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Merge branch 'master' into ender_chest_fix

This commit is contained in:
Doloment 2021-04-06 14:57:19 +00:00
commit 51f121d516
9 changed files with 234 additions and 5 deletions

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@ -4632,6 +4632,7 @@ function mobs:alias_mob(old_name, new_name)
end end
--[[
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
@ -4648,3 +4649,4 @@ minetest.register_globalstep(function(dtime)
end end
timer = 0 timer = 0
end) end)
]]--

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@ -61,14 +61,26 @@ mobs:register_mob("mobs_mc:enderdragon", {
ignores_nametag = true, ignores_nametag = true,
do_custom = function(self) do_custom = function(self)
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple") mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then
self._portal_pos = minetest.string_to_pos(self._portal_pos)
end
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
else
self._last_good_pos = pos
end
end
end, end,
on_die = function(self, pos) on_die = function(self, pos)
if self._portal_pos then if self._portal_pos then
local portal_pos = minetest.string_to_pos(self._portal_pos) mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
mcl_structures.call_struct(portal_pos, "end_exit_portal_open")
if self._initial then if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000 mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg}) minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
end end
end end
end, end,

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@ -0,0 +1,209 @@
mcl_credits = {
players = {},
}
mcl_credits.description = "A faithful Open Source clone of Minecraft"
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = {
{"Creator of MineClone", 0x0A9400, {
"davedevils",
}},
{"Creator of MineClone2", 0xFBF837, {
"Wuzzy",
}},
{"Maintainers", 0xFF51D5, {
"Fleckenstein",
"kay27",
"oilboi",
}},
{"Developers", 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
}},
{"Contributors", 0x52FF00, {
"Code-Sploit",
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"NO11",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
}},
{"MineClone5", 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{"3D Models", 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{"Textures", 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo"
}},
{"Translations", 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
}},
}
local function add_hud_element(def, huds, y)
def.alignment = {x = 0, y = 0}
def.position = {x = 0.5, y = 0}
def.offset = {x = 0, y = y}
def.z_index = 1001
local id = huds.player:hud_add(def)
table.insert(huds.ids, id)
huds.moving[id] = y
return id
end
function mcl_credits.show(player)
local name = player:get_player_name()
if mcl_credits.players[name] then
return
end
local huds = {
new = true, -- workaround for MT < 5.5 (sending hud_add and hud_remove in the same tick)
player = player,
moving = {},
ids = {
player:hud_add({
hud_elem_type = "image",
text = "menu_bg.png",
position = {x = 0, y = 0},
alignment = {x = 1, y = 1},
scale = {x = -100, y = -100},
z_index = 1000,
}),
player:hud_add({
hud_elem_type = "text",
text = "Sneak to skip",
position = {x = 1, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -5, y = -5},
z_index = 1001,
number = 0xFFFFFF,
})
},
}
add_hud_element({
hud_elem_type = "image",
text = "mineclone2_logo.png",
scale = {x = 1, y = 1},
}, huds, 300, 0)
add_hud_element({
hud_elem_type = "text",
text = mcl_credits.description,
number = 0x757575,
scale = {x = 5, y = 5},
}, huds, 350, 0)
local y = 450
for _, group in ipairs(mcl_credits.people) do
add_hud_element({
hud_elem_type = "text",
text = group[1],
number = group[2],
scale = {x = 3, y = 3},
}, huds, y, 0)
y = y + 25
for _, name in ipairs(group[3]) do
y = y + 25
add_hud_element({
hud_elem_type = "text",
text = name,
number = 0xFFFFFF,
scale = {x = 1, y = 1},
}, huds, y, 0)
end
y = y + 200
end
huds.icon = add_hud_element({
hud_elem_type = "image",
text = "mineclone2_icon.png",
scale = {x = 1, y = 1},
}, huds, y)
mcl_credits.players[name] = huds
end
function mcl_credits.hide(player)
local name = player:get_player_name()
local huds = mcl_credits.players[name]
if huds then
for _, id in pairs(huds.ids) do
player:hud_remove(id)
end
end
mcl_credits.players[name] = nil
end
minetest.register_on_leaveplayer(function(player)
mcl_credits.players[player:get_player_name()] = nil
end)
minetest.register_globalstep(function(dtime)
for _, huds in pairs(mcl_credits.players) do
local player = huds.player
if not huds.new and player:get_player_control().sneak then
mcl_credits.hide(player)
else
local moving = {}
local any
for id, y in pairs(huds.moving) do
y = y - 1
if y > -100 then
if id == huds.icon then
y = math.max(400, y)
else
any = true
end
player:hud_change(id, "offset", {x = 0, y = y})
moving[id] = y
end
end
if not any then
mcl_credits.hide(player)
end
huds.moving = moving
end
huds.new = false
end
end)

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@ -0,0 +1,3 @@
name = mcl_credits
author = Fleckenstein
description = Show a HUD containing the credits

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@ -60,7 +60,7 @@ local function spawn_crystal(pos)
end end
local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3)) local portal_pos = vector.add(portal_center, vector.new(-3, -1, -3))
mcl_structures.call_struct(portal_pos, "end_exit_portal") mcl_structures.call_struct(portal_pos, "end_exit_portal")
minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = minetest.pos_to_string(portal_pos) minetest.add_entity(vector.add(portal_pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()._portal_pos = portal_pos
end end
minetest.register_entity("mcl_end:crystal", { minetest.register_entity("mcl_end:crystal", {

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@ -211,6 +211,9 @@ function mcl_portals.end_teleport(obj, pos)
-- Look towards the main End island -- Look towards the main End island
if dim ~= "end" then if dim ~= "end" then
obj:set_look_horizontal(math.pi/2) obj:set_look_horizontal(math.pi/2)
-- Show credits
else
mcl_credits.show(obj)
end end
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target)) mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true) minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)

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@ -1253,7 +1253,7 @@ end
local function generate_end_exit_portal(pos) local function generate_end_exit_portal(pos)
local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity() local dragon_entity = minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon"):get_luaentity()
dragon_entity._initial = true dragon_entity._initial = true
dragon_entity._portal_pos = minetest.pos_to_string(pos) dragon_entity._portal_pos = pos
mcl_structures.call_struct(pos, "end_exit_portal") mcl_structures.call_struct(pos, "end_exit_portal")
end end