forked from VoxeLibre/VoxeLibre
Immobilize shulkers
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@ -303,10 +303,13 @@ end
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-- set and return valid yaw
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local set_yaw = function(self, yaw, delay, dtime)
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if self.noyaw then return end
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if true then
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self.object:set_yaw(yaw)
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return yaw
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end
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if not yaw or yaw ~= yaw then
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yaw = 0
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end
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@ -4069,6 +4072,7 @@ minetest.register_entity(name, {
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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spawn_in_group = def.spawn_in_group,
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spawn_in_group_min = def.spawn_in_group_min,
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noyaw = def.noyaw or false,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -44,15 +44,31 @@ mcl_mobs:register_mob("mobs_mc:shulker", {
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looting_factor = 0.0625},
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25,
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 45,
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walk_start = 0, walk_end = 45,
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run_start = 0, run_end = 45,
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stand_start = 0, stand_end = 25,
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walk_start = 25, walk_end = 45,
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run_start = 45, run_end = 85,
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punch_start = 80, punch_end = 100,
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},
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view_range = 16,
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fear_height = 4,
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fear_height = 0,
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noyaw = true,
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do_custom = function(self,dtime)
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if math.floor(self.object:get_yaw()) ~=0 then
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self.object:set_yaw(0)
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mcl_mobs:yaw(self, 0, 0, dtime)
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end
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if self.state == "walk" or self.state == "stand" then
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self.state = "stand"
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mcl_mobs:set_animation(self, "stand")
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end
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if self.state == "attack" then
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mcl_mobs:set_animation(self, "punch")
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end
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self.path.way = false
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self.look_at_players = false
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end,
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})
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-- bullet arrow (weapon)
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