forked from VoxeLibre/VoxeLibre
remove unneccessary particle logic
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1e4494e85d
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@ -25,31 +25,6 @@ local psdef= {
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glow = 1
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}
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-- calculates coordinates and draw particles for snow weather
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function mcl_weather.snow.add_snow_particles(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 8.0,
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size = 1,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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end
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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@ -92,36 +92,6 @@ function mcl_weather.is_underwater(player)
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return false
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end
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-- trying to locate position for particles by player look direction for performance reason.
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-- it is costly to generate many particles around player so goal is focus mainly on front view.
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function mcl_weather.get_random_pos_by_player_look_dir(player)
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local look_dir = player:get_look_dir()
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local player_pos = player:get_pos()
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local random_pos_x, random_pos_y, random_pos_z
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if look_dir.x > 0 then
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if look_dir.z > 0 then
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random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
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random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
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else
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random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
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random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
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end
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else
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if look_dir.z > 0 then
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random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
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random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
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else
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random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
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random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
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end
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end
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random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
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return random_pos_x, random_pos_y, random_pos_z
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end
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local t, wci = 0, mcl_weather.check_interval
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minetest.register_globalstep(function(dtime)
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