0, w - 1, 1 do for i = 0, w - 1, 1 do

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@ -192,11 +192,6 @@ animated_chests (Animated chests) bool true
# The maximum number of boss bars to simultaniously display on the screen # The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5 max_bossbars (Maximum Boss bars) int 5
# Define how wide font will be displayed in mineclone2 formspecs
# This allow MineClone2 to have a label size similar to minecraft, but allowing at least singleplayer to use his own font with custom size
# (some fonts may be bigger than the default one and break formspecs)
mcl_label_font_size (Label Font Size) int 24
# Default intensity of shadows (default: 0.33) # Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0 mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0