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Refactor mcl_portals

This commit is contained in:
Wuzzy 2017-11-21 22:58:11 +01:00
parent 7920707ca4
commit 7a8dad991b
1 changed files with 11 additions and 16 deletions

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@ -1,8 +1,4 @@
-- Parameters
local TCAVE = 0.6
local nobj_cave = nil
local SPAWN_MIN = mcl_vars.mg_end_min+70
local SPAWN_MAX = mcl_vars.mg_end_min+98
@ -206,6 +202,17 @@ minetest.register_abm({
if obj:is_player() or lua_entity then
local _, dim = mcl_util.y_to_layer(pos.y)
local objpos = obj:getpos()
if objpos == nil then
return
end
-- Check if object is actually in portal.
objpos.y = math.ceil(objpos.y)
if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
return
end
local target
if dim == "end" then
-- End portal in the End:
@ -228,24 +235,12 @@ minetest.register_abm({
-- 5×5 obsidian platform below.
local platform_pos = mcl_vars.mg_end_platform_pos
-- force emerge of target1 area
minetest.get_voxel_manip():read_from_map(platform_pos, platform_pos)
if not minetest.get_node_or_nil(platform_pos) then
minetest.emerge_area(vector.subtract(platform_pos, 3), vector.add(platform_pos, 3))
end
local objpos = obj:getpos()
if objpos == nil then
return
end
-- If player stands, player is at ca. something+0.5
-- which might cause precision problems, so we used ceil.
objpos.y = math.ceil(objpos.y)
if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
return
end
-- Build destination
local function check_and_build_end_portal_destination(pos)
local n = minetest.get_node_or_nil(pos)