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Use real Minecraft colors for totem particles!

This commit is contained in:
NO11 2021-07-08 16:49:19 +00:00
parent 1471521709
commit 509568b4b0
1 changed files with 34 additions and 4 deletions

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@ -5,8 +5,32 @@ minetest.register_on_leaveplayer(function(player)
end) end)
-- Totem particle registration -- Totem particle registration
-- TODO: real MC colors, these are randomly selected colors: function rgb_to_hex(rgb)
local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} local hexadecimal = "#"
for key, value in pairs(rgb) do
local hex = ""
while value > 0 do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub("0123456789ABCDEF", index, index) .. hex
end
local len = string.len(hex)
if len == 0 then
hex = "00"
elseif len == 1 then
hex = "0" .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
minetest.register_entity("mcl_totems:totem_particle", { minetest.register_entity("mcl_totems:totem_particle", {
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
@ -17,10 +41,16 @@ minetest.register_entity("mcl_totems:totem_particle", {
spritediv = {x=1, y=1}, spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0}, initial_sprite_basepos = {x=0, y=0},
static_save = false, static_save = false,
glow = 5, glow = 14,
on_activate = function(self, staticdata) on_activate = function(self, staticdata)
local color
if math.random(0, 3) == 0 then
color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
else
color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
end
self.object:set_properties({ self.object:set_properties({
textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]} textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color }
}) })
local t = math.random(1, 2)*math.random() local t = math.random(1, 2)*math.random()
minetest.after(t, function() minetest.after(t, function()