forked from VoxeLibre/VoxeLibre
randomly enchant treasure
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@ -14,7 +14,8 @@ local schems = {
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"shipwreck_half_back",
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"shipwreck_half_back",
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}
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}
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local loottable_supply = {
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local function get_supply_loot()
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return {
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stacks_min = 3,
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stacks_min = 3,
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stacks_max = 10,
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stacks_max = 10,
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items = {
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items = {
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@ -28,18 +29,24 @@ local loottable_supply = {
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{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
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{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
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{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3 },
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{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
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{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3 },
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3 },
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{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
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{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3 },
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
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}
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}
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}
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}
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end
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local loottable_treasure = {
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local function get_treasure_loot()
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return {
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stacks_min = 3,
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stacks_min = 3,
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stacks_max = 10,
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stacks_max = 10,
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items = {
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items = {
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@ -53,6 +60,7 @@ local loottable_treasure = {
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{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
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{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
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}
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}
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}
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}
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end
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local function fill_chests(p1,p2)
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local function fill_chests(p1,p2)
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for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
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for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
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@ -60,8 +68,8 @@ local function fill_chests(p1,p2)
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minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
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minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
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end
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end
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local inv = minetest.get_inventory( {type="node", pos=p} )
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local inv = minetest.get_inventory( {type="node", pos=p} )
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local loot = loottable_supply
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local loot = get_supply_loot()
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if pr:next(1,10) == 1 then loot = loottable_treasure end
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if pr:next(1,10) == 1 then loot = get_treasure_loot() end
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mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
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mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
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end
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end
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end
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end
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@ -1,3 +1,3 @@
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name = mcl_shipwrecks
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name = mcl_shipwrecks
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author = cora
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author = cora
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depends = mcl_loot, mcl_structures
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depends = mcl_loot, mcl_structures, mcl_enchanting
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