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changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter)

This commit is contained in:
DinoNuggies4665 2023-06-21 11:50:11 -06:00 committed by PrairieWind
parent 571d9f69d0
commit dfb2fa81d1
1 changed files with 2 additions and 4 deletions

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@ -91,7 +91,7 @@ function mcl_campfires.cook_item(pos, elapsed)
local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
if food_x and food_y and food_z then
local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 0)
local entites = minetest.get_objects_inside_radius(vector.new(food_x, food_y, food_z), 0)
if entites then
for _, entity in ipairs(entites) do
if entity then
@ -100,9 +100,7 @@ function mcl_campfires.cook_item(pos, elapsed)
name = luaentity.name
if name == "mcl_campfires:food_entity" then
food_entity = entity
luaentity.wield_item = inv:get_stack("main", i):get_name()
luaentity.wield_image = "mcl_mobitems_"..string.sub(inv:get_stack("main", i):get_name(), 14).."_raw.png"
food_entity:set_properties(luaentity)
food_entity:set_properties({wield_item = inv:get_stack("main", i):get_name()})
end
end
end