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Fix arrows from bow facing the wrong direction

This commit is contained in:
Wuzzy 2017-02-21 22:31:39 +01:00
parent e396ab8e4d
commit d4ea161f33
2 changed files with 2 additions and 2 deletions

View File

@ -85,7 +85,7 @@ local dispenserdef = {
if iname == "mcl_throwing:arrow" then
-- Shoot arrow
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
stack:take_item()

View File

@ -13,7 +13,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:setyaw(yaw+math.pi/2)
obj:setyaw(yaw-math.pi/2)
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
if shooter ~= nil then
if obj:get_luaentity().player == "" then