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fine-tune mob velocity

This commit is contained in:
epCode 2022-10-13 19:12:23 -07:00 committed by cora
parent 82153c2af9
commit ba127ecb12
1 changed files with 13 additions and 10 deletions

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@ -344,9 +344,9 @@ local set_velocity = function(self, v)
local vv = self.object:get_velocity()
if vv then
self.acc={
x = ((sin(yaw) * -v) + c_x)*.3,
x = ((sin(yaw) * -v) + c_x)*.27,
y = 0,
z = ((cos(yaw) * v) + c_y)*.3,
z = ((cos(yaw) * v) + c_y)*.27,
}
end
end
@ -536,6 +536,7 @@ local set_animation = function(self, anim, fixed_frame)
anim = "jockey"
end
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
self._current_animation = self._current_animation or ""
@ -3887,19 +3888,21 @@ local mob_step = function(self, dtime)
--Mob following code.
follow_flop(self)
--set animation speed relitive to velocity
local v = self.object:get_velocity()
if v then
local v2 = abs(v.x)+abs(v.z)*.833
self.object:set_animation_frame_speed((v2/self.walk_velocity)*25)
--diffuse object velocity
self.object:set_velocity({x = v.x*.8, y = v.y, z = v.z*.8})
self.object:set_velocity({x = v.x*.85, y = v.y, z = v.z*.85})
--set_speed
if self.acc then
self.object:add_velocity(self.acc)
end
end
-- smooth rotation by ThomasMonroe314