forked from VoxeLibre/VoxeLibre
Merge pull request 'Village(r)s update' (#2189) from villager_spawning into master
Reviewed-on: MineClone2/MineClone2#2189 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
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4d342b8365
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@ -924,6 +924,35 @@ minetest.register_on_joinplayer(function(player)
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inv:set_size("offered", 1)
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end)
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local function set_velocity(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:set_velocity({
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x = (math.sin(yaw) * -v),
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y = self.object:get_velocity().y,
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z = (math.cos(yaw) * v),
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})
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end
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local function go_home(entity)
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local b=entity.bed
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local s=entity.object:get_pos()
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if not b then return end
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local v = { x = b.x - s.x, z = b.z - s.z }
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local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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entity.state = "go_home"
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if vector.distance(b,s) < 10 then
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entity.state = "stand"
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set_velocity(entity,0)
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local n=minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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entity.bed=nil --bed is gone, make villager homeless
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end
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end
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end
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--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
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mobs:register_mob("mobs_mc:villager", {
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@ -1029,6 +1058,9 @@ mobs:register_mob("mobs_mc:villager", {
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_player_scan_timer = 0,
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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do_custom = function(self, dtime)
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if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
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go_home(self)
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end
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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@ -13,6 +13,7 @@ dofile(settlements.modpath.."/paths.lua")
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settlements.grundstellungen()
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local villagegen={}
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--
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-- register block for npc spawn
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--
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@ -29,6 +30,7 @@ minetest.register_node("mcl_villages:stonebrickcarved", {
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_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
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@ -48,6 +50,17 @@ if minetest.get_modpath("mobs_mc") then
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end
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--]]
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local function spawn_villagers(minp,maxp)
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local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
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for _,bed in pairs(beds) do
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minetest.get_meta(bed):set_string("villagebed","true")
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local v=minetest.add_entity(bed,"mobs_mc:villager")
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if v then
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v:get_luaentity().bed = bed
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end
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end
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end
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--
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-- on map generation, try to build a settlement
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--
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@ -66,6 +79,10 @@ local function build_a_settlement(minp, maxp, blockseed)
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-- evaluate settlement_info and place schematics
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settlements.place_schematics(settlement_info, pr)
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minetest.after(60,function()
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spawn_villagers(minp,maxp)
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end) --give the village some time to fully generate
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end
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local function ecb_village(blockpos, action, calls_remaining, param)
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@ -84,14 +101,31 @@ if mg_name ~= "singlenode" then
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if blockseed % 77 ~= 17 then return end
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-- needed for manual and automated settlement building
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-- don't build settlements on (too) uneven terrain
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--local heightmap = minetest.get_mapgen_object("heightmap")
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local n=minetest.get_node_or_nil(minp)
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if n and n.name == "mcl_villages:structblock" then return end
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if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
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minetest.set_node(minp,{name="mcl_villages:structblock"})
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local height_difference = settlements.evaluate_heightmap()
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if height_difference > max_height_difference then return end
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local param={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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minetest.emerge_area(minp, maxp, ecb_village, param)
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villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
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end)
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end
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minetest.register_lbm({
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name = "mcl_villages:structblock",
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run_at_every_load = true,
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nodenames = {"mcl_villages:structblock"},
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action = function(pos, node)
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minetest.set_node(pos, {name = "air"})
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if not villagegen[minetest.pos_to_string(pos)] then return end
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local minp=villagegen[minetest.pos_to_string(pos)].minp
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local maxp=villagegen[minetest.pos_to_string(pos)].maxp
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minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)])
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villagegen[minetest.pos_to_string(minp)]=nil
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end
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})
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-- manually place villages
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if minetest.is_creative_enabled("") then
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minetest.register_craftitem("mcl_villages:tool", {
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