From cd6dd4d851e5be504adc0f2c852e939cf9070565 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Wed, 28 Jun 2023 16:16:26 +0200 Subject: [PATCH] Fix merge conflict (huge chests) --- mods/ITEMS/mcl_chests/init.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/mods/ITEMS/mcl_chests/init.lua b/mods/ITEMS/mcl_chests/init.lua index 8158b0a32..9e058af2d 100644 --- a/mods/ITEMS/mcl_chests/init.lua +++ b/mods/ITEMS/mcl_chests/init.lua @@ -65,7 +65,6 @@ local entity_animations = { minetest.register_entity("mcl_chests:chest", { initial_properties = { visual = "mesh", - visual_size = { x = 3, y = 3 }, pointable = false, physical = false, static_save = false, @@ -150,7 +149,6 @@ minetest.register_entity("mcl_chests:chest", { local function get_entity_pos(pos, dir, double) pos = vector.copy(pos) - pos.y = pos.y - 0.49 if double then local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))